Initialize engine version: 2019.4.8f1 (60781d942082) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon (TM) R9 380 Series (ID=0x6939) Vendor: VRAM: 4071 MB Driver: 27.20.12029.1000 OnLevelWasLoaded was found on PlayerFootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) OnLevelWasLoaded was found on FootstepSoundEmitter This message has been deprecated and will be removed in a later version of Unity. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed (Filename: Line: 369) D3D11 device created for Microsoft Media Foundation video decoding. [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Initializing input. Input initialized. Initialized touch support. The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'MainPlayer 2018-12-08') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found UnloadTime: 4.666200 ms Rewired: Searching for compatible XInput library... UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Rewired: Found Xinput1_4.dll. UnityEngine.Logger:Log(String, Object) Rewired.Logger:LogNow(Object, Boolean) Rewired.Logger:Log(Object, Boolean) sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1) vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean) vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1) Rewired.InputManagers.Initializer:Initialize(ConfigVars) lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars) System.Func`2:Invoke(T) Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2) Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData) Rewired.InputManager_Base:Initialize() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) game version: 0.8.1b UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. (Filename: Line: 589) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'fireSpray') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! (Filename: Line: 334) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.018300 ms Unloading 569 unused Assets to reduce memory usage. Loaded Objects now: 512278. Total: 1286.229100 ms (FindLiveObjects: 43.639400 ms CreateObjectMapping: 54.685000 ms MarkObjects: 1185.391400 ms DeleteObjects: 2.512500 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing! (Filename: Line: 334) Input Mode : Mouse & Keyboard UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_IsControllerActive(Boolean) d__62:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera after delay UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:ActivatePreview() CharacterPreviewManager:SetPrefab(Int32, CharacterData) CharacterTile:SelectTile() CharacterSelect:FilterCharacterTiles(Int32) CharacterSelect:PopulateCharacterTiles() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) 'filter' is null! Did you add the 'DomainManager' to the current scene? (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Deactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) ObjectDeathAction:Invoke(SelfDestroyer) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__85_0(Result`1) ObjectDeathAction:Invoke(SelfDestroyer) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Logout Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:b__113_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) AccelByte.Api.d__32:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Accelbyte Login UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:SubmitLoginRequest(String, String) TypeChangeAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() NewActorVisualsCreatedAction:Invoke(ActorVisuals, Alignment) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Game Log in Success! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) AuthenticateLogin:OnLoginAccelByte(Result) ObjectDeathAction:Invoke(SelfDestroyer) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback) AccelByte.Api.d__14:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) executeLoginEvent UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String) AuthenticateLogin:b__85_0(Result`1) ObjectDeathAction:Invoke(SelfDestroyer) AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T) AccelByte.Api.d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Login Status Error: HTTP/1.1 405 Method Not Allowed UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__81:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) full path | C:/Users/uzivatel/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalSavingManager:deserialiseGlobalData(String, Boolean&) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() TypeChangeAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() NewActorVisualsCreatedAction:Invoke(ActorVisuals, Alignment) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) data