2023-09-29T20:04:21.7742044+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:04:21.7742044+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:04:21.7742044+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:05:09.4821169+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T20:05:22.2567203+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:05:32.0086263+00:00 Exception occured while executing CreateVisualsMessage, continuing: System.ArgumentException: An item with the same key has already been added. Key: 7 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveCreateVisuals (Networking.Multiplayer.AbilitySyncing.Messages.CreateVisualsMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:05:32.0596266+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:05:44.6046879+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:05:44.6056872+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:05:45.0430385+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:00.9856811+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:00.9866715+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:01.0198024+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:01.0208024+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:01.0208024+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:04.5730808+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:04.6060926+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:04.6070807+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:05.4822640+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:07.1980182+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:21.5538712+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:22.9544526+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:32.8608964+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Unloading 2 Unused Serialized files (Serialized files now loaded: 19) Unloading 349 unused Assets to reduce memory usage. Loaded Objects now: 848692. Total: 1899.652700 ms (FindLiveObjects: 41.567900 ms CreateObjectMapping: 77.521700 ms MarkObjects: 1778.513800 ms DeleteObjects: 2.048700 ms) Unloading 30 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 20.559100 ms 2023-09-29T20:06:49.2286226+00:00 Time to Single load 'B40' 4,31 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 13730 unused Assets to reduce memory usage. Loaded Objects now: 854314. Total: 1900.003300 ms (FindLiveObjects: 43.465400 ms CreateObjectMapping: 76.525100 ms MarkObjects: 1773.965100 ms DeleteObjects: 6.047200 ms) 2023-09-29T20:06:52.2726231+00:00 UnityEngine.UnityException: Instantiate failed because the clone was destroyed during creation. This can happen if DestroyImmediate is called in MonoBehaviour.Awake. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager+<>c__DisplayClass6_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.3366491+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.3696543+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ChestSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.3816531+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.3816531+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.3816531+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.3826463+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.3866529+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.8566239+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.8566239+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.8566239+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.8576234+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.8576234+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.8576234+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.8606515+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.8636232+00:00 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at ScalingWardBarFill.updateSplitterVisuals (System.Single health, System.Single maxWard) [0x00000] in <00000000000000000000000000000000>:0 at ScalingWardBarFill.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.8956238+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.8956238+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.9436231+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.9436231+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.9446232+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.9446232+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.9456254+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:06:52.9456254+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 22) Unloading 1785 unused Assets to reduce memory usage. Loaded Objects now: 975688. Total: 1916.861200 ms (FindLiveObjects: 45.528200 ms CreateObjectMapping: 83.600700 ms MarkObjects: 1786.116700 ms DeleteObjects: 1.615100 ms) Unloading 28 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 35.569100 ms 2023-09-29T20:07:29.1743785+00:00 Time to Single load 'B40TR' 4,27 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2274006+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2274006+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2284036+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2284036+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2284036+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2284036+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2284036+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2284036+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2284036+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2294055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2294055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2294055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2294055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2294055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2294055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2294055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2304039+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2304039+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2304039+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2304039+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2304039+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2304039+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2304039+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2314021+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2314021+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2314021+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2314021+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2314021+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2314021+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2314021+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2323744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2323744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2323744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2323744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2323744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2323744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2323744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2323744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2334048+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:29.2334048+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7103 unused Assets to reduce memory usage. Loaded Objects now: 874045. Total: 1923.070200 ms (FindLiveObjects: 49.780300 ms CreateObjectMapping: 80.414400 ms MarkObjects: 1786.664400 ms DeleteObjects: 6.210800 ms) 2023-09-29T20:07:32.1948802+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.1948802+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.1958796+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.1958796+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.1958796+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.2188799+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.3138791+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.CompleteObjective (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.3178790+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4640392+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4640392+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4640392+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4650391+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4650391+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4650391+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4850703+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4850703+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4850703+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4860705+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4860705+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4860705+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4860705+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4860705+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4860705+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4860705+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4870708+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4940400+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4940400+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4940400+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4950653+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4950653+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:07:32.4950653+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2023-09-29T20:08:48.0675751+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T20:10:53.6547187+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:13:12.9870786+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:13:39.1286609+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MapPanel.ZoomToQuestLocation (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at QuestButton.clicked (System.Boolean zoomToQuest) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.GeneralAsyncDelegate.Invoke (System.Object request, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:13:45.9708969+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MapPanel.ZoomToQuestLocation (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at QuestButton.clicked (System.Boolean zoomToQuest) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.GeneralAsyncDelegate.Invoke (System.Object request, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 19) Unloading 879 unused Assets to reduce memory usage. Loaded Objects now: 929243. Total: 1988.438600 ms (FindLiveObjects: 63.310700 ms CreateObjectMapping: 77.881400 ms MarkObjects: 1843.074200 ms DeleteObjects: 4.171900 ms) Unloading 30 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 36.144000 ms 2023-09-29T20:14:02.0205860+00:00 Time to Single load 'B40' 3,87 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:02.0715851+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:02.0715851+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:02.0715851+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:02.0725844+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:02.0725844+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:02.0725844+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 521 unused Assets to reduce memory usage. Loaded Objects now: 863627. Total: 1913.251500 ms (FindLiveObjects: 45.115900 ms CreateObjectMapping: 80.944700 ms MarkObjects: 1785.277900 ms DeleteObjects: 1.912500 ms) 2023-09-29T20:14:05.4200664+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7310277+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7320256+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7320256+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7329947+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7329947+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7329947+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7530676+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7530676+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7530676+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7530676+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7540590+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7540590+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7540590+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7540590+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7630346+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7630346+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7630346+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7640586+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7640586+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:05.7640586+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 21) Unloading 2523 unused Assets to reduce memory usage. Loaded Objects now: 951654. Total: 1919.652500 ms (FindLiveObjects: 47.491100 ms CreateObjectMapping: 76.166000 ms MarkObjects: 1794.531000 ms DeleteObjects: 1.464000 ms) Unloading 21 Unused Serialized files (Serialized files now loaded: 21) 2023-09-29T20:14:20.1394116+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:20.1524114+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 34.179600 ms 2023-09-29T20:14:21.1215423+00:00 Time to Single load 'B1S30' 3,67 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2484 unused Assets to reduce memory usage. Loaded Objects now: 859703. Total: 1899.643100 ms (FindLiveObjects: 43.521900 ms CreateObjectMapping: 75.379900 ms MarkObjects: 1774.218000 ms DeleteObjects: 6.523000 ms) 2023-09-29T20:14:23.1200267+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1200267+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1210271+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1210271+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1210271+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1210271+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1210271+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1220268+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1220268+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1220268+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1220268+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1220268+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1230259+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1230259+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1230259+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1230259+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1230259+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1240259+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1240259+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1240259+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1240259+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1240259+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1240259+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1240259+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1240259+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1250276+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1250276+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1250276+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1260255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1260255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1260255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1260255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1260255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1270253+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1270253+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1270253+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1270253+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1280260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1280260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1280260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1280260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1290257+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1290257+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1290257+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1290257+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1300270+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1300270+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1300270+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1300270+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1300270+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1300270+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1310267+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.1310267+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2082865+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2082865+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2092956+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2092956+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2092956+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2092956+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2092956+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2092956+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2092956+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2102926+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2102926+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2102926+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2102926+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2102926+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2102926+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2102926+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2102926+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2113357+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2113357+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2113357+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2113357+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2113357+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2113357+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2113357+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2123616+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2123616+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:23.2123616+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.2962865+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.2972865+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.2972865+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.2972865+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.2972865+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.2972865+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.2972865+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.2982989+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.2982989+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.2982989+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.2982989+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.2982989+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.2982989+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.3383189+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.3974310+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.CompleteObjective (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.4374612+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8248248+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8258238+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8258238+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8268237+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8268237+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8278241+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8377945+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8388199+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8388199+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8388199+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8388199+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8388199+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8388199+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8388199+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8388199+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8398191+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8398191+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8398191+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8398191+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8398191+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8398191+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8408192+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8408192+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8408192+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8487943+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8498201+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8498201+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8498201+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8498201+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:24.8508199+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:14:58.4234520+00:00 UILocalization: Component on NewSkillAnnouncement was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T20:15:48.0223757+00:00 Exception occured while executing CreateVisualsMessage, continuing: System.ArgumentException: An item with the same key has already been added. Key: 240 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveCreateVisuals (Networking.Multiplayer.AbilitySyncing.Messages.CreateVisualsMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:15:48.2073758+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2023-09-29T20:16:51.6445415+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Unloading 1 Unused Serialized files (Serialized files now loaded: 21) Unloading 4659 unused Assets to reduce memory usage. Loaded Objects now: 873265. Total: 2029.158200 ms (FindLiveObjects: 58.786000 ms CreateObjectMapping: 74.373500 ms MarkObjects: 1888.123800 ms DeleteObjects: 7.874600 ms) 2023-09-29T20:22:54.9323263+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ComplexAnimationManager.startMoving () [0x00000] in <00000000000000000000000000000000>:0 at RelayAnimationManager.startMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onEnter () [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.changeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MoveToPointNoChecks (UnityEngine.Vector3 point, System.Boolean canBufferAtHighPriority) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MoveToPoint (UnityEngine.Vector3 point, System.Boolean dontMoveIfMouseOverUI, System.Boolean hasBackupRay, UnityEngine.Ray ray, System.Boolean canBufferAtHighPriority) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.MouseClickMoveCommand (UnityEngine.Ray ray, System.Boolean ChangeStoppingDistance, System.Single newStoppingDistance, System.Boolean overridePosition, UnityEngine.Vector3 newPosition, System.Boolean isClick) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleMovementInput (System.Boolean moveButton, System.Boolean moveButtonDown, System.Boolean dontMove) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:54.9333259+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:54.9453262+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:54.9603267+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:54.9763275+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:54.9933523+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:55.0103264+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:55.0273258+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:55.0433256+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:55.0663252+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:55.0893502+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:55.1113258+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:55.1433255+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:55.1653568+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:55.1823556+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:55.1993258+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 28 Unused Serialized files (Serialized files now loaded: 21) 2023-09-29T20:22:55.2273272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:55.2533265+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:55.2663387+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:55.2833264+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 45.838000 ms 2023-09-29T20:22:56.3303252+00:00 Time to Single load 'B1S40' 3,78 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4553578+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4553578+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4563580+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4563580+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4563580+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4563580+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4563580+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4573672+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4573672+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4573672+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4573672+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4573672+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4573672+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4583565+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4583565+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4583565+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4583565+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4583565+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4583565+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4583565+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4593275+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:56.4593275+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2874 unused Assets to reduce memory usage. Loaded Objects now: 867137. Total: 2022.768400 ms (FindLiveObjects: 43.438600 ms CreateObjectMapping: 75.200000 ms MarkObjects: 1901.002800 ms DeleteObjects: 3.126700 ms) 2023-09-29T20:22:58.5035360+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:58.5035360+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:58.5035360+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:58.5035360+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:58.5035360+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:58.5045359+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:58.5045359+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:58.5045359+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:58.5045359+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:58.5045359+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:58.5045359+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:58.5045359+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:58.5055351+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:58.5055351+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:58.5055351+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:58.5055351+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:58.5055351+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:59.9985505+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:59.9994726+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:59.9994726+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:59.9994726+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:59.9994726+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:59.9994726+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:59.9994726+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:22:59.9994726+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.0004718+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.0004718+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.0004718+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.0004718+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.0614461+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.2860605+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3920971+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3920971+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3920971+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3920971+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3920971+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3930891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3930891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3930891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3930891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3930891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3930891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3930891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3940609+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3940609+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3940609+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3940609+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3940609+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3940609+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3950609+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3960601+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3960601+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3960601+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3970605+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.3970605+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.4150610+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.4150610+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.4150610+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.4160603+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.4160603+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:00.4160603+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:09.5277702+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:31.4269600+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:23:36.8644618+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:24:27.7059599+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2023-09-29T20:24:47.3525149+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T20:27:02.2447205+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:32.3216752+00:00 Received load cache { ip = 188.42.247.164, port = 22625 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:32.3216752+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:32.3386732+00:00 Bind Successful (IP=188.42.247.164;Port=22625) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:32.3386732+00:00 Player 0 Connected (IP=188.42.247.164;Port=22625) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:32.3716758+00:00 Disconnected (IP=23.109.112.28;Port=13962) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:35.9039922+00:00 Server Accepted (IP=188.42.247.164;Port=22625) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:35.9059924+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 23.109.112.28:22119 while creating new connection to 188.42.247.164:18145 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:35.9069923+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:35.9230654+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 23.109.112.28:22119 while creating new connection to 188.42.247.164:18145 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:38.0703197+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to D5F6691E2EF2634C LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 21) Unloading 352 unused Assets to reduce memory usage. Loaded Objects now: 888647. Total: 2042.716100 ms (FindLiveObjects: 57.371800 ms CreateObjectMapping: 75.649600 ms MarkObjects: 1908.618500 ms DeleteObjects: 1.075900 ms) Unloading 16 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 52.352100 ms 2023-09-29T20:27:42.5630172+00:00 Time to Single load 'A30' 3,71 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 603 unused Assets to reduce memory usage. Loaded Objects now: 867083. Total: 1923.788600 ms (FindLiveObjects: 44.898500 ms CreateObjectMapping: 76.786000 ms MarkObjects: 1800.552800 ms DeleteObjects: 1.550900 ms) 2023-09-29T20:27:44.7182060+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:44.7182060+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:44.7182060+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:44.7192070+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:44.7192070+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:44.7192070+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:44.7212054+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:44.7691741+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:44.7701749+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:44.7701749+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:44.7701749+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:44.7701749+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:27:44.7711743+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T20:30:36.5180318+00:00 Received load cache { ip = 23.109.144.108, port = 21823 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:36.5189785+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:36.5349461+00:00 Bind Successful (IP=23.109.144.108;Port=21823) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:36.5359460+00:00 Player 0 Connected (IP=23.109.144.108;Port=21823) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:36.5680460+00:00 Disconnected (IP=188.42.247.164;Port=22625) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:40.1084770+00:00 Server Accepted (IP=23.109.144.108;Port=21823) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:40.1104771+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 188.42.247.164:18145 while creating new connection to 23.109.144.108:25509 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:40.1104771+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:40.1104771+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 188.42.247.164:18145 while creating new connection to 23.109.144.108:25509 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:42.2090157+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 19487B1D891A462E LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Unloading 2 Unused Serialized files (Serialized files now loaded: 19) Unloading 615 unused Assets to reduce memory usage. Loaded Objects now: 881000. Total: 2019.823200 ms (FindLiveObjects: 44.788300 ms CreateObjectMapping: 75.866600 ms MarkObjects: 1894.829200 ms DeleteObjects: 4.338800 ms) Unloading 30 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 30.964700 ms 2023-09-29T20:30:48.4476949+00:00 Time to Single load 'B40' 5,46 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:48.4956967+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:48.4956967+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:48.4956967+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:48.4956967+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:48.4956967+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:48.4966964+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 13441 unused Assets to reduce memory usage. Loaded Objects now: 861128. Total: 2056.719100 ms (FindLiveObjects: 42.788000 ms CreateObjectMapping: 77.446800 ms MarkObjects: 1928.792400 ms DeleteObjects: 7.691200 ms) 2023-09-29T20:30:50.6146629+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:50.6146629+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:50.6146629+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:50.6156627+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:50.6156627+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:50.6156627+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:50.6156627+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:50.6156627+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:50.6156627+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:50.6166633+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:50.6166633+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:51.2808441+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:51.2808441+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:51.2808441+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:51.2808441+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:51.3008425+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0299939+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0309924+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0309924+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0309924+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0319814+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0319814+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0419634+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0419634+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0419634+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0419634+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0419634+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0419634+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0419634+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0429632+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0429632+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0429632+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0429632+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0429632+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0429632+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0429632+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0439632+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0529628+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0529628+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0529628+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0539625+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0539625+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:30:52.0539625+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:31:30.7697564+00:00 Exception occured while executing CreateVisualsMessage, continuing: System.ArgumentException: An item with the same key has already been added. Key: 7 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveCreateVisuals (Networking.Multiplayer.AbilitySyncing.Messages.CreateVisualsMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:31:30.8378321+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2023-09-29T20:33:08.9777949+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:33:46.3993792+00:00 UILocalization: Component on NewSkillAnnouncement was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:33:56.4577980+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Unloading 2 Unused Serialized files (Serialized files now loaded: 21) Unloading 878 unused Assets to reduce memory usage. Loaded Objects now: 917536. Total: 2078.153500 ms (FindLiveObjects: 60.377300 ms CreateObjectMapping: 74.504600 ms MarkObjects: 1941.034100 ms DeleteObjects: 2.237100 ms) Unloading 30 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 37.901300 ms 2023-09-29T20:36:26.7963946+00:00 Time to Single load 'B50' 4,37 