Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 SUPER (ID=0x2187) Vendor: VRAM: 3955 MB Driver: 31.0.15.1694 The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__110.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Services.d__110:MoveNext() LE.Services.ServiceProvider:InitializeNetworkManagers() LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__104.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__103.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__103.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 9.624900 ms game version: 0.9f UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False GameServerIP = GameServerPort = PlayFabTitleId = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() LE.Services.ServiceProviderInitializer:UpdateClientSettingsFromCommandLineOptions() LE.Services.ServiceProviderInitializer:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 3) UnloadTime: 3.436800 ms Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 563737. Total: 643.461300 ms (FindLiveObjects: 18.719500 ms CreateObjectMapping: 22.345000 ms MarkObjects: 600.940800 ms DeleteObjects: 1.455400 ms) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState None -> CheckForSteam UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel AttemptingSteamLogin UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState CheckForSteam -> LoginPlayer UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LoginPlayer UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Ping: Error performing ICMP transmission. Possibly because of a timeout LoginController EnterState LoginPlayer -> LandingZone UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__27:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() AfterBlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LandingZone UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__26:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__27:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() AfterBlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2023-03-21T16:29:19.6745803+00:00 LoginController EnterState LandingZone -> Queuing LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:29:19.6943706+00:00 LoginController ShowPanel Queue LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:29:24.5608727+00:00 LoginController EnterState Queuing -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__8:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() AfterBlockAction:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() AbilitySyncCreatedAction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:29:39.8178911+00:00 Matchmaking finished: {"Ip":"85.195.120.157","Port":8177}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__3:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__4:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() AfterBlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__8:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() AfterBlockAction:Invoke() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__20:MoveNext() System.ComponentModel.RefreshEventHandler:Invoke(RefreshEventArgs) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() AfterBlockAction:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() AfterBlockAction:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:29:40.0954535+00:00 Bind Successful (IP=85.195.120.157;Port=8177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:29:40.0964504+00:00 Player 0 Connected (IP=85.195.120.157;Port=8177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) BeardedManStudios.Forge.Networking.NetworkBehaviorEvent:Invoke(INetworkBehavior, NetworkObject) AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:29:41.8174935+00:00 Server Accepted (IP=85.195.120.157;Port=8177) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:29:42.6993648+00:00 PreLoading Scene: EoT LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:29:42.7013614+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:29:43.5351776+00:00 Finished Load Scene References, Time Taken: 0,8342628 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 11) Unloading 298 unused Assets to reduce memory usage. Loaded Objects now: 701642. Total: 1446.081100 ms (FindLiveObjects: 193.256400 ms CreateObjectMapping: 26.714600 ms MarkObjects: 1223.895200 ms DeleteObjects: 2.214600 ms) Unloading 26 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 20.827200 ms 2023-03-21T16:29:46.2510249+00:00 Time to Single load 'EoT' 3,59 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() AfterBlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 107890 unused Assets to reduce memory usage. Loaded Objects now: 623622. Total: 837.681700 ms (FindLiveObjects: 42.755600 ms CreateObjectMapping: 68.168600 ms MarkObjects: 594.424500 ms DeleteObjects: 132.332700 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-03-21T16:29:49.3346586+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:29:56.6266296+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:29:56.6286189+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:29:57.5027065+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:29:58.1711099+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:29:58.1711099+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:01.1178539+00:00 PreLoading Scene: MonolithHub LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:01.1178539+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:01.1178539+00:00 Finished Load Scene References, Time Taken: 9,155273E-05 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 1 Unused Serialized files (Serialized files now loaded: 12) Unloading 367 unused Assets to reduce memory usage. Loaded Objects now: 686500. Total: 819.083600 ms (FindLiveObjects: 29.853000 ms CreateObjectMapping: 23.368000 ms MarkObjects: 765.163600 ms DeleteObjects: 0.698700 ms) 2023-03-21T16:33:01.9570288+00:00 PreLoading Scene: M_Rest LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:01.9570288+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:01.9580261+00:00 Finished Load Scene References, Time Taken: 0,0003051758 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:01.9590565+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 52 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 17.138900 ms 2023-03-21T16:33:02.9845938+00:00 Time to Single load 'MonolithHub' 1,87 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() AfterBlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 911 unused Assets to reduce memory usage. Loaded Objects now: 691872. Total: 816.490000 ms (FindLiveObjects: 24.993600 ms CreateObjectMapping: 23.572900 ms MarkObjects: 765.505300 ms DeleteObjects: 2.418000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 691872. Total: 787.413100 ms (FindLiveObjects: 22.598600 ms CreateObjectMapping: 23.903400 ms MarkObjects: 740.328200 ms DeleteObjects: 0.582600 ms) 2023-03-21T16:33:04.8278427+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:04.8637777+00:00 Time to Additive load 'M_Rest' 2,91 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() AfterBlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-03-21T16:33:05.0029524+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:05.2399509+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:05.3012569+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:05.3012569+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:05.3012569+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:08.0113676+00:00 [FMOD] Event not found: sfx_ui_monolithlaunch LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:PlayOneShot(String, Vector3) LE.Audio.ButtonSounds:OnClick() AfterBlockAction:Invoke() UnityEngine.Events.InvokableCall:Invoke(Object[]) UnityEngine.Events.UnityEvent:Invoke() System.EventHandler`1:Invoke(Object, TEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:13.9264002+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:13.9264002+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:14.3415413+00:00 PreLoading Scene: M_Z30 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:14.3425374+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:14.3425374+00:00 Finished Load Scene References, Time Taken: 9,155273E-05 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 33 Unused Serialized files (Serialized files now loaded: 14) Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 722077. Total: 872.168100 ms (FindLiveObjects: 29.368500 ms CreateObjectMapping: 24.165900 ms MarkObjects: 818.018700 ms DeleteObjects: 0.614300 ms) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2023-03-21T16:33:16.0603013+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:16.3051146+00:00 Time to Additive load 'M_Z30' 1,96 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() AfterBlockAction:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:22.6343691+00:00 [Addressables] Object with name: v_GoldenScorpion wasn't preloaded In Zone MonolithHub. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.AssetManagement.SceneReferenceManager:Instantiate(AssetReferenceGameObject, Vector3, Quaternion) ActorData:spawnVisuals() ActorSync:ReceiveCreateVisuals(ActorData, ActorSync, PositionSyncType) ActorSync:CreateVisuals(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:22.7486535+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:26.8547677+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:26.8567635+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.6009424+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.6149051+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.6293949+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.6429521+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.6569145+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.6708837+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.6848463+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.6988092+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.7127730+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.7267345+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.8093586+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.8233223+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.8373531+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.8513146+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.8657389+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.8797036+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.8927896+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.9067530+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.9207279+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:45.9350969+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.1021729+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.1151368+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.1290998+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.1431759+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.1571376+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.1711304+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.1850936+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.1990572+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.2130200+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