loaded UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GlobalDataTracker:LoadGlobalData() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) LocalCharacterSlots:InitializeCharacter(String, Int32) LocalCharacterSlots:LoadLocalCharacter(Int32) LocalCharacterSlots:LoadLocalCharacterByName(String) CharacterSelect:LoadCharacterClick() TypeChangeAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() NewActorVisualsCreatedAction:Invoke(ActorVisuals, Alignment) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) reactivating main camera UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CharacterPreviewManager:DeactivatePreview() CharacterSelect:LoadCharacterClick() TypeChangeAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() NewActorVisualsCreatedAction:Invoke(ActorVisuals, Alignment) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Joining the default global chat channel UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ObjectDeathAction:Invoke(SelfDestroyer) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 5 Unused Serialized files (Serialized files now loaded: 1) Unloading 830 unused Assets to reduce memory usage. Loaded Objects now: 535280. Total: 1480.641400 ms (FindLiveObjects: 55.788300 ms CreateObjectMapping: 55.461900 ms MarkObjects: 1362.539400 ms DeleteObjects: 6.851200 ms) Time to load EmptyForLoading 1,65 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 6.650100 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 555024. Total: 1469.194600 ms (FindLiveObjects: 50.290200 ms CreateObjectMapping: 54.898200 ms MarkObjects: 1361.868400 ms DeleteObjects: 2.136800 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Arena_5_Docks UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1638 unused Assets to reduce memory usage. Loaded Objects now: 546788. Total: 1651.426400 ms (FindLiveObjects: 50.405200 ms CreateObjectMapping: 56.740800 ms MarkObjects: 1535.514700 ms DeleteObjects: 8.764500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 546788. Total: 1649.706600 ms (FindLiveObjects: 55.571800 ms CreateObjectMapping: 64.546700 ms MarkObjects: 1527.225400 ms DeleteObjects: 2.361200 ms) Time to load EmptyForLoading 3,36 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 28 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 6.323900 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 578808. Total: 1624.666000 ms (FindLiveObjects: 52.678500 ms CreateObjectMapping: 62.218700 ms MarkObjects: 1507.520900 ms DeleteObjects: 2.247100 ms) Shrine spawn rate multiplier from zone size | 0,5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: FMODUnity.PlaySoundWhileActive (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: Arena_2_F90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 9662 unused Assets to reduce memory usage. Loaded Objects now: 691973. Total: 1886.587500 ms (FindLiveObjects: 72.847300 ms CreateObjectMapping: 96.919200 ms MarkObjects: 1690.252100 ms DeleteObjects: 26.568300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 691973. Total: 1807.365300 ms (FindLiveObjects: 93.028100 ms CreateObjectMapping: 68.272600 ms MarkObjects: 1643.675400 ms DeleteObjects: 2.388400 ms) Time to load EmptyForLoading 3,79 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostProccessingScene') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 29 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 8.935600 ms Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 703203. Total: 1837.742800 ms (FindLiveObjects: 69.495300 ms CreateObjectMapping: 92.106600 ms MarkObjects: 1673.319200 ms DeleteObjects: 2.821000 ms) Shrine spawn rate multiplier from zone size | 0,5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: Arena_5_Docks UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 10322 unused Assets to reduce memory usage. Loaded Objects now: 733583. Total: 2024.840600 ms (FindLiveObjects: 78.898800 ms CreateObjectMapping: 98.223800 ms MarkObjects: 1822.213300 ms DeleteObjects: 25.504000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 733583. Total: 2004.538800 ms (FindLiveObjects: 92.102300 ms CreateObjectMapping: 97.053500 ms MarkObjects: 1812.748800 ms DeleteObjects: 2.633300 ms) Time to load EmptyForLoading 4,13 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 28 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 9.013800 ms Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 760815. Total: 1962.074300 ms (FindLiveObjects: 72.620800 ms CreateObjectMapping: 85.547200 ms MarkObjects: 1800.958200 