Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/MonoBleedingEdge/etc' Initialize engine version: 2019.3.1f1 (89d6087839c2) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 SUPER (ID=0x1e84) Vendor: VRAM: 8011 MB Driver: 26.21.14.4274 Begin MonoManager ReloadAssembly - Completed reload, in 0.215 seconds D3D11 device created for Microsoft Media Foundation video decoding. Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 1.759700 ms WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/FramebufferMasked' - Pass 'Default' has no vertex shader WARNING: Shader Unsupported: 'Hidden/BlendModes/UIDefault/Framebuffer' - Pass 'Default' has no vertex shader Searching for compatible XInput library... Found Xinput1_4.dll. game version: Beta 0.7.7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api UnloadTime: 1.827800 ms Unloading 190 unused Assets to reduce memory usage. Loaded Objects now: 310686. Total: 503.354000 ms (FindLiveObjects: 16.954100 ms CreateObjectMapping: 16.529500 ms MarkObjects: 469.140100 ms DeleteObjects: 0.729900 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 1402 unused Assets to reduce memory usage. Loaded Objects now: 321661. Total: 573.049000 ms (FindLiveObjects: 15.413900 ms CreateObjectMapping: 16.592200 ms MarkObjects: 537.363900 ms DeleteObjects: 3.678500 ms) Time to load EmptyForLoading 0.73 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object '_Combined Mesh [GameObject]-detach') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? UnloadTime: 2.018500 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 420588. Total: 593.672000 ms (FindLiveObjects: 21.137600 ms CreateObjectMapping: 19.772600 ms MarkObjects: 552.090700 ms DeleteObjects: 0.669900 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: B50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1456 unused Assets to reduce memory usage. Loaded Objects now: 321954. Total: 581.662900 ms (FindLiveObjects: 15.480900 ms CreateObjectMapping: 15.412800 ms MarkObjects: 537.832900 ms DeleteObjects: 12.935800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 321954. Total: 572.367500 ms (FindLiveObjects: 16.715400 ms CreateObjectMapping: 16.633700 ms MarkObjects: 538.513000 ms DeleteObjects: 0.504900 ms) Time to load EmptyForLoading 1.23 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.570800 ms Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at SpawnTriggerListener.Awake () [0x00006] in <0dc9c90db53645b7ac7399d704f74ee6>:0 (Filename: <0dc9c90db53645b7ac7399d704f74ee6> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SpawnTriggerListener.Awake () [0x00006] in <0dc9c90db53645b7ac7399d704f74ee6>:0 (Filename: <0dc9c90db53645b7ac7399d704f74ee6> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SpawnTriggerListener.Awake () [0x00006] in <0dc9c90db53645b7ac7399d704f74ee6>:0 (Filename: <0dc9c90db53645b7ac7399d704f74ee6> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SpawnTriggerListener.Awake () [0x00006] in <0dc9c90db53645b7ac7399d704f74ee6>:0 (Filename: <0dc9c90db53645b7ac7399d704f74ee6> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SpawnTriggerListener.Awake () [0x00006] in <0dc9c90db53645b7ac7399d704f74ee6>:0 (Filename: <0dc9c90db53645b7ac7399d704f74ee6> Line: 0) NullReferenceException: Object reference not set to an instance of an object at SpawnTriggerListener.Awake () [0x00006] in <0dc9c90db53645b7ac7399d704f74ee6>:0 (Filename: <0dc9c90db53645b7ac7399d704f74ee6> Line: 0) Duplicate decal material data found, this shouldn't happen. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Duplicate decal material data found, this shouldn't happen. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 407804. Total: 603.748700 ms (FindLiveObjects: 21.103300 ms CreateObjectMapping: 18.822400 ms MarkObjects: 563.050400 ms DeleteObjects: 0.771900 ms) Shrine spawn rate multiplier from zone size | 0.8967537 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.ComputeScale () [0x00010] in <0dc9c90db53645b7ac7399d704f74ee6>:0 at PixelCrushers.DialogueSystem.Examples.AlwaysFaceCamera.Update () [0x00006] in <0dc9c90db53645b7ac7399d704f74ee6>:0 (Filename: <0dc9c90db53645b7ac7399d704f74ee6> Line: 0) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 114.077700 ms game version: Beta 0.7.7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Bearroll.UltimateDecals.UD_Batch.