.2269824+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.3793246+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.3932862+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.4072494+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.4212387+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.4352008+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.4491635+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.4631255+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.4770883+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.4910524+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.5040162+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.5598955+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.5738582+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.5878648+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.6014383+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.6160912+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.6297670+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.6441289+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.6572817+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.6713807+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.6853440+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.7272463+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.7402393+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.7552001+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.7831349+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.7931086+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.8033572+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.8119334+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.8243228+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.8382857+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.8522481+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.9078838+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.9208482+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.9348109+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.9487730+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.9627622+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.9767259+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:47.9908917+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.0045955+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.0185574+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.0325241+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.0604848+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.0744437+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.0874306+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.1013939+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.1153557+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.1293430+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.1432080+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.1571695+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.1711561+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.1851302+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.2686544+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.2826167+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.2966080+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.3095997+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.3235640+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.3375265+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.3511681+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.3661245+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.3801094+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.3931877+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.4071514+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.4071514+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.4211130+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.4211130+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.4346708+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.4356696+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.4486331+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.4496309+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.4496309+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.4626623+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.4626623+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.4636570+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.4766464+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.4766464+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.4776429+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.4906332+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.4906332+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.4906332+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.5065911+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.5065911+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.5065911+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.5185592+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.5185592+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.5185592+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.5322104+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.5332078+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:48.5332078+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:49.5569538+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:49.5579546+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.5265806+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.5405434+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.5547268+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.5687405+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.5827103+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.5966927+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.6096568+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.6236206+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.6382913+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.6522526+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.7212564+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.7352186+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.7488600+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.7634959+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.7764607+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.7904227+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.8041827+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.8181450+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.8325769+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.8461886+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.9290658+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.9436489+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.9576115+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.9714459+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.9854095+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:56.9993825+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.0133442+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.0273070+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.0408133+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.0547418+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.1105147+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.1242908+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.1380764+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.1520377+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.1660110+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.1799923+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.1939565+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.2069259+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.2208889+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.2353407+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.3047545+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.3187172+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.3326909+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.3466537+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.3596178+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.3735917+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.3875547+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.4015193+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.4154726+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.4294339+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.4571113+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.4710721+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.4850354+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.4989980+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.5130288+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.5270090+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.5409920+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.5546682+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:33:57.5686310+00:00 submeshIndex out of range. Clampped to 0. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32, Int32) UnityEngine.Rendering.CommandBuffer:DrawRenderer(Renderer, Material, Int32) LE.Effects.OutlinePostEffectRenderer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessEffectRendererExtensions:RenderOrLog(PostProcessEffectRenderer, PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderList(List`1, PostProcessRenderContext, String) UnityEngine.Rendering.PostProcessing.PostProcessLayer:RenderInjectionPoint(PostProcessEvent, PostProcessRenderContext, String, Int32) UnityEngine.Rendering.PostProcessing.PostProcessLayer:Render(PostProcessRenderContext) UnityEngine.Rendering.PostProcessing.PostProcessLayer:BuildCommandBuffers() UnityEngine.Rendering.PostProcessing.PostProcessLayer:OnPreCull() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:34:10.3192062+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:34:10.3202032+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:34:15.7534868+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:34:15.7544787+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:34:15.9575891+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:34:15.9585866+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:34:15.9595839+00:00 Exception occured while capturing prefab state for WengariShamanBuffCastVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:34:15.9605809+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:34:52.1626238+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at ProtectionClass+AfterBlockAction.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() AfterBlockAction:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-21T16:34:52.1915516+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Systems.Hideables.Faders.AmplifyWithHideablesDissolve.Update (System.Single fadeAmount) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance.UpdateFaders (System.Single elapsed) [0x00000] in <00000000000000000000000000000000>:0 at LE.Systems.Hideables.FadeInstance+d__19.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)