ms DeleteObjects: 2.947600 ms) Shrine spawn rate multiplier from zone size | 0,5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: Arena_5_Star UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 16179 unused Assets to reduce memory usage. Loaded Objects now: 737224. Total: 2055.756100 ms (FindLiveObjects: 92.448800 ms CreateObjectMapping: 91.382200 ms MarkObjects: 1838.749900 ms DeleteObjects: 33.174500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 737224. Total: 2013.728300 ms (FindLiveObjects: 89.361900 ms CreateObjectMapping: 88.192900 ms MarkObjects: 1833.045900 ms DeleteObjects: 3.126900 ms) Time to load EmptyForLoading 4,22 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 27 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 9.923200 ms Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 750271. Total: 2022.386500 ms (FindLiveObjects: 86.482100 ms CreateObjectMapping: 88.485400 ms MarkObjects: 1844.613000 ms DeleteObjects: 2.805200 ms) Shrine spawn rate multiplier from zone size | 0,5 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: FMODUnity.PlaySoundWhileActive (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unable to send 'ArenaOver_B' event (Result: 'SizeLimitReached'). (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DyingPlayer:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: EoT UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 8010 unused Assets to reduce memory usage. Loaded Objects now: 740747. Total: 2095.986400 ms (FindLiveObjects: 95.946700 ms CreateObjectMapping: 92.638900 ms MarkObjects: 1889.075000 ms DeleteObjects: 18.325300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 740747. Total: 2041.951800 ms (FindLiveObjects: 86.127300 ms CreateObjectMapping: 94.278500 ms MarkObjects: 1859.087900 ms DeleteObjects: 2.457200 ms) Time to load EmptyForLoading 4,27 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 10.084500 ms Unloading 209 unused Assets to reduce memory usage. Loaded Objects now: 760271. Total: 2231.400900 ms (FindLiveObjects: 117.643900 ms CreateObjectMapping: 217.883900 ms MarkObjects: 1892.825800 ms DeleteObjects: 3.046500 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: MonolithHub UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1022 unused Assets to reduce memory usage. Loaded Objects now: 763328. Total: 2288.736900 ms (FindLiveObjects: 96.742100 ms CreateObjectMapping: 89.784900 ms MarkObjects: 2092.697800 ms DeleteObjects: 9.510700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 763328. Total: 2177.433900 ms (FindLiveObjects: 118.850900 ms CreateObjectMapping: 89.915600 ms MarkObjects: 1965.810200 ms DeleteObjects: 2.855800 ms) Time to load EmptyForLoading 4,55 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 45 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 11.986100 ms Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 802600. Total: 2155.982600 ms (FindLiveObjects: 94.178800 ms CreateObjectMapping: 93.882700 ms MarkObjects: 1965.070000 ms DeleteObjects: 2.850500 ms) loading scene: M_B1S40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 707 unused Assets to reduce memory usage. Loaded Objects now: 763514. Total: 2233.114500 ms (FindLiveObjects: 93.134100 ms CreateObjectMapping: 133.822700 ms MarkObjects: 2001.293900 ms DeleteObjects: 4.863200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 763514. Total: 2213.991200 ms (FindLiveObjects: 106.618900 ms CreateObjectMapping: 112.252800 ms MarkObjects: 1992.383500 ms DeleteObjects: 2.735300 ms) Time to load EmptyForLoading 4,55 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 21 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 10.608700 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 829230. Total: 2281.683200 ms (FindLiveObjects: 102.448400 ms CreateObjectMapping: 201.240200 ms MarkObjects: 1975.169100 ms DeleteObjects: 2.825000 ms) Shrine spawn rate multiplier from zone size | 0,8523 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 4918 unused Assets to reduce memory usage. Loaded Objects now: 767634. Total: 2271.959000 ms (FindLiveObjects: 100.501400 ms CreateObjectMapping: 104.522500 ms MarkObjects: 2050.627000 ms DeleteObjects: 16.307500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 767666. Total: 2250.538200 ms (FindLiveObjects: 105.779600 ms CreateObjectMapping: 109.590700 ms MarkObjects: 2032.533600 ms DeleteObjects: 2.633500 ms) Time to load EmptyForLoading 4,69 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 10.790400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 771207. Total: 2187.010500 ms (FindLiveObjects: 89.883500 ms CreateObjectMapping: 90.078300 ms MarkObjects: 2004.219500 ms DeleteObjects: 2.828500 ms) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_B1S40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 690 unused Assets to reduce memory usage. Loaded Objects now: 766506. Total: 2237.040100 ms (FindLiveObjects: 99.568800 ms CreateObjectMapping: 91.539700 ms MarkObjects: 2040.950100 ms DeleteObjects: 4.980900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 766506. Total: 2220.571900 ms (FindLiveObjects: 91.931500 ms CreateObjectMapping: 97.287200 ms MarkObjects: 2028.443700 ms DeleteObjects: 2.908600 ms) Time to load EmptyForLoading 4,52 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 21 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 11.308600 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 832233. Total: 2255.788900 ms (FindLiveObjects: 96.636700 ms CreateObjectMapping: 104.621200 ms MarkObjects: 2051.293300 ms DeleteObjects: 3.236900 ms) Shrine spawn rate multiplier from zone size | 0,8523 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 3852 unused Assets to reduce memory usage. Loaded Objects now: 766826. Total: 2289.697700 ms (FindLiveObjects: 108.069600 ms CreateObjectMapping: 121.810600 ms MarkObjects: 2045.605000 ms DeleteObjects: 14.211800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 766826. Total: 2227.972900 ms (FindLiveObjects: 98.688800 ms CreateObjectMapping: 102.350200 ms MarkObjects: 2023.881400 ms DeleteObjects: 3.051400 ms) Time to load EmptyForLoading 4,69 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 11.027900 ms Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 770395. Total: 2167.574000 ms (FindLiveObjects: 89.815400 ms CreateObjectMapping: 89.876200 ms MarkObjects: 1984.930400 ms DeleteObjects: 2.951700 ms) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: R3Q30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 341 unused Assets to reduce memory usage. Loaded Objects now: 767094. Total: 2211.767600 ms (FindLiveObjects: 95.155600 ms CreateObjectMapping: 91.381000 ms MarkObjects: 2020.846000 ms DeleteObjects: 4.384300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 767094. Total: 2183.510600 ms (FindLiveObjects: 90.894000 ms CreateObjectMapping: 88.251900 ms MarkObjects: 2001.659000 ms DeleteObjects: 2.704900 ms) Time to load EmptyForLoading 4,45 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 41 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 11.254300 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 783561. Total: 2219.216500 ms (FindLiveObjects: 92.601000 ms CreateObjectMapping: 92.161000 ms MarkObjects: 2031.400700 ms DeleteObjects: 3.053200 ms) Serializer wasn't generated for the given type: FMODUnity.PlaySoundWhileActive (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DyingPlayer:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 2364 unused Assets to reduce memory usage. Loaded Objects now: 767795. Total: 2224.768400 ms (FindLiveObjects: 93.340200 ms CreateObjectMapping: 91.222800 ms MarkObjects: 2031.526200 ms DeleteObjects: 8.678500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 767795. Total: 2193.191800 ms (FindLiveObjects: 89.734000 ms CreateObjectMapping: 89.151300 ms MarkObjects: 2011.624800 ms DeleteObjects: 2.680600 ms) Time to load EmptyForLoading 4,50 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 10.488000 ms Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 771432. Total: 2193.443200 ms (FindLiveObjects: 90.323500 ms CreateObjectMapping: 89.878600 ms MarkObjects: 2010.437300 ms DeleteObjects: 2.803200 ms) loading scene: M_A10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 313 unused Assets to reduce memory usage. Loaded Objects now: 767726. Total: 2207.071500 ms (FindLiveObjects: 92.853900 ms CreateObjectMapping: 90.189500 ms MarkObjects: 2020.232000 ms DeleteObjects: 3.795400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 767726. Total: 2295.888200 ms (FindLiveObjects: 92.013700 ms CreateObjectMapping: 96.083400 ms MarkObjects: 2105.132700 ms DeleteObjects: 2.657400 ms) Time to load EmptyForLoading 4,56 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 334) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2324) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 21 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 12.346600 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 916463. Total: 2256.488900 ms (FindLiveObjects: 107.090300 ms CreateObjectMapping: 90.506800 ms MarkObjects: 2055.874600 ms DeleteObjects: 3.016400 ms) Shrine spawn