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00000] in <0dc9c90db53645b7ac7399d704f74ee6>:0 at Bearroll.UltimateDecals.UD_Pass.AddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x00036] in <0dc9c90db53645b7ac7399d704f74ee6>:0 at Bearroll.UltimateDecals.UD_Manager.DoAddDecal (Bearroll.UltimateDecals.UltimateDecal decal) [0x0003e] in <0dc9c90db53645b7ac7399d704f74ee6>:0 at Bearroll.UltimateDecals.UD_Manager.OnEnable () [0x000e4] in <0dc9c90db53645b7ac7399d704f74ee6>:0 (Filename: <0dc9c90db53645b7ac7399d704f74ee6> Line: 0) Unloading 5260 unused Assets to reduce memory usage. Loaded Objects now: 320461. Total: 555.324800 ms (FindLiveObjects: 15.856000 ms CreateObjectMapping: 17.287800 ms MarkObjects: 512.004900 ms DeleteObjects: 10.175600 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 320461. Total: 552.873000 ms (FindLiveObjects: 20.408600 ms CreateObjectMapping: 26.316200 ms MarkObjects: 505.666900 ms DeleteObjects: 0.480800 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 582) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2269) Unloading 16 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.921200 ms Unloading 41 unused Assets to reduce memory usage. Loaded Objects now: 321555. Total: 556.032800 ms (FindLiveObjects: 15.377700 ms CreateObjectMapping: 19.582800 ms MarkObjects: 520.449200 ms DeleteObjects: 0.623000 ms) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: Z10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 898 unused Assets to reduce memory usage. Loaded Objects now: 325073. Total: 612.117800 ms (FindLiveObjects: 16.423900 ms CreateObjectMapping: 16.388400 ms MarkObjects: 577.160500 ms DeleteObjects: 2.144500 ms) Time to load EmptyForLoading 0.73 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.010900 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 345522. Total: 630.685000 ms (FindLiveObjects: 16.969300 ms CreateObjectMapping: 17.681400 ms MarkObjects: 595.432300 ms DeleteObjects: 0.601300 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2094 unused Assets to reduce memory usage. Loaded Objects now: 326495. Total: 616.072700 ms (FindLiveObjects: 16.859800 ms CreateObjectMapping: 15.687600 ms MarkObjects: 579.024600 ms DeleteObjects: 4.499900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 326495. Total: 615.063100 ms (FindLiveObjects: 18.424500 ms CreateObjectMapping: 17.984700 ms MarkObjects: 578.237600 ms DeleteObjects: 0.415900 ms) Time to load EmptyForLoading 1.27 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.094100 ms Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 342903. Total: 619.514400 ms (FindLiveObjects: 17.060200 ms CreateObjectMapping: 16.285500 ms MarkObjects: 585.545400 ms DeleteObjects: 0.622800 ms) loading scene: Z30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1304 unused Assets to reduce memory usage. Loaded Objects now: 326987. Total: 637.103900 ms (FindLiveObjects: 16.610600 ms CreateObjectMapping: 16.421500 ms MarkObjects: 598.316500 ms DeleteObjects: 5.754700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 326987. Total: 626.953600 ms (FindLiveObjects: 18.255400 ms CreateObjectMapping: 16.624000 ms MarkObjects: 591.663500 ms DeleteObjects: 0.410300 ms) Time to load EmptyForLoading 1.30 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.179800 ms Unloading 89 unused Assets to reduce memory usage. Loaded Objects now: 355117. Total: 626.656700 ms (FindLiveObjects: 16.492100 ms CreateObjectMapping: 15.905500 ms MarkObjects: 593.562300 ms DeleteObjects: 0.695800 ms) Shrine spawn rate multiplier from zone size | 0.9492655 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Z40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3017 unused Assets to reduce memory usage. Loaded Objects now: 328278. Total: 645.217400 ms (FindLiveObjects: 24.377300 ms CreateObjectMapping: 20.676600 ms MarkObjects: 594.727300 ms DeleteObjects: 5.435900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 328278. Total: 637.714300 ms (FindLiveObjects: 25.420500 ms CreateObjectMapping: 16.789700 ms MarkObjects: 595.077200 ms DeleteObjects: 0.426800 ms) Time to load EmptyForLoading 1.36 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.970200 ms Unloading 62 unused Assets to reduce memory usage. Loaded Objects now: 347930. Total: 650.787400 ms (FindLiveObjects: 16.429200 ms CreateObjectMapping: 24.713500 ms MarkObjects: 609.066000 ms DeleteObjects: 0.578300 ms) Shrine spawn rate multiplier from zone size | 0.5 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: A04 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4232 unused Assets to reduce memory usage. Loaded Objects now: 338610. Total: 713.780200 ms (FindLiveObjects: 22.427900 ms CreateObjectMapping: 16.742000 ms MarkObjects: 667.849700 ms DeleteObjects: 6.760400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 338610. Total: 684.222500 ms (FindLiveObjects: 29.296800 ms CreateObjectMapping: 23.806100 ms MarkObjects: 630.655500 ms DeleteObjects: 0.463800 ms) Time to load EmptyForLoading 1.45 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.025200 ms Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 367601. Total: 674.558400 ms (FindLiveObjects: 18.172400 ms CreateObjectMapping: 17.264100 ms MarkObjects: 638.013500 ms DeleteObjects: 1.108000 ms) Shrine spawn rate multiplier from zone size | 0.9190781 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report Setting up 8 worker threads for Enlighten. Thread -> id: 858 -> priority: 1 Thread -> id: 1060 -> priority: 1 Thread -> id: 3d38 -> priority: 1 Thread -> id: 3d88 -> priority: 1 Thread -> id: 1a0 -> priority: 1 Thread -> id: 1d70 -> priority: 1 Thread -> id: 4180 -> priority: 1 Thread -> id: 2d48 -> priority: 1 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api