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8693949+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8703946+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8703946+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8703946+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8703946+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8703946+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8713951+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8713951+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8713951+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8713951+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8713951+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8713951+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8723952+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8723952+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8723952+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8723952+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8723952+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8723952+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8733953+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8733953+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8733953+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8733953+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8733953+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8743950+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8743950+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8743950+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8743950+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8743950+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8753952+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8753952+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8753952+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8753952+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8753952+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8753952+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8763949+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8763949+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8763949+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8763949+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8763949+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8763949+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8773945+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8773945+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8773945+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8773945+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8773945+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8773945+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8773945+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8783955+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8783955+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8783955+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8783955+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8783955+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8783955+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8783955+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8793948+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8793948+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8793948+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8793948+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8793948+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8793948+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8793948+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8803947+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:26.8803947+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1437 unused Assets to reduce memory usage. Loaded Objects now: 889299. Total: 2070.986100 ms (FindLiveObjects: 47.504100 ms CreateObjectMapping: 78.993200 ms MarkObjects: 1942.043000 ms DeleteObjects: 2.445200 ms) 2023-09-29T20:36:31.6256519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.6266516+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.6266516+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.6266516+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.6266516+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.6266516+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.6266516+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.6266516+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.6276519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.6276519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.6276519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.6276519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.6276519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.6276519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.6276519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.6286523+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.7746521+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.7746521+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.7746521+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.7756513+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.7756513+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.7756513+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.7786524+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.8526531+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.8526531+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.8536526+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.8536526+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.8536526+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:31.8546533+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:43.3697287+00:00 1 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableAnimatorState:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:36:43.3770188+00:00 2 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableAnimatorState:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:37:27.3289931+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:39:37.8758758+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:39:52.1109414+00:00 Exception occured while executing CreateVisualsMessage, continuing: System.ArgumentException: An item with the same key has already been added. Key: 240 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveCreateVisuals (Networking.Multiplayer.AbilitySyncing.Messages.CreateVisualsMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:39:52.3130835+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2023-09-29T20:40:36.3134549+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:40:47.1036680+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:40:48.7566717+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:40:52.1306662+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:40:52.1306662+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:40:52.1316713+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:40:52.9546712+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:41:04.2956693+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:41:12.1986416+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:41:12.1986416+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T20:54:51.7402031+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:54:57.1990577+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProBarkUI.Bark (PixelCrushers.DialogueSystem.Subtitle subtitle) [0x00000] in <00000000000000000000000000000000>:0 at ActorBarkHandler.Bark (System.Int32 idx, ActorSync sync) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerBark (System.Byte idx) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerBark (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:55:11.4639327+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProBarkUI.Bark (PixelCrushers.DialogueSystem.Subtitle subtitle) [0x00000] in <00000000000000000000000000000000>:0 at ActorBarkHandler.Bark (System.Int32 idx, ActorSync sync) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerBark (System.Byte idx) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerBark (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T20:55:21.2931159+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProBarkUI.Bark (PixelCrushers.DialogueSystem.Subtitle subtitle) [0x00000] in <00000000000000000000000000000000>:0 at ActorBarkHandler.Bark (System.Int32 idx, ActorSync sync) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerBark (System.Byte idx) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerBark (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:55:30.2347600+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProBarkUI.Bark (PixelCrushers.DialogueSystem.Subtitle subtitle) [0x00000] in <00000000000000000000000000000000>:0 at ActorBarkHandler.Bark (System.Int32 idx, ActorSync sync) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerBark (System.Byte idx) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerBark (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:55:38.6320931+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProBarkUI.Bark (PixelCrushers.DialogueSystem.Subtitle subtitle) [0x00000] in <00000000000000000000000000000000>:0 at ActorBarkHandler.Bark (System.Int32 idx, ActorSync sync) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerBark (System.Byte idx) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerBark (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:55:39.2330924+00:00 v_GiantWeatheredStatue in B50 has a null entry in its InstantiateOnActorDeath component LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) InstantiateOnActorDeath:createObjects() BeardedManStudios.Forge.Networking.Unity.NetworkBehaviorEvent:Invoke(NetworkBehavior) ActorSync:ReceiveTriggerDeath(DamageTheme) ActorSync:TriggerDeath(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:55:39.2480932+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:55:39.2600927+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProBarkUI.Bark (PixelCrushers.DialogueSystem.Subtitle subtitle) [0x00000] in <00000000000000000000000000000000>:0 at ActorBarkHandler.Bark (System.Int32 idx, ActorSync sync) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerBark (System.Byte idx) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerBark (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 22) Unloading 4499 unused Assets to reduce memory usage. Loaded Objects now: 921080. Total: 2197.488900 ms (FindLiveObjects: 53.450900 ms CreateObjectMapping: 76.557100 ms MarkObjects: 2061.643000 ms DeleteObjects: 5.837500 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 54.784500 ms 2023-09-29T20:55:55.2868413+00:00 Time to Single load 'B60' 3,94 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 6154 unused Assets to reduce memory usage. Loaded Objects now: 862968. Total: 2058.618200 ms (FindLiveObjects: 42.782800 ms CreateObjectMapping: 78.222700 ms MarkObjects: 1929.561500 ms DeleteObjects: 8.050800 ms) 2023-09-29T20:55:59.1643643+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:55:59.8040905+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:55:59.8050899+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:55:59.8050899+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:55:59.8050899+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:55:59.8060903+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:55:59.8060903+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:55:59.8270905+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:55:59.8270905+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:55:59.8270905+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:55:59.8280897+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:55:59.8280897+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:55:59.8280897+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2023-09-29T20:56:41.2400135+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:56:41.2530139+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:56:41.2700138+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:56:41.2861626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:56:41.3031624+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:57:17.5210735+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:57:18.8397074+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:58:21.7994703+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:58:23.1195023+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:59:17.4700027+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T20:59:18.7990724+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T21:01:13.9750452+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:01:15.3067463+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:01:16.9800063+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:01:18.6509230+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:01:20.3232123+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:01:22.6490986+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:01:34.1347821+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:01:57.7405611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:16.5552630+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass23_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.4625041+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.4625041+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.4625041+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.7647367+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.7657300+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.7657300+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.7657300+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.7657300+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.7657300+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.7657300+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.7657300+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.7667285+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.7667285+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.7667285+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.7667285+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.7667285+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.7667285+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.7667285+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.7667285+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:19.7677588+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:43.2934676+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:02:46.6575320+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 19) Unloading 3813 unused Assets to reduce memory usage. Loaded Objects now: 872393. Total: 2142.324500 ms (FindLiveObjects: 55.961500 ms CreateObjectMapping: 76.055400 ms MarkObjects: 2004.460900 ms DeleteObjects: 5.839400 ms) Unloading 28 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 33.777100 ms 2023-09-29T21:03:03.7531358+00:00 Time to Single load 'B80' 4,25 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 3887 unused Assets to reduce memory usage. Loaded Objects now: 909552. Total: 2073.931500 ms (FindLiveObjects: 48.446700 ms CreateObjectMapping: 77.208300 ms MarkObjects: 1944.941500 ms DeleteObjects: 3.334600 ms) 2023-09-29T21:03:06.2118556+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.2118556+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.2128519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.2128519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.2128519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.2128519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.2128519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.2128519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.2128519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.2128519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.2138545+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.2138545+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.2138545+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5537243+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5537243+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5537243+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5547243+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5547243+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5547243+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5547243+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5547243+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5547243+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5547243+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5557260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5557260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5557260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5557260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5557260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5557260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5557260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5557260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5568217+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5568217+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5568217+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5568217+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5568217+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5568217+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5568217+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5568217+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5577826+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5577826+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5577826+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5577826+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5577826+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5577826+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5577826+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5577826+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5867700+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5877576+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5877576+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5877576+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5877576+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5877576+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5877576+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:06.5877576+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.0756218+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.0765432+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.0765432+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.0765432+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.0765432+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.0765432+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.0765432+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.0765432+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.0775194+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.0775194+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.0775194+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.0775194+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.0965186+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.4693699+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6024605+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6034580+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6034580+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6034580+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6044576+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6044576+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6144316+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6144316+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6144316+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6154337+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6154337+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6154337+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6154337+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6154337+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6154337+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6154337+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6164578+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6164578+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6264598+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6274602+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6274602+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6274602+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6274602+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:14.6274602+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:21.1573760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:21.1733756+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:21.1903760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:21.2073757+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:21.2243754+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:21.2414115+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:03:34.9406749+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T21:06:32.9452787+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:06:36.3798146+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:06:45.5758165+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:06:45.8100136+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:06:49.0450630+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:06:54.3724368+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:07:06.9724677+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:07:24.1180862+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:07:27.4884693+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:07:43.3456891+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:07:44.6860951+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:07:46.3484875+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:07:48.0215166+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:09:47.5953108+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T21:11:10.9384102+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:12:24.7802241+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:12:26.1062235+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2023-09-29T21:13:18.2969028+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:13:19.9968984+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:14:08.4490114+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:14:08.4490114+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Unloading 2 Unused Serialized files (Serialized files now loaded: 19) Unloading 3443 unused Assets to reduce memory usage. Loaded Objects now: 968809. Total: 2251.331200 ms (FindLiveObjects: 63.537600 ms CreateObjectMapping: 76.742300 ms MarkObjects: 2107.337200 ms DeleteObjects: 3.713900 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 68.037300 ms 2023-09-29T21:15:24.0882368+00:00 Time to Single load 'B60' 3,75 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 839 unused Assets to reduce memory usage. Loaded Objects now: 865549. Total: 2109.649700 ms (FindLiveObjects: 47.633400 ms CreateObjectMapping: 75.251900 ms MarkObjects: 1984.862200 ms DeleteObjects: 1.901900 ms) 2023-09-29T21:15:28.3519865+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:28.9751050+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:28.9751050+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:28.9751050+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:28.9761049+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:28.9761049+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:28.9770747+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:29.0001036+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:29.0001036+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:29.0001036+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:29.0011038+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:29.0011038+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:29.0011038+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 0 Unused Serialized files (Serialized files now loaded: 19) Unloading 534 unused Assets to reduce memory usage. Loaded Objects now: 925400. Total: 2149.607300 ms (FindLiveObjects: 46.008700 ms CreateObjectMapping: 76.295100 ms MarkObjects: 2026.257500 ms DeleteObjects: 1.045700 ms) Unloading 28 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 34.170700 ms 2023-09-29T21:15:36.6639537+00:00 Time to Single load 'B80' 3,76 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 187 unused Assets to reduce memory usage. Loaded Objects now: 912050. Total: 2121.759200 ms (FindLiveObjects: 46.018000 ms CreateObjectMapping: 74.763900 ms MarkObjects: 1998.878000 ms DeleteObjects: 2.099000 ms) 2023-09-29T21:15:47.1816045+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.8751421+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.8751421+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.8751421+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.8761414+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.8761414+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.8761414+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.8861744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.8861744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.8861744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.8871740+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.8871740+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.8871740+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.8871740+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.8881436+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.8881436+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.8881436+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.9021417+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.9021417+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.9021417+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.9021417+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.9031418+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:47.9031418+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:53.8004257+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:53.8184655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:53.8334658+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:53.8514665+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:53.8674655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:15:53.8854657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:16:06.1749563+00:00 GameObject wasn't set on SceneState SetGOActive Action! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.SceneState.Actions.Objects.SetGOActive:Enter(PlayerActorSync, InstantiatedContext) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:16:07.6710007+00:00 GameObject wasn't set on SceneState SetGOActive Action! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.SceneState.Actions.Objects.SetGOActive:Enter(PlayerActorSync, InstantiatedContext) LE.SceneState.Nodes.StateNode:Enter(Context, InstantiatedContext) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:16:07.6750019+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 20) Unloading 2827 unused Assets to reduce memory usage. Loaded Objects now: 1084373. Total: 2211.928900 ms (FindLiveObjects: 55.107100 ms CreateObjectMapping: 78.356100 ms MarkObjects: 2073.856500 ms DeleteObjects: 4.608900 ms) Unloading 28 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 91.917400 ms 2023-09-29T21:16:16.6876966+00:00 Time to Single load 'B90' 3,98 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7033 unused Assets to reduce memory usage. Loaded Objects now: 883223. Total: 2105.514000 ms (FindLiveObjects: 45.493200 ms CreateObjectMapping: 77.328300 ms MarkObjects: 1978.664300 ms DeleteObjects: 4.027900 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-09-29T21:16:21.5216506+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:16:21.8709236+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:16:22.0351045+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:16:22.0361335+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:16:22.0361335+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:16:22.0361335+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:16:22.0371365+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:16:22.0371365+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:16:22.0601325+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:16:22.0601325+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:16:22.0601325+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:16:22.0601325+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:16:22.0611346+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:16:22.0611346+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:17:03.4584947+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:17:03.4754937+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:17:03.4924954+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:17:03.5094450+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:18:03.0364984+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:18:04.3622276+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:18:29.1545217+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:18:30.4958623+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:18:32.1542268+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:18:32.4582593+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:18:33.8000121+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:18:33.8339804+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:18:35.4675669+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:18:46.2629739+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) ActorSync:ReceiveRaiseHitEvent(Nullable`1, Nullable`1, String, Nullable`1, Nullable`1) ActorSync:ReceiveRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageRaiseHitEvent(MessageRaiseHitEvent&) LE.Networking.Generated.GeneratedMessageHandler:HandleRemote(IMessage&, MessageKey) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:19:36.2862881+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Actions.Sound.PlayOneShotSoundAction.Enter (PlayerActorSync playerActorSync, LE.SceneState.Core.InstantiatedContext instantiatedContext) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.StateNode.Enter (LE.SceneState.Core.Context context, LE.SceneState.Core.InstantiatedContext instantiatedContext) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.SceneStateGraph.ProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync triggeringPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:19:36.3494298+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Actions.Sound.PlayOneShotSoundAction.Enter (PlayerActorSync playerActorSync, LE.SceneState.Core.InstantiatedContext instantiatedContext) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.StateNode.Enter (LE.SceneState.Core.Context context, LE.SceneState.Core.InstantiatedContext instantiatedContext) [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 19) Unloading 2649 unused Assets to reduce memory usage. Loaded Objects now: 877103. Total: 2182.017500 ms (FindLiveObjects: 42.406700 ms CreateObjectMapping: 73.965400 ms MarkObjects: 2058.735200 ms DeleteObjects: 6.909800 ms) 2023-09-29T21:19:47.2005384+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 26 Unused Serialized files (Serialized files now loaded: 19) 2023-09-29T21:19:47.2185392+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:19:47.2355688+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:19:47.2525683+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 36.979600 ms 2023-09-29T21:19:48.1875702+00:00 Time to Single load 'B100' 3,63 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 391 unused Assets to reduce memory usage. Loaded Objects now: 831194. Total: 2085.564100 ms (FindLiveObjects: 40.945800 ms CreateObjectMapping: 74.204200 ms MarkObjects: 1967.981000 ms DeleteObjects: 2.432700 ms) 2023-09-29T21:19:50.3625396+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.CompleteObjective (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:19:50.4886077+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:19:50.4896130+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:19:50.4896130+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:19:50.4906069+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:19:50.4906069+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:19:50.4906069+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:19:50.4935993+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:19:50.4995774+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:19:50.5145779+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:19:50.5145779+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:19:50.5145779+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:19:50.5155786+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:19:50.5155786+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:19:50.5155786+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2023-09-29T21:20:45.0295869+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:25.6231904+00:00 Received load cache { ip = 23.109.117.252, port = 12073 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:25.6241142+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:25.6402894+00:00 Bind Successful (IP=23.109.117.252;Port=12073) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:25.6432488+00:00 Player 0 Connected (IP=23.109.117.252;Port=12073) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:25.6734392+00:00 Disconnected (IP=23.109.144.108;Port=21823) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:29.1298643+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 23.109.144.108:25509 while creating new connection to 23.109.117.252:15144 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:29.1298643+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:29.1460183+00:00 Server Accepted (IP=23.109.117.252;Port=12073) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:29.1470198+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 23.109.144.108:25509 while creating new connection to 23.109.117.252:15144 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:31.2742967+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 9470410117715384 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 19) Unloading 444 unused Assets to reduce memory usage. Loaded Objects now: 829005. Total: 2133.981500 ms (FindLiveObjects: 50.225200 ms CreateObjectMapping: 76.723500 ms MarkObjects: 1999.097500 ms DeleteObjects: 7.934900 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 11.542500 ms 2023-09-29T21:21:37.2533038+00:00 Time to Single load 'EoT' 5,17 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 213 unused Assets to reduce memory usage. Loaded Objects now: 853914. Total: 2102.464900 ms (FindLiveObjects: 42.113100 ms CreateObjectMapping: 74.360800 ms MarkObjects: 1979.927600 ms DeleteObjects: 6.063100 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-09-29T21:21:39.5513025+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:39.5523028+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:39.5523028+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:39.5523028+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:39.5533022+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:39.5533022+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:39.5542735+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:39.5593026+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:39.6172730+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:39.6172730+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:39.6172730+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:39.6182727+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:39.6182727+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:21:39.6182727+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T21:26:23.1341697+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:32.6990944+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:43.3386173+00:00 Received load cache { ip = 23.109.112.60, port = 18619 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:43.3396076+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:43.3556076+00:00 Bind Successful (IP=23.109.112.60;Port=18619) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:43.3566089+00:00 Player 0 Connected (IP=23.109.112.60;Port=18619) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:43.3726083+00:00 Disconnected (IP=23.109.117.252;Port=12073) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:46.8731977+00:00 Server Accepted (IP=23.109.112.60;Port=18619) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:46.8741980+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 23.109.117.252:15144 while creating new connection to 23.109.112.60:20900 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:46.8741980+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:46.8741980+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 23.109.117.252:15144 while creating new connection to 23.109.112.60:20900 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:48.9584249+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 10D2FEF0482D0284 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 19) Unloading 954 unused Assets to reduce memory usage. Loaded Objects now: 855484. Total: 2212.694900 ms (FindLiveObjects: 50.706600 ms CreateObjectMapping: 75.138200 ms MarkObjects: 2084.614400 ms DeleteObjects: 2.235200 ms) Unloading 35 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 27.081400 ms 2023-09-29T21:26:54.3402360+00:00 Time to Single load 'C10' 4,60 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 939 unused Assets to reduce memory usage. Loaded Objects now: 856049. Total: 2109.872000 ms (FindLiveObjects: 47.695100 ms CreateObjectMapping: 75.262700 ms MarkObjects: 1984.331000 ms DeleteObjects: 2.582800 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-09-29T21:26:56.8082057+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:56.8092383+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:56.8092383+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:56.8092383+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:56.8102074+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:56.8102074+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:56.8112359+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:56.8182066+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:56.8352059+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:56.8352059+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:56.8362067+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:56.8362067+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:56.8362067+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:26:56.8362067+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:27:28.4451429+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at OneTimeEventCondition.CheckConditionReady (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:27:48.0847220+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:27:53.2726030+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:06.4756185+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:16.0678775+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2023-09-29T21:28:44.6699569+00:00 Received load cache { ip = 23.109.115.188, port = 15140 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:44.6709505+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:44.6871471+00:00 Bind Successful (IP=23.109.115.188;Port=15140) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:44.6880775+00:00 Player 0 Connected (IP=23.109.115.188;Port=15140) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:44.7040447+00:00 Disconnected (IP=23.109.112.60;Port=18619) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:48.2299264+00:00 Server Accepted (IP=23.109.115.188;Port=15140) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:48.2309272+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 23.109.112.60:20900 while creating new connection to 23.109.115.188:15104 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:48.2319276+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:48.2319276+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 23.109.112.60:20900 while creating new connection to 23.109.115.188:15104 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:50.3948957+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 22757F8BDEE37794 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 3 Unused Serialized files (Serialized files now loaded: 20) Unloading 244 unused Assets to reduce memory usage. Loaded Objects now: 858299. Total: 2174.078300 ms (FindLiveObjects: 54.257400 ms CreateObjectMapping: 75.767600 ms MarkObjects: 2043.163300 ms DeleteObjects: 0.889400 ms) Unloading 34 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 24.141100 ms 2023-09-29T21:28:57.8637886+00:00 Time to Single load 'C20' 6,65 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:57.8987892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:57.8998206+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:57.8998206+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:57.8998206+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:57.8998206+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:57.8998206+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:57.8998206+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:57.9008181+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:57.9008181+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:57.9008181+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:57.9008181+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:57.9008181+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:57.9008181+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:28:57.9008181+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1620 