rate multiplier from zone size | 0,8081442 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Serializer wasn't generated for the given type: FMODUnity.PlaySoundWhileActive (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: FMODUnity.PlaySoundWhileActive (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 6447 unused Assets to reduce memory usage. Loaded Objects now: 769988. Total: 2300.279500 ms (FindLiveObjects: 102.512300 ms CreateObjectMapping: 101.781000 ms MarkObjects: 2077.271000 ms DeleteObjects: 18.714600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 769988. Total: 2249.857100 ms (FindLiveObjects: 100.252200 ms CreateObjectMapping: 101.733500 ms MarkObjects: 2045.294500 ms DeleteObjects: 2.576100 ms) Time to load EmptyForLoading 4,80 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 10.940200 ms Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 773561. Total: 2216.922700 ms (FindLiveObjects: 92.570500 ms CreateObjectMapping: 93.496000 ms MarkObjects: 2028.058100 ms DeleteObjects: 2.797500 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_B30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 602 unused Assets to reduce memory usage. Loaded Objects now: 769665. Total: 2268.787700 ms (FindLiveObjects: 100.696000 ms CreateObjectMapping: 93.272100 ms MarkObjects: 2070.221700 ms DeleteObjects: 4.597100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 769665. Total: 2227.353400 ms (FindLiveObjects: 91.736200 ms CreateObjectMapping: 97.098500 ms MarkObjects: 2035.993500 ms DeleteObjects: 2.524400 ms) Time to load EmptyForLoading 4,55 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 11.368300 ms Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 970785. Total: 2340.307300 ms (FindLiveObjects: 108.173500 ms CreateObjectMapping: 110.885900 ms MarkObjects: 2117.961800 ms DeleteObjects: 3.285400 ms) Shrine spawn rate multiplier from zone size | 0,7388223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: FMODUnity.PlaySoundWhileActive (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.LineRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.LineRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.LineRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 6427 unused Assets to reduce memory usage. Loaded Objects now: 771624. Total: 2338.192200 ms (FindLiveObjects: 105.012300 ms CreateObjectMapping: 91.400100 ms MarkObjects: 2122.917200 ms DeleteObjects: 18.862100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 771624. Total: 2273.217400 ms (FindLiveObjects: 93.999200 ms CreateObjectMapping: 90.480200 ms MarkObjects: 2085.685700 ms DeleteObjects: 3.051600 ms) Time to load EmptyForLoading 4,96 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 11.487100 ms Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 775145. Total: 2276.275100 ms (FindLiveObjects: 93.940600 ms CreateObjectMapping: 89.280400 ms MarkObjects: 2090.204500 ms DeleteObjects: 2.849100 ms) critical success UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() TypeChangeAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() NewActorVisualsCreatedAction:Invoke(ActorVisuals, Alignment) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) bonus upgrade affix id | 7 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() TypeChangeAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() NewActorVisualsCreatedAction:Invoke(ActorVisuals, Alignment) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fracture Tier 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:Fracture(Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() TypeChangeAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() NewActorVisualsCreatedAction:Invoke(ActorVisuals, Alignment) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) critical success UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() TypeChangeAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() NewActorVisualsCreatedAction:Invoke(ActorVisuals, Alignment) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) bonus upgrade affix id | 25 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingSlotManager:Forge() TypeChangeAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() NewActorVisualsCreatedAction:Invoke(ActorVisuals, Alignment) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Fracture Tier 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:Fracture(Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() TypeChangeAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() NewActorVisualsCreatedAction:Invoke(ActorVisuals, Alignment) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_B2S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 