unused Assets to reduce memory usage. Loaded Objects now: 866016. Total: 2161.245800 ms (FindLiveObjects: 45.886900 ms CreateObjectMapping: 76.966900 ms MarkObjects: 2034.143500 ms DeleteObjects: 4.248200 ms) 2023-09-29T21:29:00.1167893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1167893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1167893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1167893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1177895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1177895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1177895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1177895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1177895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1187895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1187895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1187895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1187895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1187895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1187895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1197889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1197889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1197889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1197889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1197889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1197889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1197889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1197889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1207911+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1207911+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1207911+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1207911+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1207911+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1207911+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1207911+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1217893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1217893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1217893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1217893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1217893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1217893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1217893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1227895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1227895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1227895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1227895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1227895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1227895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1227895+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1237903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1237903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1237903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1237903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1237903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1237903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1237903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1247893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1247893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1247893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1247893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1247893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1257894+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1257894+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1257894+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1257894+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1267897+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1267897+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1267897+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1267897+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1277897+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1277897+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1277897+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1277897+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1287893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1287893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1287893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1287893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1297899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1297899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1297899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1297899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1297899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1307902+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1307902+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1307902+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1307902+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1307902+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1317893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1317893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1317893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1317893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1327889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1327889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1327889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1327889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1327889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1327889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1327889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1337889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1337889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1337889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1337889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1337889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1337889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1337889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1347887+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1347887+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1357888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1357888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1357888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1367884+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1367884+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1367884+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1367884+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1367884+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1367884+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1367884+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1377889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1377889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1377889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1377889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1377889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1377889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1387887+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1387887+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1387887+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1387887+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1387887+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1397889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1397889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1397889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1407887+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1407887+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1417891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1427891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1427891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1427891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1427891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1427891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1427891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1437892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1437892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1437892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1437892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1437892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1437892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1447892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1447892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1447892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1447892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1447892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1447892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1447892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1457916+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1457916+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1457916+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1457916+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1457916+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1457916+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1467890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1467890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1467890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1467890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1467890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1467890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1467890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1477891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1477891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1477891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1477891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1477891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1477891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1487900+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1487900+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1487900+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1487900+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1487900+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1487900+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1497903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1497903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1497903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1497903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1497903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1507893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1507893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1507893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1507893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1507893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1507893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1507893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1517892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1517892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1517892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1517892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1517892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1527890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1527890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1527890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1527890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1527890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1537890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1537890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1537890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1537890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1537890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1547894+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1547894+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1547894+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1547894+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1547894+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1557907+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1557907+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1557907+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1557907+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1557907+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1557907+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1567894+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1567894+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1567894+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1567894+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1567894+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1577898+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1577898+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1577898+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1577898+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1587893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1587893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1587893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1587893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1587893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1587893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1597888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1597888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1597888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1597888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1597888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1607902+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1607902+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1607902+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1607902+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1607902+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1607902+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1617899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1617899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1617899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1617899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1617899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1617899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1627889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1627889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1627889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1627889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1627889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1637888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1637888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1637888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1637888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1637888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1637888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1647892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1647892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.1647892+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5427889+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5437893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5437893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5437893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5437893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5437893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5437893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5437893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5437893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5447888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5447888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5447888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5447888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5447888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5447888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5447888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5457890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5457890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5457890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5457890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5457890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5457890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5457890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5467888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5467888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5467888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5467888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5467888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5467888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5467888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5467888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5478198+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5478198+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5478198+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5478198+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5478198+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5478198+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5478198+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5478198+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5488194+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5488194+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5488194+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5488194+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5488194+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5488194+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5488194+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5497905+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5497905+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5497905+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5497905+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5497905+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5497905+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5497905+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5497905+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5508224+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5508224+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5508224+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5508224+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5508224+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5508224+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5508224+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5508224+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5518214+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5518214+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5518214+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5518214+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5518214+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5518214+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5518214+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5518214+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5528214+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5528214+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5528214+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5528214+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5528214+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5528214+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5528214+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5537901+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5537901+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5537901+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5537901+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5537901+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5537901+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5537901+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5537901+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5547899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5547899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5547899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5547899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5547899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5547899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5547899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5547899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5557890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5557890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5557890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5557890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5557890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5557890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5557890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5557890+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5568196+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5568196+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5707894+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5707894+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5707894+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5717888+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5717888+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5717888+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.5747904+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.6097894+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.6097894+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.6097894+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.6107891+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.6107891+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:00.6107891+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:10.4719519+00:00 Exception occured while executing CreateVisualsMessage, continuing: System.ArgumentException: An item with the same key has already been added. Key: 7 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveCreateVisuals (Networking.Multiplayer.AbilitySyncing.Messages.CreateVisualsMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:29:11.0603681+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T21:30:58.3972328+00:00 Exception occured while executing CreateVisualsMessage, continuing: System.ArgumentException: An item with the same key has already been added. Key: 46 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveCreateVisuals (Networking.Multiplayer.AbilitySyncing.Messages.CreateVisualsMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:30:58.5842312+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Unloading 2 Unused Serialized files (Serialized files now loaded: 21) Unloading 542 unused Assets to reduce memory usage. Loaded Objects now: 881846. Total: 2259.120400 ms (FindLiveObjects: 56.960700 ms CreateObjectMapping: 74.436900 ms MarkObjects: 2124.214600 ms DeleteObjects: 3.507700 ms) 2023-09-29T21:35:44.5661180+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:44.5831174+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:44.5991177+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:44.6171464+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:44.6341480+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:44.6501175+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:44.6671189+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:44.6841182+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:44.7001177+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:44.7241477+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:44.7341183+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 35 Unused Serialized files (Serialized files now loaded: 21) 2023-09-29T21:35:44.7551429+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:44.7711181+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 30.520800 ms 2023-09-29T21:35:45.7991484+00:00 Time to Single load 'C30' 4,03 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8401475+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8401475+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8401475+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8401475+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8401475+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8401475+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8411517+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8411517+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8411517+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8411517+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8411517+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8411517+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8411517+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8421490+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8421490+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8421490+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8421490+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8421490+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8421490+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8431474+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8431474+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8431474+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8431474+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8431474+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8431474+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8431474+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8441508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8441508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8441508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8441508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8441508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8441508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8441508+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8451478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8451478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8451478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:45.8451478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 517 unused Assets to reduce memory usage. Loaded Objects now: 897123. Total: 2187.260600 ms (FindLiveObjects: 46.081200 ms CreateObjectMapping: 75.910500 ms MarkObjects: 2062.818100 ms DeleteObjects: 2.450300 ms) 2023-09-29T21:35:48.1531170+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1541480+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1541480+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1541480+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1541480+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1541480+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1551587+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1551587+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1551587+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1551587+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1551587+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1551587+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1561478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1561478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1561478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1561478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1561478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1561478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1561478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1571184+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1571184+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1571184+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1571184+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1571184+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1571184+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1571184+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1571184+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1571184+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1581476+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1581476+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1581476+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1581476+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1581476+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1581476+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1581476+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1591494+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1591494+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1591494+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1591494+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1591494+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1591494+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1591494+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1591494+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1601479+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1601479+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1601479+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1601479+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1601479+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1601479+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1601479+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1601479+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1611476+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1611476+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1611476+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1611476+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1611476+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:48.1611476+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:49.8947329+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.CompleteObjective (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:49.8967305+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:49.8977343+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:49.9017300+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0457010+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0467326+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0467326+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0467326+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0467326+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0477418+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0617003+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0617003+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0617003+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0617003+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0627260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0627260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0627260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0627260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0627260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0627260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0627260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0627260+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0637263+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0637263+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0637263+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0637263+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0637263+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0637263+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0637263+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0637263+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0647280+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0647280+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0647280+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0647280+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0647280+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0647280+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0647280+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0657255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0657255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0657255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0657255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0657255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0657255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0657255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0657255+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0667293+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0667293+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0667293+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0667293+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0667293+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0667293+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0667293+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0677261+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0677261+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0677261+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0677261+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0677261+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0677261+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0677261+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0686993+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0686993+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0686993+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0686993+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0686993+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0686993+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0686993+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0686993+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0697012+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0697012+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0697012+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0697012+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0697012+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.0697012+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.1246996+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.1246996+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.1246996+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.1246996+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.1256999+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:50.1256999+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:53.7736186+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:53.7906453+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:53.8076169+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:53.8246807+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:53.8406180+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:35:53.8586275+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2023-09-29T21:37:57.3726215+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:37:58.1057994+00:00 Exception occured while executing CreateVisualsMessage, continuing: System.ArgumentException: An item with the same key has already been added. Key: 240 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveCreateVisuals (Networking.Multiplayer.AbilitySyncing.Messages.CreateVisualsMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:37:58.3762567+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:38:00.8877153+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:38:16.9300838+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T21:43:32.1306119+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 21) Unloading 1612 unused Assets to reduce memory usage. Loaded Objects now: 951247. Total: 2304.560900 ms (FindLiveObjects: 61.853200 ms CreateObjectMapping: 75.163700 ms MarkObjects: 2164.570300 ms DeleteObjects: 2.973400 ms) Unloading 32 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 47.085000 ms 2023-09-29T21:43:39.3273774+00:00 Time to Single load 'C1S10' 3,71 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1101 unused Assets to reduce memory usage. Loaded Objects now: 857965. Total: 2157.730200 ms (FindLiveObjects: 40.540400 ms CreateObjectMapping: 75.941700 ms MarkObjects: 2038.556800 ms DeleteObjects: 2.690900 ms) 2023-09-29T21:43:43.1743880+00:00 UnityEngine.UnityException: Instantiate failed because the clone was destroyed during creation. This can happen if DestroyImmediate is called in MonoBehaviour.Awake. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager+<>c__DisplayClass6_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3464130+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3464130+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3464130+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3464130+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3464130+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3474927+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3474927+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3474927+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3474927+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3474927+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3474927+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3485134+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3485134+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3485134+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3485134+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3485134+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3485134+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3485134+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3494893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3494893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3494893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3494893+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3504885+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3504885+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3504885+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3504885+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3504885+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3504885+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3504885+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3514882+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3514882+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3514882+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3514882+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3514882+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3514882+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3514882+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3514882+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3524881+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3524881+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3524881+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3524881+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3524881+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3524881+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3534882+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3534882+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3534882+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3534882+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3534882+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3543085+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3543085+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3543085+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3543085+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3553047+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3553047+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3553047+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3553047+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3563046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3563046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3563046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3563046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3563046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3563046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3573048+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3573048+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3573048+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3573048+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3573048+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3573048+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3583046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3583046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3583046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3583046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3583046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3583046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3583046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3593049+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3593049+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3593049+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3593049+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3593049+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3593049+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3593049+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3593049+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3603046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3603046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3603046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3603046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3603046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3603046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3603046+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3633039+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3633039+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3633039+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3633039+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3633039+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3643044+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3643044+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3643044+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3643044+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3653055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3653055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3653055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3653055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3653055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3653055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3663071+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3663071+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3663071+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3663071+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3663071+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3663071+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3663071+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.3673060+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.5613299+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.5613299+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.5613299+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.5623296+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.5623296+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.5623296+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.5653043+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.5873050+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.5883067+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.5883067+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.5883067+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.5883067+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:43:43.5883067+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:02.4748563+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) Unloading 1359 unused Assets to reduce memory usage. Loaded Objects now: 902784. Total: 2209.937800 ms (FindLiveObjects: 47.280600 ms CreateObjectMapping: 75.324700 ms MarkObjects: 2085.873900 ms DeleteObjects: 1.458200 ms) Unloading 35 Unused Serialized files (Serialized files now loaded: 22) 2023-09-29T21:44:19.5971310+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:19.6181306+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:19.6361306+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:19.6531710+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 21.035000 ms 2023-09-29T21:44:20.7691607+00:00 Time to Single load 'C30' 3,88 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 275 unused Assets to reduce memory usage. Loaded Objects now: 904663. Total: 2180.706200 ms (FindLiveObjects: 41.976900 ms CreateObjectMapping: 75.293100 ms MarkObjects: 2062.176200 ms DeleteObjects: 1.259600 ms) 2023-09-29T21:44:23.0372716+00:00 UnityEngine.UnityException: Instantiate failed because the clone was destroyed during creation. This can happen if DestroyImmediate is called in MonoBehaviour.Awake. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager+<>c__DisplayClass6_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.0705861+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.Uber.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__20.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1055936+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1065931+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1065931+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1065931+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1065931+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1065931+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1065931+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1075936+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1075936+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1075936+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1075936+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1075936+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1075936+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1075936+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1085926+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1085926+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1085926+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1085926+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1085926+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1085926+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1085926+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1095940+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1095940+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1095940+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1095940+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1095940+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1095940+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1106236+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1106236+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1106236+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1106236+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1106236+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1106236+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1106236+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1116283+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1116283+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.1116283+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2476362+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2486674+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2486674+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2486674+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2496668+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2496668+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2496668+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2496668+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2496668+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2496668+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2506667+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2506667+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2506667+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2506667+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2506667+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2516706+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2516706+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2516706+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2516706+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2516706+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2516706+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2516706+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2516706+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:23.2526699+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3279431+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3279431+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3279431+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3279431+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3279431+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3289425+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3289425+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3289425+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3289425+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3289425+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3289425+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3289425+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3289425+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3299697+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3299697+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3299697+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3299697+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3299697+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3299697+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3299697+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3309435+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:25.3542101+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1785528+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1785528+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1795823+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1795823+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1795823+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1805855+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1895523+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1905522+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1905522+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1905522+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1905522+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1905522+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1905522+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1915514+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1915514+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1915514+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1915514+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1915514+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1915514+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1915514+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1915514+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1925519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1925519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1925519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1925519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1925519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1925519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1925519+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.1935523+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.2065740+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.2065740+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.2065740+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.2075817+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.2075817+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:26.2075817+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:28.4923465+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:28.5093740+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:28.5263777+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:28.5434199+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:44:28.5593910+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T21:45:32.6549039+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:45:38.3080388+00:00 Exception occured while capturing prefab state for ImprisonedMage 18.1 Lightning Bolt Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:45:38.3090300+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:45:40.8175753+00:00 Exception occured while capturing prefab state for ImprisonedMage 11 Cold Beam Cast VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:45:40.8185746+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateTrackedCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyOnAbilityObjectConstructed, ActorVisualsVFXHandler+CastingVFXSource castingVFXSource) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorVisualsVFXHandler:CreateTrackedCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean, CastingVFXSource) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:47:32.6366625+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:47:38.0296741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:47:41.8095168+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:47:41.8105177+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:47:42.2285475+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:47:42.2285475+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:47:43.0919350+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:47:43.0928309+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) Unloading 2151 unused Assets to reduce memory usage. Loaded Objects now: 986406. Total: 2296.118300 ms (FindLiveObjects: 50.514300 ms CreateObjectMapping: 82.136100 ms MarkObjects: 2159.687500 ms DeleteObjects: 3.780000 ms) Unloading 35 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 45.055500 ms 2023-09-29T21:48:00.6948417+00:00 Time to Single load 'C35' 5,16 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1176 unused Assets to reduce memory usage. Loaded Objects now: 846025. Total: 2180.855800 ms (FindLiveObjects: 42.674300 ms CreateObjectMapping: 76.648800 ms MarkObjects: 2058.873800 ms DeleteObjects: 2.658600 ms) 2023-09-29T21:48:03.0028110+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0028110+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0028110+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0038105+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0038105+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0038105+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0038105+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0068100+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0068100+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0068100+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0068100+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0068100+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0068100+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0068100+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0078403+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0078403+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0078403+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0078403+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0078403+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0078403+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0078403+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0088351+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0088351+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0088351+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0088351+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0088351+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0088351+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0088351+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.0088351+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.1868094+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.1878098+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.1878098+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.1888092+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.1888092+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.1888092+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.1918493+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.2108113+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.2118114+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.2118114+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.2118114+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.2118114+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:03.2128101+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:13.1726411+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:13.1736327+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:41.4005255+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:42.1522087+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) WalkToInteractable:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:42.4524382+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:42.4684387+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:42.4864384+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:42.5024385+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:42.5194407+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:42.5354390+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:42.5524378+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:42.8894959+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:42.9074965+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:42.9234955+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:42.9404968+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:42.9584961+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:42.9744962+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.1089060+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.1249069+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.1429069+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.1589070+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.1759068+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.1919062+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.2937274+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.3097273+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.3267826+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.3437876+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.3607621+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.3767829+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.3928465+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.4946279+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.5116272+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.5286268+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.5456874+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.5627370+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.5797363+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.5959450+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:43.6129430+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.0982086+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.1152089+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.1322089+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.4027451+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.4197456+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.4367454+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.4537455+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.4697826+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.4867451+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.5878117+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.6048104+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.6218315+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.6398309+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.6558306+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.6738306+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.7578313+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.7738624+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.7908304+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.8078302+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:48:45.8248317+00:00 Local Player(Clone) (UnityEngine.GameObject) triggered: spears clicked LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:49:15.6213888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:49:15.7554676+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:49:23.5549753+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:49:23.5549753+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:49:23.9771215+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:49:25.0545962+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:49:25.7798481+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:49:54.2175223+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:15.5661852+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Unloading 2 Unused Serialized files (Serialized files now loaded: 20) Unloading 1603 unused Assets to reduce memory usage. Loaded Objects now: 853614. Total: 2260.789400 ms (FindLiveObjects: 55.994800 ms CreateObjectMapping: 74.660700 ms MarkObjects: 2128.581800 ms DeleteObjects: 1.551900 ms) Unloading 42 Unused Serialized files (Serialized files now loaded: 20) UnloadTime: 18.334200 ms 2023-09-29T21:50:53.5482814+00:00 Time to Single load 'C40' 5,27 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 459 unused Assets to reduce memory usage. Loaded Objects now: 911138. Total: 2219.264600 ms (FindLiveObjects: 46.170900 ms CreateObjectMapping: 80.169600 ms MarkObjects: 2091.581200 ms DeleteObjects: 1.342500 ms) 2023-09-29T21:50:56.7184903+00:00 UnityEngine.UnityException: Instantiate failed because the clone was destroyed during creation. This can happen if DestroyImmediate is called in MonoBehaviour.Awake. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager+<>c__DisplayClass6_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7625487+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7625487+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7625487+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7625487+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7625487+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7635450+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7635450+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7635450+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7635450+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7635450+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7635450+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7635450+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7645518+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7645518+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7645518+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7645518+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7645518+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7645518+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7645518+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7655498+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7655498+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7655498+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.7655498+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:56.8115489+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:58.3706181+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:58.3706181+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:58.3706181+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:58.3706181+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:58.3716225+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:58.5026248+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:58.5026248+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:58.5036000+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:58.5036000+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:58.5036000+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:58.5046238+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:58.5066260+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:58.5395933+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:58.5395933+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:58.5406194+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:58.5406194+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:58.5406194+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:50:58.5406194+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:51:23.3357512+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:51:23.3697839+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:51:23.6230744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:51:24.1943348+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:52:01.9315041+00:00 UILocalization: Component on NewSkillAnnouncement was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2023-09-29T21:53:26.6779506+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:53:34.0581219+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T21:55:31.0071601+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Unloading 3 Unused Serialized files (Serialized files now loaded: 22) Unloading 2814 unused Assets to reduce memory usage. Loaded Objects now: 986062. Total: 2391.382300 ms (FindLiveObjects: 73.360500 ms CreateObjectMapping: 80.465700 ms MarkObjects: 2230.095900 ms DeleteObjects: 7.459800 ms) 2023-09-29T21:56:56.5404621+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:56.5534617+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:56.5774626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:56.6120019+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:56.6505578+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:56.6900359+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:56.7251782+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:56.7637179+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:56.8036994+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:56.8386989+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:56.8546982+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:56.8716984+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:56.8887309+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:56.9047281+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 38 Unused Serialized files (Serialized files now loaded: 22) 2023-09-29T21:56:56.9256991+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:56.9427263+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:56.9555790+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 56.159300 ms 2023-09-29T21:56:57.2907679+00:00 This CTS component has no profile - it will use Unity shading until a CTS profile is assigned. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CTS.CompleteTerrainShader:ApplyMaterial() CTS.CompleteTerrainShader:ApplyMaterialAndUpdateShader() CTS.CompleteTerrainShader:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3190364+00:00 Time to Single load 'C40TR' 5,77 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3510447+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3510447+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3520698+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3520698+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3520698+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3520698+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3520698+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3530688+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3530688+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3530688+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3530688+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3530688+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3530688+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3530688+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3540810+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3540810+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3540810+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:56:58.3540810+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 10825 unused Assets to reduce memory usage. Loaded Objects now: 888798. Total: 2336.739400 ms (FindLiveObjects: 49.116300 ms CreateObjectMapping: 109.212500 ms MarkObjects: 2173.570900 ms DeleteObjects: 4.839300 ms) 2023-09-29T21:57:02.4497833+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:02.4507729+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:02.4507729+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:02.4507729+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:02.4507729+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:02.4507729+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:02.4718044+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:02.6902059+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PlayerActorSync.StartQuest (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:02.6972126+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1035900+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1035900+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1035900+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1045892+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1045892+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1055890+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1155899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1155899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1155899+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1165903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1165903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1165903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1165903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1165903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1165903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1165903+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1175897+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1175897+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1175897+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1175897+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1175897+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1175897+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1175897+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1175897+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1185900+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1185900+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1185900+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1185900+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1185900+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1325893+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1335898+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1335898+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1335898+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1335898+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:03.1345891+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:07.0386214+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:07.0546205+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:07.0716460+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:07.0886210+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:07.1047676+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:07.1227679+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:33.6879017+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:57:39.7017627+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:59:08.8398364+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:59:25.5369786+00:00 1 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableAnimatorState:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:59:25.5380113+00:00 2 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EnableAnimatorState:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldObjectClickListener:ObjectClick(GameObject, Boolean) EpochInputManager:HandleMovementInput(Boolean, Boolean, Boolean) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T21:59:47.7395543+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T22:00:34.4505986+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2023-09-29T22:03:20.4570534+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MapPanel.ZoomToQuestLocation (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at QuestButton.clicked (System.Boolean zoomToQuest) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.GeneralAsyncDelegate.Invoke (System.Object request, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:20.9165417+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MapPanel.ZoomToQuestLocation (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at QuestButton.clicked (System.Boolean zoomToQuest) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.GeneralAsyncDelegate.Invoke (System.Object request, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:26.4591007+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MapPanel.ZoomToQuestLocation (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at QuestButton.clicked (System.Boolean zoomToQuest) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.GeneralAsyncDelegate.Invoke (System.Object request, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) Unloading 1306 unused Assets to reduce memory usage. Loaded Objects now: 937942. Total: 2409.829900 ms (FindLiveObjects: 60.324500 ms CreateObjectMapping: 75.116700 ms MarkObjects: 2272.904100 ms DeleteObjects: 1.484400 ms) Unloading 42 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 42.023900 ms 2023-09-29T22:03:55.9390131+00:00 Time to Single load 'C40' 4,78 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1389 unused Assets to reduce memory usage. Loaded Objects now: 914185. Total: 2267.058400 ms (FindLiveObjects: 43.284400 ms CreateObjectMapping: 78.534600 ms MarkObjects: 2142.678700 ms DeleteObjects: 2.560100 ms) 2023-09-29T22:03:59.5305571+00:00 UnityEngine.UnityException: Instantiate failed because the clone was destroyed during creation. This can happen if DestroyImmediate is called in MonoBehaviour.Awake. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager+<>c__DisplayClass6_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5685562+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5685562+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5685562+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5695595+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5695595+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5695595+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5695595+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5695595+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5695595+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5695595+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5705563+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5705563+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5705563+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5705563+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5705563+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5705563+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5705563+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5715619+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5715619+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5715619+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5715619+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5715619+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:03:59.5715619+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.0509194+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.3020205+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.3020205+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.3020205+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.3030203+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.3030203+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.3030203+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.3159902+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.3159902+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.3159902+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.3159902+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.3159902+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.3169906+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.3309902+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.3309902+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.3319903+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.3319903+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.3319903+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:00.3319903+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:02.2793579+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:02.2973567+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:02.3143567+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:02.3303578+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:02.3483569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:04:50.6231415+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MapPanel.ZoomToQuestLocation (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at QuestButton.clicked (System.Boolean zoomToQuest) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.GeneralAsyncDelegate.Invoke (System.Object request, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T22:05:38.2861848+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:05:48.1135239+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Conditions.ObjectiveStateCondition.Check (LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.SceneStateGraph.ProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync triggeringPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at ColliderEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:06:14.1979563+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:06:43.6400396+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:06:43.6970399+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:06:43.6980714+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:06:56.5668370+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:07:13.6805433+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MapPanel.ZoomToQuestLocation (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at QuestButton.clicked (System.Boolean zoomToQuest) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.GeneralAsyncDelegate.Invoke (System.Object request, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:07:14.3407667+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MapPanel.ZoomToQuestLocation (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at QuestButton.clicked (System.Boolean zoomToQuest) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.GeneralAsyncDelegate.Invoke (System.Object request, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:07:14.9834144+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MapPanel.ZoomToQuestLocation (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at QuestButton.clicked (System.Boolean zoomToQuest) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.GeneralAsyncDelegate.Invoke (System.Object request, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:07:15.3047657+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MapPanel.ZoomToQuestLocation (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at QuestButton.clicked (System.Boolean zoomToQuest) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.GeneralAsyncDelegate.Invoke (System.Object request, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:07:15.8130196+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MapPanel.ZoomToQuestLocation (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at QuestButton.clicked (System.Boolean zoomToQuest) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.GeneralAsyncDelegate.Invoke (System.Object request, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:07:16.5396272+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MapPanel.ZoomToQuestLocation (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at QuestButton.clicked (System.Boolean zoomToQuest) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.GeneralAsyncDelegate.Invoke (System.Object request, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:07:16.9462060+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at MapPanel.ZoomToQuestLocation (Quest quest) [0x00000] in <00000000000000000000000000000000>:0 at QuestButton.clicked (System.Boolean zoomToQuest) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.GeneralAsyncDelegate.Invoke (System.Object request, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Unloading 2 Unused Serialized files (Serialized files now loaded: 21) Unloading 2901 unused Assets to reduce memory usage. Loaded Objects now: 969018. Total: 2407.263900 ms (FindLiveObjects: 61.731500 ms CreateObjectMapping: 77.161400 ms MarkObjects: 2260.427400 ms DeleteObjects: 7.943100 ms) Unloading 32 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 61.030000 ms 2023-09-29T22:12:37.5309027+00:00 Time to Single load 'C50' 4,56 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1596 unused Assets to reduce memory usage. Loaded Objects now: 863428. Total: 2254.689400 ms (FindLiveObjects: 41.173500 ms CreateObjectMapping: 77.598200 ms MarkObjects: 2132.834500 ms DeleteObjects: 3.082400 ms) 2023-09-29T22:12:40.9060817+00:00 UnityEngine.UnityException: Instantiate failed because the clone was destroyed during creation. This can happen if DestroyImmediate is called in MonoBehaviour.Awake. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager+<>c__DisplayClass6_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1574755+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1574755+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1574755+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1574755+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1585045+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1585045+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1585045+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1585045+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1585045+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1595060+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1595060+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1595060+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1595060+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1605050+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1605050+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1605050+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1605050+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1605050+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1605050+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1605050+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1615061+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1615061+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1615061+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1615061+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1615061+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1615061+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1615061+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1625081+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1625081+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1625081+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1625081+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1625081+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1625081+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1635043+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1655008+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1655008+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1655008+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1664752+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1664752+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1664752+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1664752+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1664752+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1664752+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1664752+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1675000+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1675000+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1675000+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1675000+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1675000+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1675000+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1675000+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1675000+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1685002+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1685002+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1685002+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1685002+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.1685002+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.4034758+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.SceneStateGraph.ProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync triggeringPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.4045066+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5135059+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5145055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5145055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5145055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5145055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5145055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5145055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5145055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5155057+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5155057+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5155057+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5155057+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5155057+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5155057+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5155057+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5165116+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5165116+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5165116+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5165116+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5165116+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5165116+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5165116+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5175058+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5314754+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5314754+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5314754+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5324750+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5324750+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5324750+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5534767+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5534767+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5534767+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5545061+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5545061+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:41.5545061+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:42.8285118+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:42.8455116+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:42.8625120+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:42.8795121+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:42.8965115+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:12:42.9136831+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:19.9856779+00:00 Received load cache { ip = 23.109.112.28, port = 13925 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:19.9856779+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:19.9906782+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageFieldDataActorSyncAttributes (LE.Multiplayer.Messages.NetworkObject.MessageFieldDataActorSyncAttributes& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:20.0026785+00:00 Bind Successful (IP=23.109.112.28;Port=13925) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:20.0056788+00:00 Player 0 Connected (IP=23.109.112.28;Port=13925) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:20.0196787+00:00 Disconnected (IP=23.109.115.188;Port=15140) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:23.4961929+00:00 Server Accepted (IP=23.109.112.28;Port=13925) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:23.4981154+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 23.109.115.188:15104 while creating new connection to 23.109.112.28:24016 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:23.4981154+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:23.4981154+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 23.109.115.188:15104 while creating new connection to 23.109.112.28:24016 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:25.6004611+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to D8AF7C05DF6E00F6 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 3 Unused Serialized files (Serialized files now loaded: 22) Unloading 3868 unused Assets to reduce memory usage. Loaded Objects now: 972156. Total: 2448.021000 ms (FindLiveObjects: 47.670500 ms CreateObjectMapping: 75.547800 ms MarkObjects: 2320.200700 ms DeleteObjects: 4.601500 ms) Unloading 35 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 62.544900 ms 2023-09-29T22:13:31.4254769+00:00 Time to Single load 'C10' 4,99 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 324 unused Assets to reduce memory usage. Loaded Objects now: 873988. Total: 2375.174800 ms (FindLiveObjects: 51.910500 ms CreateObjectMapping: 84.050300 ms MarkObjects: 2237.802300 ms DeleteObjects: 1.411300 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-09-29T22:13:33.9553648+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:33.9553648+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:33.9563643+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:33.9563643+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:33.9563643+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:33.9573649+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:33.9583652+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:34.0233657+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:34.0233657+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:34.0243940+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:34.0243940+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:34.0243940+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:13:34.0243940+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2023-09-29T22:34:21.3872139+00:00 Disconnected (IP=23.109.112.28;Port=13925) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:34:21.4062463+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:34:30.2170141+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Server shutting down LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T22:36:48.5454745+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:36:48.5464748+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:36:48.5464748+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Releasing render texture that is set to be RenderTexture.active! MinimapFogOfWar:OnDestroy() [ line 978] (Filename: Line: 978) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 3 Unused Serialized files (Serialized files now loaded: 20) 2023-09-29T22:36:49.4121821+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:UpdateWind() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:36:49.4142108+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LoadBillboardCells() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:36:49.4142108+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:RenderBillboardCells() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:36:49.4142108+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:RenderInstancedVegetation() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:36:49.4142108+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:DrawCellsIndirectComputeShader() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 25.988600 ms 2023-09-29T22:36:49.5024232+00:00 game version: 0.9.2c LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) 2023-09-29T22:36:50.2951565+00:00 IMGUI OnEnable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2324 unused Assets to reduce memory usage. Loaded Objects now: 652378. Total: 2227.361400 ms (FindLiveObjects: 29.647500 ms CreateObjectMapping: 61.819300 ms MarkObjects: 2122.596000 ms DeleteObjects: 13.297900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 17) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 652378. Total: 2131.617400 ms (FindLiveObjects: 25.745100 ms CreateObjectMapping: 63.153800 ms MarkObjects: 2042.056800 ms DeleteObjects: 0.661000 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 6.091400 ms 2023-09-29T22:36:55.6588534+00:00 LoginController ShowPanel LandingZone LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 215 unused Assets to reduce memory usage. Loaded Objects now: 653679. Total: 2134.867500 ms (FindLiveObjects: 25.525100 ms CreateObjectMapping: 61.727900 ms MarkObjects: 2046.817600 ms DeleteObjects: 0.796400 ms) 2023-09-29T22:37:00.1816002+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.1816002+00:00 UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.1816002+00:00 UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.1816002+00:00 UILocalization: Component on Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.1816002+00:00 UILocalization: Component on Placeholder was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.1824971+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.1824971+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.1824971+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.1824971+00:00 UILocalization: Component on name was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.1824971+00:00 UILocalization: Component on scaling was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.1824971+00:00 UILocalization: Component on affixType was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.1824971+00:00 UILocalization: Component on quantity was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.1824971+00:00 UILocalization: Component on Applied Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.1824971+00:00 UILocalization: Component on Available Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.1834977+00:00 UILocalization: Component on Incompatible Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.2254977+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.2305297+00:00 UILocalization: Component on ScalingTagsHeader was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.2316343+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.2316343+00:00 UILocalization: Component on ScalingTagsHeader was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.2346816+00:00 UILocalization: Component on TextMeshPro Text (1) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:00.2356412+00:00 LoginController EnterState None -> AutoRedirect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:01.3266389+00:00 Found stale entity D4878BA83166C55B of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:01.3496645+00:00 Found stale entity 3D3E8FAF5EA72DFE of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:01.3566783+00:00 Found stale entity DCDC26C27F81FC20 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:01.3686482+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__57:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__59:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__61:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:01.3746484+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__57:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__59:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__61:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:01.3746484+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__57:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__59:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__61:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:01.3756486+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__57:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__59:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__61:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:01.3756486+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__57:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__59:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__61:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:01.3766480+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__57:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__59:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__61:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:01.3847161+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:01.3856919+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:01.3856919+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:01.3866915+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:01.3866915+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:01.3876916+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:01.4036922+00:00 LoginController EnterState AutoRedirect -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.d__19:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:02.5263833+00:00 Mapped region 'deu-central' to endpoint 'https://lastepoch-data-nld-prod.documents.azure.com/' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Func`2:Invoke(T) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__115:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__117:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() BlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:02.5553830+00:00 System.InvalidOperationException: Only one data store may be registered for the combination of 'cosmos', 'LE.Data.CharacterData', and 'deu-central' at LE.Services.DataStoreService.Register[TEntity] (LE.Services.IDataStore`1[TEntity] dataStore) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity]..ctor (System.String loggingCategory, System.String storageType, System.String region, LE.Services.ShouldLogErrorDelegate shouldLogError) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosDataStore`1[TEntity]..ctor (AzureCosmosClient.CosmosClient client, System.String databaseId, System.String containerId, System.String region, System.String errorCategory, LE.Services.ShouldLogErrorDelegate shouldLogError) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosClientCharacterService+<>c__DisplayClass14_0.b__0 (System.String _) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Concurrent.ConcurrentDictionary`2[TKey,TValue].GetOrAdd (TKey key, System.Func`2[T,TResult] valueFactory) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__115.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__117.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosTokenProviderService+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at CloudScriptAzureFunctionHelpers+d__1`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__10.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__24.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__115.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__117.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosTokenProviderService+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at CloudScriptAzureFunctionHelpers+d__1`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__10.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__24.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.<>c:b__48_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) LE.Services.d__115:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__117:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() BlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:08.9298849+00:00 Matchmaking finished: {"Ip":"23.109.112.228","Port":14134}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__6:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__7:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() BlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:09.1554459+00:00 Bind Successful (IP=23.109.112.228;Port=14134) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:09.1564701+00:00 Player 0 Connected (IP=23.109.112.228;Port=14134) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:12.7897593+00:00 Server Accepted (IP=23.109.112.228;Port=14134) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:12.7907606+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:14.8857006+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 32FDE54FBCAE2F47 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 17) 2023-09-29T22:37:17.3315953+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 367 unused Assets to reduce memory usage. Loaded Objects now: 647074. Total: 2106.078500 ms (FindLiveObjects: 30.884700 ms CreateObjectMapping: 61.200400 ms MarkObjects: 2009.195700 ms DeleteObjects: 4.796900 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 11.882000 ms 2023-09-29T22:37:20.9446683+00:00 Time to Single load 'EoT' 5,23 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 942 unused Assets to reduce memory usage. Loaded Objects now: 676050. Total: 2114.613900 ms (FindLiveObjects: 29.303800 ms CreateObjectMapping: 63.469500 ms MarkObjects: 2019.101700 ms DeleteObjects: 2.738700 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-09-29T22:37:23.5606670+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:23.5606670+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:23.5606670+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:23.5616678+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:23.5616678+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:23.5616678+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:23.5636669+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:23.7776686+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:23.7776686+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:23.7776686+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:23.7786678+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:23.7786678+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:37:23.7786678+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T22:45:55.6343896+00:00 Received load cache { ip = 23.109.119.172, port = 24747 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:45:55.6343896+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:45:55.6674692+00:00 Bind Successful (IP=23.109.119.172;Port=24747) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:45:55.6684586+00:00 Player 0 Connected (IP=23.109.119.172;Port=24747) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:45:55.6684586+00:00 Disconnected (IP=23.109.112.228;Port=14134) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:45:59.1489961+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 23.109.112.228:22515 while creating new connection to 23.109.119.172:12260 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:45:59.1499923+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:45:59.1651125+00:00 Server Accepted (IP=23.109.119.172;Port=24747) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:45:59.1661125+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 23.109.112.228:22515 while creating new connection to 23.109.119.172:12260 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:46:01.3058316+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 55384CA10BB75E31 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 3 Unused Serialized files (Serialized files now loaded: 19) Unloading 393 unused Assets to reduce memory usage. Loaded Objects now: 727501. Total: 2180.538300 ms (FindLiveObjects: 47.635600 ms CreateObjectMapping: 64.608100 ms MarkObjects: 2067.227500 ms DeleteObjects: 1.066800 ms) Unloading 32 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 35.426100 ms 2023-09-29T22:46:07.9255672+00:00 Time to Single load 'C50' 5,83 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:GetAssetBundle() UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:WaitForCompletionHandler() System.Func`1:Invoke() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.GroupOperation:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:InvokeWaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:WaitForCompletion() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1:WaitForCompletion() LE.AssetManagement.SceneReferenceManager:Load(AssetReferenceGameObject, Boolean) LE.AssetManagement.SceneReferenceManager:LoadActor(ActorData, Boolean) AdditionalActorPreloader:Awake() UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) RandomEncounterManager:SpawnRunePrisonVisuals(UInt32, Vector3) LE.Networking.<>c__DisplayClass6_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2665 unused Assets to reduce memory usage. Loaded Objects now: 723988. Total: 2083.408800 ms (FindLiveObjects: 30.803300 ms CreateObjectMapping: 63.111000 ms MarkObjects: 1985.740000 ms DeleteObjects: 3.754200 ms) 2023-09-29T22:46:11.5874632+00:00 UnityEngine.UnityException: Instantiate failed because the clone was destroyed during creation. This can happen if DestroyImmediate is called in MonoBehaviour.Awake. at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation) [0x00000] in <00000000000000000000000000000000>:0 at RandomEncounterManager.SpawnRunePrisonVisuals (System.UInt32 runePrisonID, UnityEngine.Vector3 position) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.RandomEncounterNetworkManager+<>c__DisplayClass6_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:46:11.8954923+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.SceneStateGraph.ProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync triggeringPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:46:11.9014922+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:46:11.9094921+00:00 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at ScalingWardBarFill.updateSplitterVisuals (System.Single health, System.Single maxWard) [0x00000] in <00000000000000000000000000000000>:0 at ScalingWardBarFill.OnUpdateTick (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:46:12.7221798+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:46:12.7231790+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:46:12.7231790+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:46:12.7231790+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:46:12.7241784+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:46:12.7241784+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:46:12.7352085+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:46:12.7352085+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:46:12.7352085+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:46:12.7362090+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:46:12.7362090+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:46:12.7362090+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:46:31.4744835+00:00 Exception occured while executing CreateVisualsMessage, continuing: System.ArgumentException: An item with the same key has already been added. Key: 7 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveCreateVisuals (Networking.Multiplayer.AbilitySyncing.Messages.CreateVisualsMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:46:31.5416560+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:47:16.4261796+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.SceneStateGraph.ProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync triggeringPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:47:37.4117608+00:00 Exception occured while executing CreateVisualsMessage, continuing: System.ArgumentException: An item with the same key has already been added. Key: 46 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveCreateVisuals (Networking.Multiplayer.AbilitySyncing.Messages.CreateVisualsMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:47:37.7496470+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:47:48.8772706+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:47:48.8772706+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:47:48.8782703+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:47:48.8782703+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:47:48.8782703+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) Unloading 3 Unused Serialized files (Serialized files now loaded: 21) Unloading 1645 unused Assets to reduce memory usage. Loaded Objects now: 766328. Total: 2207.530800 ms (FindLiveObjects: 48.207700 ms CreateObjectMapping: 70.748700 ms MarkObjects: 2086.750000 ms DeleteObjects: 1.824100 ms) 2023-09-29T22:49:35.6656575+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:35.6836594+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:35.6996569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:35.7176573+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:35.7336572+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:35.7506571+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:35.7676588+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:35.7836569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:35.8016573+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:35.8186568+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:35.8356569+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:35.8526570+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 33 Unused Serialized files (Serialized files now loaded: 21) 2023-09-29T22:49:35.8696581+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:35.8856576+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:35.9026986+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:35.9196581+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:35.9366581+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:35.9536577+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:35.9706580+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:35.9866579+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:36.0026586+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:36.0206879+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:36.0466573+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:36.0576876+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:36.0706579+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 23.151600 ms 2023-09-29T22:49:37.1346572+00:00 Time to Single load 'C60' 4,10 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1716574+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1716574+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1716574+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1716574+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1716574+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1726566+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1726566+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1726566+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1726566+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1726566+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1726566+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1726566+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1736565+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1736565+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1736565+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1736565+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1736565+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1736565+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1736565+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1746867+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1746867+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1746867+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:37.1746867+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 391 unused Assets to reduce memory usage. Loaded Objects now: 750116. Total: 2158.579700 ms (FindLiveObjects: 35.016700 ms CreateObjectMapping: 70.154900 ms MarkObjects: 2052.163000 ms DeleteObjects: 1.244800 ms) 2023-09-29T22:49:40.5928685+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9376233+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9376233+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9376233+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9386535+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9386535+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9386535+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9416223+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9516238+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9516238+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9526222+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9526222+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9526222+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9526222+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9526222+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9526222+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9526222+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9536228+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9536228+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9676926+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9676926+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9676926+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9686907+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9686907+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:40.9686907+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:48.3211652+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:48.3381655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:48.3551663+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:48.3721666+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:49:48.3891662+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T22:51:57.4228654+00:00 Exception occured while executing CreateVisualsMessage, continuing: System.ArgumentException: An item with the same key has already been added. Key: 240 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveCreateVisuals (Networking.Multiplayer.AbilitySyncing.Messages.CreateVisualsMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:51:57.6911108+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:52:26.4660642+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) Unloading 3610 unused Assets to reduce memory usage. Loaded Objects now: 788067. Total: 2233.195900 ms (FindLiveObjects: 37.671900 ms CreateObjectMapping: 65.097600 ms MarkObjects: 2124.591900 ms DeleteObjects: 5.834100 ms) 2023-09-29T22:53:09.0578964+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:09.0749221+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:09.0918975+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:09.1088954+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:09.1248967+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:09.1418957+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:09.1578953+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 34 Unused Serialized files (Serialized files now loaded: 22) 2023-09-29T22:53:09.1748960+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:09.1979204+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:09.2098962+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0 at ClientMovingPlayer.whileActive (System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at BaseHealth+LethalDamageTakenAction.Invoke (System.Single overkill) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystemCallbackManager.InternalUpdate (System.Collections.Generic.List`1[T] batches, System.Single deltaTime) [0x00000] in <00000000000000000000000000000000>:0 at LE.CustomUpdate.UpdateSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 23.615100 ms 2023-09-29T22:53:10.1103687+00:00 Time to Single load 'C65' 4,01 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 377 unused Assets to reduce memory usage. Loaded Objects now: 714671. Total: 2135.087500 ms (FindLiveObjects: 32.215300 ms CreateObjectMapping: 61.781600 ms MarkObjects: 2039.423200 ms DeleteObjects: 1.666500 ms) 2023-09-29T22:53:12.3473654+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.3473654+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.3483815+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.3483815+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.3483815+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.3483815+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.3483815+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.3483815+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.3483815+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.4865551+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.SceneStateGraph.ProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync triggeringPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.4885552+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.4885552+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.4895876+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.4895876+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.4895876+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.4905843+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.4925870+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.5105544+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.5105544+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.5115560+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.5115560+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.5115560+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:12.5115560+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 22) Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 726409. Total: 2112.470800 ms (FindLiveObjects: 31.577800 ms CreateObjectMapping: 62.107300 ms MarkObjects: 2018.116800 ms DeleteObjects: 0.668700 ms) Unloading 33 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 12.805600 ms 2023-09-29T22:53:20.9351618+00:00 Time to Single load 'C60' 3,63 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9671931+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9681969+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9681969+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9681969+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9681969+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9681969+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9681969+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9691935+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9691935+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9691935+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9691935+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9691935+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9691935+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9691935+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9691935+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9701920+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9701920+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9701920+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9701920+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9701920+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9701920+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9711913+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9711913+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9711913+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:20.9711913+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 293 unused Assets to reduce memory usage. Loaded Objects now: 738172. Total: 2110.476700 ms (FindLiveObjects: 32.922200 ms CreateObjectMapping: 61.851200 ms MarkObjects: 2014.381100 ms DeleteObjects: 1.321800 ms) 2023-09-29T22:53:23.9144018+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.0984339+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.0984339+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.0994299+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.0994299+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.0994299+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1004294+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1084013+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1084013+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1094002+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1094002+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1094002+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1094002+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1094002+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1094002+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1094002+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1104000+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1104000+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1104000+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1104000+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1104000+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1104000+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1104000+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1114007+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1234305+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1234305+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1234305+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1234305+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1234305+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:24.1244299+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:36.2757299+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:36.2927284+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:36.3087287+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:36.3267760+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:36.3427294+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:36.3599328+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:45.8612098+00:00 UILocalization: Component on Baseclass was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:53:45.8612098+00:00 UILocalization: Component on MasteredText was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:18.0710812+00:00 UILocalization: Component on Does Not Scale was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) Unloading 245 unused Assets to reduce memory usage. Loaded Objects now: 882290. Total: 2253.322000 ms (FindLiveObjects: 47.470000 ms CreateObjectMapping: 68.664400 ms MarkObjects: 2136.363300 ms DeleteObjects: 0.823900 ms) Unloading 34 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 32.943700 ms 2023-09-29T22:54:47.0427851+00:00 Time to Single load 'C65' 3,86 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 392 unused Assets to reduce memory usage. Loaded Objects now: 760206. Total: 2177.486300 ms (FindLiveObjects: 33.751300 ms CreateObjectMapping: 67.239000 ms MarkObjects: 2075.049100 ms DeleteObjects: 1.446400 ms) 2023-09-29T22:54:49.4638171+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:49.4648160+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:49.4648160+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:49.4657869+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.SceneStateGraph.ProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync triggeringPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:49.4668160+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:49.4668160+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:49.4678190+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:49.4678190+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:49.4678190+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:49.4687860+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:49.4698122+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:49.4987860+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:49.4987860+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:49.4997866+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:49.4997866+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:49.4997866+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:49.4997866+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:57.9674059+00:00 UILocalization: Component on MasterySkillTMP was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:54:57.9684054+00:00 UILocalization: Component on Passive Bonuses Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:55:06.8787346+00:00 UILocalization: Component on MasterySkillTMP was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Unloading 1 Unused Serialized files (Serialized files now loaded: 22) Unloading 2061 unused Assets to reduce memory usage. Loaded Objects now: 765599. Total: 2192.565200 ms (FindLiveObjects: 34.350700 ms CreateObjectMapping: 67.126100 ms MarkObjects: 2089.238500 ms DeleteObjects: 1.849400 ms) Unloading 23 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 12.894300 ms 2023-09-29T22:55:57.1667656+00:00 Time to Single load 'C70' 3,59 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 371 unused Assets to reduce memory usage. Loaded Objects now: 775528. Total: 2195.552800 ms (FindLiveObjects: 35.451300 ms CreateObjectMapping: 66.053100 ms MarkObjects: 2092.653800 ms DeleteObjects: 1.394100 ms) 2023-09-29T22:56:00.0788806+00:00 [Addressables] Object with name: v_SoulCage wasn't preloaded In Zone C70. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.1128731+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.6214908+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7587871+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7587871+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7597575+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7597575+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7597575+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7607561+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7697562+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7707564+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7707564+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7707564+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7707564+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7707564+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7707564+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7717566+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7717566+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7717566+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7717566+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7717566+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7767679+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7777569+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7777569+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7777569+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7777569+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7777569+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7917892+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7917892+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7917892+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7917892+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7927579+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:00.7927579+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:02.4790360+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:02.5000358+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:02.5131781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:02.5301781+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:02.5462106+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:02.5632105+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:02.5802107+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2023-09-29T22:56:37.7772995+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:37.7772995+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:56:48.8795792+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:59:20.5538031+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:59:55.8779743+00:00 UILocalization: Component on header-text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:59:55.8779743+00:00 UILocalization: Component on DescpecTitle was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:59:55.8779743+00:00 UILocalization: Component on Despecialise Explanation was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:59:55.8779743+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:59:55.8779743+00:00 UILocalization: Component on DescpecTitle (1) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:59:55.8779743+00:00 UILocalization: Component on Respec Explanation was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:59:55.8779743+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:59:55.8779743+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T22:59:55.8779743+00:00 UILocalization: Component on Minimum Skill Level Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Unloading 1 Unused Serialized files (Serialized files now loaded: 22) Unloading 1564 unused Assets to reduce memory usage. Loaded Objects now: 867440. Total: 2400.332900 ms (FindLiveObjects: 58.186200 ms CreateObjectMapping: 85.651300 ms MarkObjects: 2255.204400 ms DeleteObjects: 1.290600 ms) Unloading 40 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 27.107100 ms 2023-09-29T23:01:18.6527258+00:00 Time to Single load 'C80' 4,37 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:18.6987239+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:18.6987239+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:18.6987239+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:18.6987239+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:18.6997564+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:18.6997564+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:18.6997564+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:18.6997564+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:18.6997564+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:18.6997564+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:18.7007559+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:18.7007559+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:18.7007559+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:18.7007559+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:18.7007559+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:18.7007559+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:18.7007559+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 4138 unused Assets to reduce memory usage. Loaded Objects now: 794242. Total: 2307.516400 ms (FindLiveObjects: 41.540300 ms CreateObjectMapping: 76.214300 ms MarkObjects: 2186.770300 ms DeleteObjects: 2.991200 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-09-29T23:01:21.3106620+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4166943+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4166943+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4166943+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4176986+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4176986+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4176986+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4306618+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4306618+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4306618+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4306618+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4306618+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4316626+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4316626+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4316626+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4316626+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4316626+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4316626+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4316626+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4326628+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4326628+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4326628+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4326628+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4326628+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4326628+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4326628+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4336626+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4336626+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4336626+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4336626+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4336626+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4336626+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4346624+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4346624+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4346624+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4346624+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4346624+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4346624+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4356935+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4356935+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4356935+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4536927+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4536927+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4536927+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4546950+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4546950+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:21.4546950+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:23.4710086+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:23.4880083+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:23.5051542+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:23.5221539+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:23.5381539+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:01:23.5553009+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:03:45.8688386+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:03:52.3149464+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProBarkUI.Bark (PixelCrushers.DialogueSystem.Subtitle subtitle) [0x00000] in <00000000000000000000000000000000>:0 at ActorBarkHandler.Bark (System.Int32 idx, ActorSync sync) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerBark (System.Byte idx) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerBark (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:05.1859973+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProBarkUI.Bark (PixelCrushers.DialogueSystem.Subtitle subtitle) [0x00000] in <00000000000000000000000000000000>:0 at ActorBarkHandler.Bark (System.Int32 idx, ActorSync sync) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerBark (System.Byte idx) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerBark (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:18.5219884+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProBarkUI.Bark (PixelCrushers.DialogueSystem.Subtitle subtitle) [0x00000] in <00000000000000000000000000000000>:0 at ActorBarkHandler.Bark (System.Int32 idx, ActorSync sync) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerBark (System.Byte idx) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerBark (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:31.6784005+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProBarkUI.Bark (PixelCrushers.DialogueSystem.Subtitle subtitle) [0x00000] in <00000000000000000000000000000000>:0 at ActorBarkHandler.Bark (System.Int32 idx, ActorSync sync) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerBark (System.Byte idx) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerBark (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.2803998+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.2814010+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.2814010+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.2814010+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.2814010+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.3314007+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.3314007+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.3314007+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.3314007+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.3324010+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.3644007+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.3644007+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.3654007+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.3654007+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.3654007+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.4314012+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.4324004+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.4324004+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.4324004+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.4324004+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.4324004+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.4324004+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.4324004+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.4334006+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.4334006+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.4824004+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.4824004+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.4824004+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.4824004+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.4824004+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.5154001+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.5154001+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.5164005+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.5164005+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.5164005+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.5664007+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.5664007+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.5664007+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.5674013+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.5674013+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.9034000+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.9034000+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.9044002+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.9044002+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:32.9044002+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:33.0384014+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:33.0384014+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:33.0384014+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:33.1224013+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:33.2394012+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2023-09-29T23:04:43.8464008+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProBarkUI.Bark (PixelCrushers.DialogueSystem.Subtitle subtitle) [0x00000] in <00000000000000000000000000000000>:0 at ActorBarkHandler.Bark (System.Int32 idx, ActorSync sync) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerBark (System.Byte idx) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerBark (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:48.3165590+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:48.3165590+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:48.3165590+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:48.3165590+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:48.3165590+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:50.2170205+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:04:57.1440458+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProBarkUI.Bark (PixelCrushers.DialogueSystem.Subtitle subtitle) [0x00000] in <00000000000000000000000000000000>:0 at ActorBarkHandler.Bark (System.Int32 idx, ActorSync sync) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveTriggerBark (System.Byte idx) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.TriggerBark (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:00.4130216+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:18.4098357+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T23:05:30.1674440+00:00 UILocalization: Component on Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:30.1674440+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:30.1674440+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 22) Unloading 1495 unused Assets to reduce memory usage. Loaded Objects now: 825072. Total: 2373.045600 ms (FindLiveObjects: 57.280100 ms CreateObjectMapping: 76.953300 ms MarkObjects: 2236.971400 ms DeleteObjects: 1.840300 ms) Unloading 35 Unused Serialized files (Serialized files now loaded: 22) UnloadTime: 24.135400 ms 2023-09-29T23:05:36.2704973+00:00 Time to Single load 'D05' 4,55 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1461 unused Assets to reduce memory usage. Loaded Objects now: 771009. Total: 2258.167000 ms (FindLiveObjects: 40.673600 ms CreateObjectMapping: 76.490000 ms MarkObjects: 2138.735400 ms DeleteObjects: 2.267500 ms) 2023-09-29T23:05:38.5854969+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.5854969+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.5854969+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.5854969+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.5864984+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.5864984+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.5864984+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.5864984+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.5864984+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.5864984+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.5874993+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.5874993+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.5874993+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.8305240+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.8305240+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.8315237+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.8315237+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.8315237+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.8325238+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.8345277+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.8415248+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.8565285+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.8565285+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.8565285+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.8565285+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.8575303+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:38.8575303+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:45.1058168+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.SceneState.Conditions.ObjectiveStateCondition.Check (LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Nodes.BaseStateNode.TryProcessTrigger (LE.SceneState.Core.Trigger targetTrigger, LE.SceneState.Core.InstantiatedContext context, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.StateGraph.TryProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync stateOwner) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Core.SceneStateGraph.ProcessTrigger (LE.SceneState.Core.Trigger trigger, PlayerActorSync triggeringPlayer) [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Interaction.StateTransitionInteraction.Interaction (UnityEngine.GameObject interactionSource) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at ConditionHandler.TryTriggerInteraction (UnityEngine.GameObject interactingObject) [0x00000] in <00000000000000000000000000000000>:0 at WorldAreaEnterListener.OnTriggerEnter (UnityEngine.Collider enteringObject) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:05:50.7951187+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:22.9688637+00:00 Received load cache { ip = 23.109.112.204, port = 13334 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:22.9688637+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:22.9859266+00:00 Bind Successful (IP=23.109.112.204;Port=13334) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:22.9929894+00:00 Player 0 Connected (IP=23.109.112.204;Port=13334) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:23.0020974+00:00 Disconnected (IP=23.109.119.172;Port=24747) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:26.5505589+00:00 Server Accepted (IP=23.109.112.204;Port=13334) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:26.5515591+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 23.109.119.172:12260 while creating new connection to 23.109.112.204:24297 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:26.5515591+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:26.5515591+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 23.109.119.172:12260 while creating new connection to 23.109.112.204:24297 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:28.6419747+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to E4C180CDD5F0B4B7 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 21) Unloading 4537 unused Assets to reduce memory usage. Loaded Objects now: 799847. Total: 2323.136900 ms (FindLiveObjects: 41.980200 ms CreateObjectMapping: 74.902200 ms MarkObjects: 2201.943900 ms DeleteObjects: 4.310100 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 26.195300 ms 2023-09-29T23:06:34.2059843+00:00 Time to Single load 'EoT' 4,71 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 648 unused Assets to reduce memory usage. Loaded Objects now: 781203. Total: 2232.875800 ms (FindLiveObjects: 37.771900 ms CreateObjectMapping: 73.191900 ms MarkObjects: 2120.301500 ms DeleteObjects: 1.610100 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-09-29T23:06:36.5903744+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:36.5903744+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:36.5913741+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:36.5913741+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:36.5913741+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:36.5923741+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:36.5933744+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:36.6483444+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:36.6483444+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:36.6493438+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:36.6493438+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:36.6493438+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:06:36.6493438+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T23:12:12.9506748+00:00 Received load cache { ip = 23.109.112.52, port = 23395 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:12.9506748+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:12.9676486+00:00 Bind Successful (IP=23.109.112.52;Port=23395) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:12.9686410+00:00 Player 0 Connected (IP=23.109.112.52;Port=23395) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:13.0016536+00:00 Disconnected (IP=23.109.112.204;Port=13334) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:16.4615119+00:00 Server Accepted (IP=23.109.112.52;Port=23395) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:16.4625029+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 23.109.112.204:24297 while creating new connection to 23.109.112.52:12251 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:16.4635030+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:16.4795029+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 23.109.112.204:24297 while creating new connection to 23.109.112.52:12251 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:18.5562578+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to DF82BD22727CBCCC LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 19) Unloading 377 unused Assets to reduce memory usage. Loaded Objects now: 788337. Total: 2382.515600 ms (FindLiveObjects: 54.041000 ms CreateObjectMapping: 76.253900 ms MarkObjects: 2251.087100 ms DeleteObjects: 1.133300 ms) Unloading 21 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 24.728300 ms 2023-09-29T23:12:24.2785042+00:00 Time to Single load 'B10' 4,93 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5231 unused Assets to reduce memory usage. Loaded Objects now: 775763. Total: 2270.534300 ms (FindLiveObjects: 39.831900 ms CreateObjectMapping: 74.448700 ms MarkObjects: 2150.770100 ms DeleteObjects: 5.483200 ms) 2023-09-29T23:12:26.6625053+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.6625053+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.6635055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.6635055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.6635055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.6635055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.6635055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.6635055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.6635055+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-09-29T23:12:26.7845043+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.7845043+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.7845043+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.7855049+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.7855049+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.7855049+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.7875053+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.8195050+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.8195050+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.8195050+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.8195050+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.8205047+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:12:26.8205047+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) Unloading 1 Unused Serialized files (Serialized files now loaded: 21) Unloading 146 unused Assets to reduce memory usage. Loaded Objects now: 789070. Total: 2310.166600 ms (FindLiveObjects: 36.751100 ms CreateObjectMapping: 73.886600 ms MarkObjects: 2198.734900 ms DeleteObjects: 0.793500 ms) Unloading 48 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 20.861400 ms 2023-09-29T23:13:21.8656882+00:00 Time to Single load 'B6S10' 4,33 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 3613 unused Assets to reduce memory usage. Loaded Objects now: 781046. Total: 2287.421500 ms (FindLiveObjects: 42.199200 ms CreateObjectMapping: 73.874200 ms MarkObjects: 2165.582200 ms DeleteObjects: 5.765400 ms) 2023-09-29T23:13:25.7646904+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7646904+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7646904+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7646904+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7646904+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7656946+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7656946+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7656946+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7656946+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7656946+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7656946+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7666871+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7666871+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7666871+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7666871+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7666871+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7666871+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7666871+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7676870+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7676870+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7676870+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7676870+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7676870+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7676870+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7686891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7686891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7686891+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7696888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7696888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7696888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7696888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7696888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.7696888+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9556874+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9556874+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9556874+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9556874+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9566871+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9566871+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9566871+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9566871+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9566871+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9566871+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9566871+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9576873+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9576873+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9576873+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9576873+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9576873+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9586887+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9586887+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9586887+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9586887+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9586887+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9586887+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9586887+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9746877+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9746877+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9756883+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9756883+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9756883+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9767137+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:25.9787137+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:26.0016875+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:26.0026876+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:26.0026876+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:26.0026876+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:26.0026876+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:13:26.0036874+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:14:39.9264109+00:00 Exception occured while executing CreateVisualsMessage, continuing: System.ArgumentException: An item with the same key has already been added. Key: 7 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveCreateVisuals (Networking.Multiplayer.AbilitySyncing.Messages.CreateVisualsMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:14:40.1969962+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 24) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Unloading 4549 unused Assets to reduce memory usage. Loaded Objects now: 786219. Total: 2322.288200 ms (FindLiveObjects: 46.079200 ms CreateObjectMapping: 77.654600 ms MarkObjects: 2195.436400 ms DeleteObjects: 3.117700 ms) Unloading 64 Unused Serialized files (Serialized files now loaded: 24) UnloadTime: 21.585500 ms 2023-09-29T23:15:26.3024394+00:00 Time to Single load 'Dun2Q10' 8,40 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:26.3075170+00:00 TO DO: Create event for a new player actor visuals from any player being initialised on a client LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DarknessZoneManager:OnFirstTick() LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks() LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 549 unused Assets to reduce memory usage. Loaded Objects now: 862229. Total: 2314.767500 ms (FindLiveObjects: 42.319200 ms CreateObjectMapping: 75.629200 ms MarkObjects: 2195.460200 ms DeleteObjects: 1.358400 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-09-29T23:15:29.2204080+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:29.5774087+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:29.5774087+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:29.5774087+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:29.5784442+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:29.5784442+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:29.5784442+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:29.6254074+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:29.6414081+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:29.6414081+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:29.6414081+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:29.6424073+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:29.6424073+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:29.6424073+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:31.5924333+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:31.6084086+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:31.6254067+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:31.6424327+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ClientUsingAbilityState.AttemptToUseOrPrepareAbility (Ability ability, CastingData castingData, BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canInterruptExistingAbility, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at ClientUsingAbilityState.UseBufferableAbilityCommand (BufferableAbilityType abilityType, System.Int32 abilityIndex, UnityEngine.Vector3 targetLocation, UnityEngine.Transform targetTransform, System.Boolean isPressed, System.Boolean canBuffer, System.Boolean canMoveToAttackWithoutOptionEnabled, System.Boolean prepared) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.UseBarAbilityCommand (System.Boolean keyDown, System.Int32 abilityNumber, System.Int32 actionID, UnityEngine.Vector3 hitVector, UnityEngine.Transform hitTransform, System.Boolean canMoveToAttackWithoutOptionEnabled) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleAbilityInput (UnityEngine.Transform hitTransform, UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:43.9492847+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:43.9492847+00:00 UILocalization: Component on DungeonPreamble was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:43.9492847+00:00 UILocalization: Component on DungeonTitle was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:15:59.5453864+00:00 DOTWEEN ► Tween startup failed (NULL target/property - Single b__0()): the tween will now be killed ► Object reference not set to an instance of an object. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.Debugger:LogWarning(Object, Tween) DG.Tweening.Tweener:DoStartup(TweenerCore`3) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:16:00.3275942+00:00 UILocalization: Component on DungeonTierTitle was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:16:00.3275942+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:16:38.8497732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:16:54.7416595+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:16:56.8336536+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:16:58.9156239+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:02.4646245+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:08.3937740+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:13.9524727+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:13.9524727+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:16.0568234+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:17.2530571+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:17.3870988+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:34.9595915+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:34.9605612+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:34.9605612+00:00 UILocalization: Component on Description was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:34.9605612+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:34.9605612+00:00 UILocalization: Component on Description was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:34.9605612+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:34.9605612+00:00 UILocalization: Component on EnduranceTitle was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:34.9605612+00:00 UILocalization: Component on Label was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:34.9605612+00:00 UILocalization: Component on WardTitle was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:34.9605612+00:00 UILocalization: Component on Description was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:34.9615918+00:00 UILocalization: Component on HealthTitle was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:17:57.8338178+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:18:02.3051874+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:18:07.4391725+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:18:09.5261063+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:18:13.2391844+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:18:14.2661974+00:00 Exception occured while executing CreateVisualsMessage, continuing: System.ArgumentException: An item with the same key has already been added. Key: 46 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveCreateVisuals (Networking.Multiplayer.AbilitySyncing.Messages.CreateVisualsMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:18:14.6201983+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:18:15.3263663+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:18:52.8708632+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:19:00.8701938+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:19:17.4660376+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:19:19.5717833+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:19:21.6745039+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:19:29.2995037+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:19:31.4198758+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:19:33.5054458+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:19:35.5070753+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:19:46.5092192+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:19:48.5987229+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:04.4481053+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:05.8132879+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:07.2066193+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:07.2105625+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:07.8145611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:08.0345611+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass21_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:09.2135611+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:13.2035619+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T23:20:26.5475956+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:28.6455946+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:30.7495611+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:32.8355908+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2023-09-29T23:20:54.8317221+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:54.8317221+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:54.9347220+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:54.9347220+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:55.0527216+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:55.0527216+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:55.0857213+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:55.0857213+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:57.5127214+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:57.5127214+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:57.5137215+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:57.5667217+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:20:57.5667217+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:21:00.6747213+00:00 System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at NetworkedGlobalVFXManager+<>c__DisplayClass7_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:21:05.7517224+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:21:06.6717228+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:21:08.7707218+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:21:11.5187232+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:21:19.4717219+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:21:19.7737222+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:21:37.9797214+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:21:39.4577210+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:21:40.9187215+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:21:52.2529124+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:21:56.2509115+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:22:02.4939380+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:22:02.4939380+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:22:02.4949136+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:22:08.2509149+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:22:10.2509145+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:22:14.2479128+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:22:27.5809124+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:22:29.6809427+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:22:33.8269389+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:22:35.8299118+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:22:39.2889440+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:22:39.7299118+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:22:46.3459129+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() AbilitySync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:22:47.0189403+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:22:49.1179140+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:22:51.2209406+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:23:36.3509401+00:00 Exception occured while executing CreateVisualsMessage, continuing: System.ArgumentException: An item with the same key has already been added. Key: 240 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveCreateVisuals (Networking.Multiplayer.AbilitySyncing.Messages.CreateVisualsMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:23:36.6209423+00:00 Exception occured while executing TriggerDestructionMessage, continuing: System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.GameObject.GetComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at Comp`1[T].GetOrAdd (UnityEngine.GameObject _gameObject) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService.ReceiveTriggerDestruction (Networking.Multiplayer.AbilitySyncing.Messages.TriggerDestructionMessage message) [0x00000] in <00000000000000000000000000000000>:0 at Networking.Multiplayer.AbilitySyncing.ClientAbilitySyncService+<>c__DisplayClass11_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) Networking.Multiplayer.AbilitySyncing.<>c__DisplayClass11_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:24:16.8959135+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:24:17.1319135+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:24:56.5709448+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:24:58.5729391+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:25:00.5709385+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:25:02.5749379+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:25:08.5769429+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:25:10.5729374+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:25:12.5749125+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:25:12.8109460+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T23:25:42.3759308+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:25:44.6129319+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:26:07.4489053+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:26:08.9139341+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:26:10.3769339+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:26:57.0399056+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:26:57.0409417+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:27:06.2479363+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:27:10.4919373+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:27:12.2559070+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:27:12.4919065+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:27:14.2539071+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:27:14.4909104+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:27:41.3243200+00:00 UILocalization: Component on Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:27:41.3243200+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:28:02.4548906+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:28:04.6898914+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:28:08.4558920+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:28:08.6928925+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:28:18.1958902+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:28:20.2998907+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:28:22.2178903+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:28:22.3868910+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:28:24.4888909+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:28:25.2798908+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:28:26.5928904+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:28:28.3588912+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:28:28.6938911+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:28:30.7998907+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2023-09-29T23:28:36.7268907+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:28:53.1268089+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:28:55.2318279+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:28:57.3194253+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:28:59.4246863+00:00 [FMOD] Event not found: LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.Fmod.AudioService:PlayOneShot(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) <>c__DisplayClass8_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:08.5344642+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:10.5344634+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.ReceiveAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges msg) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleMessageAilmentStackChanges (LE.Multiplayer.Messages.ActorSync.MessageAilmentStackChanges& message) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Generated.GeneratedMessageHandler.HandleRemote (LE.Networking.Core.Messaging.IMessage& message, LE.Networking.Core.Messaging.MessageKey key) [0x00000] in <00000000000000000000000000000000>:0 at LE.Networking.Core.Networking.ClientNetworkService.ReceiveCallback (System.Object peer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Events.PlayFabEvents+PlayFabResultEvent`1[TResult].Invoke (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext+Callback.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskSynchronizationContext.Run () [0x00000] in <00000000000000000000000000000000>:0 at GxIXffFhrHcPaAHsgzDkTRvjZupT.Invoke () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 21) Unloading 923 unused Assets to reduce memory usage. Loaded Objects now: 943100. Total: 2551.812300 ms (FindLiveObjects: 59.809700 ms CreateObjectMapping: 75.619500 ms MarkObjects: 2413.420100 ms DeleteObjects: 2.962500 ms) Unloading 67 Unused Serialized files (Serialized files now loaded: 21) UnloadTime: 74.513000 ms 2023-09-29T23:29:33.7201882+00:00 Time to Single load 'Dun2Q20' 5,10 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:33.7201882+00:00 TO DO: Create event for a new player actor visuals from any player being initialised on a client LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DarknessZoneManager:OnFirstTick() LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InvokeFirstUpdateCallbacks() LE.CustomUpdate.UpdateSystemCallbackManager:PreUpdate() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 3318 unused Assets to reduce memory usage. Loaded Objects now: 895144. Total: 2394.381800 ms (FindLiveObjects: 43.591900 ms CreateObjectMapping: 75.812500 ms MarkObjects: 2272.588800 ms DeleteObjects: 2.388300 ms) 2023-09-29T23:29:36.2898068+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2903342+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2903342+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2908478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2908478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2908478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2908478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2908478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2908478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2908478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2908478+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2918446+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2918446+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2918446+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2918446+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2918446+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2918446+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2918446+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2918446+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2918446+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2931203+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2931203+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2931203+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2931203+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2931203+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2931203+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2931203+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2941166+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2941166+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2941166+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2941166+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2941166+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2941166+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2941166+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2941166+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2951159+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2951159+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2951159+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2951159+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2951159+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2951159+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2951159+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2961165+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2961165+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2961165+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2961165+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2961165+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2961165+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2968237+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2968237+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2968237+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2968237+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2973347+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2973347+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2973347+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2973347+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2973347+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2973347+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2973347+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2973347+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2983324+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2983324+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2983324+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2983324+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2983324+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2983324+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2983324+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2993307+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2993307+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2993307+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2993307+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2993307+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2993307+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2993307+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.2993307+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3003673+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3003673+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3003673+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3003673+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3003673+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3003673+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3003673+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3003673+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3013633+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3013633+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3013633+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3013633+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3013633+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3013633+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3013633+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3013633+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3023633+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3023633+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3023633+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3023633+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3023633+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3023633+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3023633+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3033097+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3033097+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3033097+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3033097+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3033097+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3033097+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3033097+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3033097+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3043077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3043077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3043077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3043077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3043077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3043077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3043077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3043077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3053077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3053077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3053077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3053077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3053077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3053077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3053077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3063075+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3063075+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3063075+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3063075+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3063075+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3063075+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3063075+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3063075+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3073076+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3073076+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3073076+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3073076+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3073076+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3073076+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3073076+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3083078+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3083078+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3083078+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3083078+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3083078+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3083078+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3083078+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3093075+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3093075+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3093075+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3093075+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3093075+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3093075+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3093075+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3103077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3103077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3103077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3103077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3103077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3103077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3103077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3103077+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3113078+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3113078+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3270446+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3270446+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3270446+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3270446+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3280452+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3280452+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3280452+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3280452+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3280452+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3280452+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3280452+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3290387+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3290387+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3290387+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3290387+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3290387+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3290387+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3290387+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3300389+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3300389+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3300389+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3300389+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3300389+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3300389+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3300389+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3300389+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3310878+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3310878+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3310878+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3310878+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3310878+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3310878+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3310878+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3310878+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3320370+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3320370+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3320370+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3320370+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3320370+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3320370+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3320370+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3320370+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3330378+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3330378+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3330378+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3330378+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3330378+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3330378+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3330378+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3340375+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3340375+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3340375+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3340375+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3340375+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3340375+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3340375+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3340375+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3350380+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3350380+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3350380+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3350380+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3350380+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3350380+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3350380+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3360379+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3360379+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3360379+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3360379+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3360379+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3360379+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3360379+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3360379+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3370384+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3370384+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3370384+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3370384+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3370384+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3370384+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3370384+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3380372+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3380372+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3380372+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3380372+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3380372+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3380372+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3380372+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3390381+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3390381+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3390381+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3390381+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3390381+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3390381+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3390381+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3400382+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3400382+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3400382+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3400382+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3400382+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3400382+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3400382+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3400382+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3410390+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3410390+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3410390+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3410390+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3410390+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3410390+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3410390+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3420379+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3420379+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3420379+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3420379+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3420379+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3420379+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3420379+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3420379+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3430810+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3430810+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3430810+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3430810+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3430810+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3430810+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3430810+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3430810+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3440741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3440741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3440741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3440741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3440741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3440741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3440741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3450686+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3450686+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3450686+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3450686+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3450686+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3450686+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3450686+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3450686+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3460692+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3460692+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3460692+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3460692+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3460692+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3460692+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3460692+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3470683+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3470683+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3470683+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3470683+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3470683+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3470683+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3470683+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3470683+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3480685+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3480685+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3480685+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3480685+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3480685+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3480685+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3480685+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3490709+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3490709+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3490709+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3490709+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3490709+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3490709+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3490709+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3490709+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3500678+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3500678+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3500678+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3500678+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3500678+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3500678+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3500678+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3500678+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3510677+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3510677+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3510677+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3510677+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3510677+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3510677+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3510677+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3520682+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3520682+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3520682+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3520682+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3520682+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3520682+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3520682+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3520682+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3530715+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3530715+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3530715+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3530715+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3530715+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3530715+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3530715+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3530715+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3540677+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3540677+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3540677+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3540677+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3540677+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3540677+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3540677+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3550388+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3550388+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3550388+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3550388+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3550388+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataAbilitySync(MessageFieldDataAbilitySync&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3550388+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataAbilitySync(MessageFieldDataAbilitySync&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3550388+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataAbilitySync(MessageFieldDataAbilitySync&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3560385+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataAbilitySync(MessageFieldDataAbilitySync&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3560385+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataAbilitySync(MessageFieldDataAbilitySync&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3560385+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataAbilitySync(MessageFieldDataAbilitySync&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3560385+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataAbilitySync(MessageFieldDataAbilitySync&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3560385+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataAbilitySync(MessageFieldDataAbilitySync&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3560385+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataAbilitySync(MessageFieldDataAbilitySync&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3560385+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataAbilitySync(MessageFieldDataAbilitySync&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.3560385+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataAbilitySync(MessageFieldDataAbilitySync&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.5512443+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.5512443+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.5512443+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.6842452+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.6842452+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.6852457+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.6852457+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.6852457+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.6852457+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.6852457+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.6852457+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.6852457+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.6862455+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.6862455+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.6862455+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:36.6862455+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:42.1345371+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:43.9566086+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at ActorSync.HasCreationReferences () [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceiveResurrect () [0x00000] in <00000000000000000000000000000000>:0 at PlayerActorSync.ReceiveResurrect () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.0956041+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.0956041+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.0956041+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.0966005+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.0966005+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.0966005+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1085688+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1095694+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1095694+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1095694+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1095694+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1095694+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1095694+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1095694+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1105702+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1105702+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1105702+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1105702+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1105702+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1105702+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1105702+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1215995+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1215995+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1215995+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1215995+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1215995+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:44.1226004+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:48.9760942+00:00 UILocalization: Component on TextMeshPro Text (1) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:29:48.9770945+00:00 UILocalization: Component on TextMeshPro Text (3) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) Curl error 6: Could not resolve host: cdp.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T23:35:56.3905476+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() d__241:MoveNext() UIBase:ExitToCharacterSelect() BlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke() UnityEngine.Events.UnityEvent:Invoke() System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:35:56.4945431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:35:56.4945431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:35:56.4945431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:35:56.4945431+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Releasing render texture that is set to be RenderTexture.active! MinimapFogOfWar:OnDestroy() [ line 978] (Filename: Line: 978) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) Unloading 3 Unused Serialized files (Serialized files now loaded: 21) 2023-09-29T23:35:57.0471412+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:UpdateWind() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:35:57.0471412+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LoadBillboardCells() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:35:57.0471412+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:RenderBillboardCells() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:35:57.0471412+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:RenderInstancedVegetation() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:35:57.0471412+00:00 no camera LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AwesomeTechnologies.VegetationSystem.VegetationStudioCamera:get_Enabled() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:DrawCellsIndirectComputeShader() AwesomeTechnologies.VegetationSystem.VegetationSystemPro:LateUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) UnloadTime: 186.588300 ms 2023-09-29T23:35:57.2857095+00:00 game version: 0.9.2c LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) 2023-09-29T23:35:57.9685426+00:00 IMGUI OnEnable LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1807 unused Assets to reduce memory usage. Loaded Objects now: 646199. Total: 2372.738300 ms (FindLiveObjects: 28.510100 ms CreateObjectMapping: 61.191600 ms MarkObjects: 2279.433200 ms DeleteObjects: 3.602900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 18) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 646199. Total: 2328.619200 ms (FindLiveObjects: 27.897900 ms CreateObjectMapping: 60.396800 ms MarkObjects: 2239.731500 ms DeleteObjects: 0.592500 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 19) UnloadTime: 4.423500 ms 2023-09-29T23:36:03.7760950+00:00 LoginController ShowPanel LandingZone LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 215 unused Assets to reduce memory usage. Loaded Objects now: 647500. Total: 2324.954900 ms (FindLiveObjects: 26.034000 ms CreateObjectMapping: 61.038700 ms MarkObjects: 2237.142800 ms DeleteObjects: 0.739000 ms) 2023-09-29T23:36:08.5962192+00:00 UILocalization: Component on Title was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.5962192+00:00 UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.5962192+00:00 UILocalization: Component on Text (TMP) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.5962192+00:00 UILocalization: Component on Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.5962192+00:00 UILocalization: Component on Placeholder was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.5962192+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.5962192+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.5962192+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.5972577+00:00 UILocalization: Component on name was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.5973372+00:00 UILocalization: Component on scaling was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.5973372+00:00 UILocalization: Component on affixType was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.5973372+00:00 UILocalization: Component on quantity was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.5973372+00:00 UILocalization: Component on Applied Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.5973372+00:00 UILocalization: Component on Available Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.5973372+00:00 UILocalization: Component on Incompatible Affix Header was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.6272939+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.6292197+00:00 UILocalization: Component on ScalingTagsHeader was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.6302493+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.6302493+00:00 UILocalization: Component on ScalingTagsHeader was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.6372492+00:00 UILocalization: Component on TextMeshPro Text (1) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.6382193+00:00 LoginController EnterState None -> AutoRedirect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:08.6402485+00:00 Disconnected (IP=23.109.112.52;Port=23395) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:10.1842384+00:00 Found stale entity D4878BA83166C55B of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:10.1967796+00:00 Found stale entity DCDC26C27F81FC20 of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:10.2087810+00:00 Found stale entity 3D3E8FAF5EA72DFE of type LE.Data.CharacterData in cache, replacing with newest entity. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Services.DataStoreCache:FindOrAddEntityEntry(UserCacheEntry, UserIdentity, TEntity) LE.Services.DataStoreCache:SetDirty(UserIdentity, TEntity, Boolean) LE.Services.JsonDataStore`1:DeserializeEntity(UserIdentity, String, String, TEntity) LE.Services.<b__0>d:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__6:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__10:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:10.2178629+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__57:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__59:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__61:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:10.2188060+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__57:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__59:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__61:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:10.2188060+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__57:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__59:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__61:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:10.2198118+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__57:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__59:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__61:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:10.2208072+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__57:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__59:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__61:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:10.2208072+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) d__57:MoveNext() CharacterSelect:SelectTopEntryAsync(CancellationToken) d__59:MoveNext() CharacterSelect:FilterCharacterTilesAsync(Int32, CancellationToken) d__61:MoveNext() CharacterSelect:SetIsOnlineTabShowingAsync(CancellationToken, Boolean) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:10.2279032+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:10.2279032+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:10.2288055+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:10.2288055+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:10.2288055+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:10.2297809+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:EnterState(CharacterSelectState) d__54:MoveNext() CharacterSelect:PopulateCharacterTilesAsync(CancellationToken, Boolean) d__26:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__10:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__11:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) LE.Services.d__23:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:10.2428025+00:00 LoginController EnterState AutoRedirect -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.d__19:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() BlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:10.9313221+00:00 Mapped region 'deu-central' to endpoint 'https://lastepoch-data-nld-prod.documents.azure.com/' LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Services.<>c__DisplayClass14_0:b__0(String) System.Func`2:Invoke(T) System.Collections.Concurrent.ConcurrentDictionary`2:GetOrAdd(TKey, Func`2) LE.Services.d__115:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__117:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() BlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:10.9363214+00:00 System.InvalidOperationException: Only one data store may be registered for the combination of 'cosmos', 'LE.Data.CharacterData', and 'deu-central' at LE.Services.DataStoreService.Register[TEntity] (LE.Services.IDataStore`1[TEntity] dataStore) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.JsonDataStore`1[TEntity]..ctor (System.String loggingCategory, System.String storageType, System.String region, LE.Services.ShouldLogErrorDelegate shouldLogError) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosDataStore`1[TEntity]..ctor (AzureCosmosClient.CosmosClient client, System.String databaseId, System.String containerId, System.String region, System.String errorCategory, LE.Services.ShouldLogErrorDelegate shouldLogError) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosClientCharacterService+<>c__DisplayClass14_0.b__0 (System.String _) [0x00000] in <00000000000000000000000000000000>:0 at System.Func`2[T,TResult].Invoke (T arg) [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Concurrent.ConcurrentDictionary`2[TKey,TValue].GetOrAdd (TKey key, System.Func`2[T,TResult] valueFactory) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__115.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__117.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosTokenProviderService+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at CloudScriptAzureFunctionHelpers+d__1`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__10.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__24.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`1[TStateMachine].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions+<>c.b__48_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetException (System.Exception error) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__115.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__117.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.CosmosTokenProviderService+d__0.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at CloudScriptAzureFunctionHelpers+d__1`1[T].MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__10.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation.Run (System.Threading.Tasks.Task task, System.Boolean canInlineContinuationTask) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].SetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Telemetry.ClientMetrics+d__24.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at System.ComponentModel.RefreshEventHandler.Invoke (System.ComponentModel.RefreshEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2[TStateMachine,T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1[T].SetResult (T result) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.TelemetryInitializer+<>c+<b__0_1>d.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskCompletionSource`1[T].TrySignalCompletion (Cysharp.Threading.Tasks.UniTaskStatus status) [0x00000] in <00000000000000000000000000000000>:0 at LE.Wrapper.PlayFab.PlayFabClientWrapper+<>c__DisplayClass14_0.b__1 (PlayFab.ClientModels.WriteEventResponse result) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabHttp+<>c__DisplayClass23_0`1[TResult].<_MakeApiCall>b__1 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+BlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp.OnResponse (System.String response, PlayFab.Internal.CallRequestContainer reqContainer) [0x00000] in <00000000000000000000000000000000>:0 at PlayFab.Internal.PlayFabUnityHttp+d__12.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.<>c:b__48_0(Object) System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetException(Exception) LE.Services.d__115:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.Services.d__117:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.d__0:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() BlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:12.5251639+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:12.5261640+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:12.5261640+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:12.5261640+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:12.5261640+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:12.5271631+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:15.3757057+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:15.3767063+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:15.3767063+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:15.3767063+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:15.3777051+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:15.3777051+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:31.4718294+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:31.4718294+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:31.4718294+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:31.4728298+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:31.4728298+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:31.4728298+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:32.9223742+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:32.9223742+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:32.9223742+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:32.9223742+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:32.9233745+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:36:32.9233745+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__34:MoveNext() CharacterCreationSelection:applyGear(CharacterData, CancellationToken) d__10:MoveNext() d__22:MoveNext() CharacterTile:SelectTile(Boolean, CancellationToken) CharacterSelect:OnCharacterTileClicked(CharacterTile) System.Action`1:Invoke(T) System.Net.GeneralAsyncDelegate:Invoke(Object, Object) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Curl error 6: Could not resolve host: collect.analytics.unity3d.com (Filename: Line: 867) 2023-09-29T23:37:13.7351314+00:00 Matchmaking finished: {"Ip":"23.109.112.188","Port":22990}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__6:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__7:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() BlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__10:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__24:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() BlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:37:14.0139685+00:00 Bind Successful (IP=23.109.112.188;Port=22990) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:37:14.0158951+00:00 Player 0 Connected (IP=23.109.112.188;Port=22990) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:37:17.4812993+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:37:17.4892991+00:00 Server Accepted (IP=23.109.112.188;Port=22990) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:37:19.6065265+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to BB2784512323A362 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 17) 2023-09-29T23:37:21.9668025+00:00 UILocalization: Component on TextMeshPro Text was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 309 unused Assets to reduce memory usage. Loaded Objects now: 649251. Total: 2319.236600 ms (FindLiveObjects: 32.614700 ms CreateObjectMapping: 60.281400 ms MarkObjects: 2223.490000 ms DeleteObjects: 2.850200 ms) Unloading 29 Unused Serialized files (Serialized files now loaded: 17) UnloadTime: 12.771200 ms 2023-09-29T23:37:26.0398325+00:00 Time to Single load 'EoT' 5,61 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 943 unused Assets to reduce memory usage. Loaded Objects now: 678126. Total: 2304.952600 ms (FindLiveObjects: 27.596200 ms CreateObjectMapping: 61.407200 ms MarkObjects: 2213.079600 ms DeleteObjects: 2.869000 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-09-29T23:37:28.8018357+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:37:28.8018357+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:37:28.8018357+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:37:28.8028329+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:37:28.8028329+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:37:28.8038474+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:37:28.8048324+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:37:28.9598021+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:37:28.9608333+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:37:28.9608333+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:37:28.9608333+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:37:28.9608333+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:37:28.9608333+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:34.8795003+00:00 Received load cache { ip = 23.109.112.204, port = 20588 } LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:34.8795003+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:Disconnect() PlayerSync:TEMPsendLoadCache(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:34.8955128+00:00 Bind Successful (IP=23.109.112.204;Port=20588) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__3(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:34.8965007+00:00 Player 0 Connected (IP=23.109.112.204;Port=20588) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.UserListQueryResultHandler:Invoke(List`1, SendBirdException) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:34.9125771+00:00 Disconnected (IP=23.109.112.188;Port=22990) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:38.3988973+00:00 Server Accepted (IP=23.109.112.204;Port=20588) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:38.3998986+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnecting Closing existing connection to 23.109.112.188:12642 while creating new connection to 23.109.112.204:26162 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:38.3998986+00:00 CLIENT: Found a message of type StatusChanged with contents: InitiatedConnect user called connect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:38.3998986+00:00 CLIENT: Found a message of type StatusChanged with contents: Disconnected Closing existing connection to 23.109.112.188:12642 while creating new connection to 23.109.112.204:26162 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:40.4904602+00:00 CLIENT: Found a message of type StatusChanged with contents: Connected Connected to 7F1ED26C9B5D50E4 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.Core.Networking.ClientNetworkService:ReceiveCallback(Object) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 18) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 725570. Total: 2471.185900 ms (FindLiveObjects: 41.046900 ms CreateObjectMapping: 62.571500 ms MarkObjects: 2366.934100 ms DeleteObjects: 0.632900 ms) Unloading 28 Unused Serialized files (Serialized files now loaded: 18) UnloadTime: 18.354400 ms 2023-09-29T23:38:46.4988777+00:00 Time to Single load 'B1S40' 5,23 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() BlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6121905+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6121905+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6121905+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6131881+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6131881+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6131881+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6131881+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6131881+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6131881+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6131881+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6141919+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6141919+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6141919+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6141919+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6141919+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6141919+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6141919+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6151883+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6151883+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6151883+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6151883+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6151883+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6161586+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6161586+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6161586+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6161586+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6161586+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6161586+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6161586+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6171873+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6171873+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6171873+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6171873+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6171873+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6171873+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6181583+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6181583+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6181583+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6181583+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6181583+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6181583+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6181583+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6191583+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6191583+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6191583+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6191583+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6191583+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6191583+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6201579+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6201579+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6201579+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6201579+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6201579+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6201579+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6201579+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6211575+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6211575+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6211575+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6211575+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6211575+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6211575+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6211575+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6221572+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:46.6221572+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 6330 unused Assets to reduce memory usage. Loaded Objects now: 742710. Total: 2543.908700 ms (FindLiveObjects: 35.218400 ms CreateObjectMapping: 64.522600 ms MarkObjects: 2439.066800 ms DeleteObjects: 5.100600 ms) 2023-09-29T23:38:49.2080746+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2080746+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2090739+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2090739+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2090739+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2090739+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2090739+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2100734+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2100734+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2100734+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2100734+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2100734+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2100734+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2100734+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2100734+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2110736+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2110736+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2110736+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2110736+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2120735+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2120735+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2120735+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2120735+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2120735+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2120735+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2130734+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2130734+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2130734+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2130734+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2130734+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2130734+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2130734+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2130734+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2140735+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2140735+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2140735+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2140735+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2140735+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2140735+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2150736+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2150736+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2150736+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2150736+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2150736+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2150736+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2160750+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2160750+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2160750+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2160750+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2160750+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2160750+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2160750+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2170740+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2170740+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2170740+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2170740+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2170740+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2170740+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2170740+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2181347+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2181347+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2181347+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2181347+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2181347+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2190741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2190741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2190741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2190741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2190741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2190741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2200743+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2200743+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2200743+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2200743+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2200743+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2200743+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2200743+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2210751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2210751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2210751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2210751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2210751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2210751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2210751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2210751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2220758+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2220758+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2220758+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2220758+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2220758+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2220758+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2220758+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2230751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2230751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2230751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2230751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2230751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2230751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2230751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2230751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2240743+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2240743+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2240743+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2240743+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2240743+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2240743+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2240743+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2250736+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2250736+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2250736+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2250736+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2250736+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2250736+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2250736+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2250736+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2260730+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2260730+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2260730+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2260730+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2260730+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2260730+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2260730+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2270739+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2270739+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2270739+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2270739+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2270739+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2270739+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2270739+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2270739+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2281181+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2281181+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2281181+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2281181+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2281181+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2281181+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2281181+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2290751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2290751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2290751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2290751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2290751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2290751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2290751+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2301014+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2301014+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2301014+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2310748+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2310748+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2310748+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2310748+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2320739+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2330741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2330741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2330741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2330741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2330741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2330741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2340744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2340744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2340744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2340744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2340744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2340744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2340744+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2350740+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2350740+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2350740+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2350740+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2350740+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2350740+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2360741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2360741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2360741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2360741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2360741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2360741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2360741+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2370742+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2370742+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.2370742+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.9008300+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.9008300+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.9008300+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.9008300+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.9008300+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.9008300+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.9018609+00:00 ObjectPool reached max size (64), calling destroy action instead LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ObjectPool`1:Release(T) LE.Networking.Generated.GeneratedMessageHandler:HandleMessageFieldDataActorSyncAttributes(MessageFieldDataActorSyncAttributes&) LE.Networking.Generated.GeneratedMessageHandler:HandleLocal(IMessage&, MessageKey) LE.Networking.Core.Networking.NetworkServiceBase:TriggerBufferedMessages(UInt32) BeardedManStudios.Forge.Networking.NetWorker:CompleteInitialization(NetworkObject) BeardedManStudios.Forge.Networking.NetworkObject:ReleaseCreateBuffer() BeardedManStudios.Forge.Networking.Unity.NetworkBehavior:NetworkStart() ActorSync:NetworkStart() BeardedManStudios.Forge.Networking.Generated.ActorSyncAttributesBehavior:b__158_0() BlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:49.9228469+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:OnUpdateTick(Single) LethalDamageTakenAction:Invoke(Single) LE.CustomUpdate.UpdateSystemCallbackManager:InternalUpdate(List`1, Single) LE.CustomUpdate.UpdateSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:50.1619029+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:50.1619029+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:50.1619029+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:50.1629015+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:50.1629015+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:50.1629015+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) d__21:MoveNext() BlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() GxIXffFhrHcPaAHsgzDkTRvjZupT:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:50.1748695+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:50.1758703+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:50.1758703+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:50.1758703+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:50.1758703+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:38:50.1758703+00:00 Could not add collider bone not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) IMAttacher:attach(IMSlotManager, Boolean) IMSlotManager:addIM(GameObject, Boolean) IMSlotManager:AddWearableIM(GameObject, WearableSlots, Boolean) d__30:MoveNext() EquipmentVisualsManager:EquipGearAsync(EquipmentType, Int32, Boolean, UInt16) <b__0>d:MoveNext() <>c__DisplayClass29_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.UniTask:Create(Func`1) <b__0>d:MoveNext() <>c__DisplayClass39_0:b__0() Mono.Unity.unitytls_errorstate_create_t:Invoke() Cysharp.Threading.Tasks.AsyncLazy:EnsureInitializedCore() Cysharp.Threading.Tasks.AsyncLazy:get_Task() d__39:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:14.9980837+00:00 UILocalization: Component on TextMeshPro Text (1) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:14.9991091+00:00 UILocalization: Component on TextMeshPro Text (2) was attached to Text component on Start. It's preferable for UILocalization to have reference set in editor. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LocalizationSystem.UILocalization:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:57.7354157+00:00 Disconnecting UDPClient False LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.UDPClient:DisconnectInternal(Boolean, String) BeardedManStudios.Forge.Networking.Unity.NetworkManager:OnApplicationQuit() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Uploading Crash Report Setting up 4 worker threads for Enlighten. Thread -> id: 7914 -> priority: 1 Thread -> id: 60f4 -> priority: 1 Thread -> id: 5c5c -> priority: 1 Thread -> id: 2e90 -> priority: 1 Curl error 6: Could not resolve host: perf-events.cloud.unity3d.com (Filename: Line: 867) 2023-09-29T23:39:58.5883349+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6264838+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6284846+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6294856+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6294856+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6305142+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6305142+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6315137+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6325144+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6335135+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6335135+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6345178+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6345178+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6355169+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6355169+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6365137+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6375154+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6384853+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6395139+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6405140+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6446575+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6479483+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6509554+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6519579+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6658673+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6688974+00:00 DOTWEEN ► SAFE MODE ► DOTween's safe mode captured 1 errors. This is usually ok (it's what safe mode is there for) but if your game is encountering issues you should set Log Behaviour to Default in DOTween Utility Panel in order to get detailed warnings when an error is captured (consider that these errors are always on the user side). - 1 startup errors LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) DG.Tweening.Core.DOTweenComponent:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6908972+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-09-29T23:39:58.6978970+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at PSMeshRendererUpdater.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)