1143 unused Assets to reduce memory usage. Loaded Objects now: 771301. Total: 2459.963100 ms (FindLiveObjects: 110.163300 ms CreateObjectMapping: 206.299800 ms MarkObjects: 2137.862300 ms DeleteObjects: 5.637300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 771301. Total: 2338.100700 ms (FindLiveObjects: 91.806200 ms CreateObjectMapping: 152.521900 ms MarkObjects: 2091.223100 ms DeleteObjects: 2.548800 ms) Time to load EmptyForLoading 4,86 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 23 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 11.395700 ms Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 981038. Total: 2455.022200 ms (FindLiveObjects: 129.853600 ms CreateObjectMapping: 197.221200 ms MarkObjects: 2125.045000 ms DeleteObjects: 2.901900 ms) Shrine spawn rate multiplier from zone size | 1,877 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 10844 unused Assets to reduce memory usage. Loaded Objects now: 773565. Total: 2347.145700 ms (FindLiveObjects: 101.377100 ms CreateObjectMapping: 92.865200 ms MarkObjects: 2124.095900 ms DeleteObjects: 28.806900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 773565. Total: 2322.677600 ms (FindLiveObjects: 97.414000 ms CreateObjectMapping: 106.392000 ms MarkObjects: 2115.900800 ms DeleteObjects: 2.969700 ms) Time to load EmptyForLoading 5,08 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 11.271900 ms Unloading 100 unused Assets to reduce memory usage. Loaded Objects now: 777076. Total: 2283.594500 ms (FindLiveObjects: 93.660500 ms CreateObjectMapping: 90.784000 ms MarkObjects: 2095.917300 ms DeleteObjects: 3.231500 ms) loading scene: M_M50 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 575 unused Assets to reduce memory usage. Loaded Objects now: 772502. Total: 2376.151700 ms (FindLiveObjects: 104.240500 ms CreateObjectMapping: 129.175300 ms MarkObjects: 2138.335700 ms DeleteObjects: 4.399400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 772502. Total: 2326.622200 ms (FindLiveObjects: 99.916100 ms CreateObjectMapping: 106.897600 ms MarkObjects: 2117.050000 ms DeleteObjects: 2.757500 ms) Time to load EmptyForLoading 4,76 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 25 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 12.637800 ms Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 910036. Total: 2375.907300 ms (FindLiveObjects: 104.585300 ms CreateObjectMapping: 98.358600 ms MarkObjects: 2170.041800 ms DeleteObjects: 2.920800 ms) Shrine spawn rate multiplier from zone size | 0,85262 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00000] in <00000000000000000000000000000000>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <00000000000000000000000000000000>:0 at DistantItemPickupHandler.Update () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Serializer wasn't generated for the given type: FMODUnity.PlaySoundWhileActive (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DyingPlayer:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 2 Unused Serialized files (Serialized files now loaded: 1) Unloading 10110 unused Assets to reduce memory usage. Loaded Objects now: 775233. Total: 2358.239200 ms (FindLiveObjects: 102.240400 ms CreateObjectMapping: 102.397800 ms MarkObjects: 2128.607500 ms DeleteObjects: 24.992800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 775265. Total: 2327.603000 ms (FindLiveObjects: 97.773300 ms CreateObjectMapping: 89.324100 ms MarkObjects: 2137.757800 ms DeleteObjects: 2.746900 ms) Time to load EmptyForLoading 5,01 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 12.001200 ms Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 778802. Total: 2296.033400 ms (FindLiveObjects: 91.646100 ms CreateObjectMapping: 91.216500 ms MarkObjects: 2110.152100 ms DeleteObjects: 3.018100 ms) loading scene: M_B40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 354 unused Assets to reduce memory usage. Loaded Objects now: 774677. Total: 2355.110600 ms (FindLiveObjects: 97.292700 ms CreateObjectMapping: 92.304400 ms MarkObjects: 2161.771000 ms DeleteObjects: 3.741700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 774677. Total: 2334.799100 ms (FindLiveObjects: 93.186400 ms CreateObjectMapping: 90.147900 ms MarkObjects: 2148.894700 ms DeleteObjects: 2.569300 ms) Time to load EmptyForLoading 4,75 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 20 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 10.824600 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupVegetationItemModels () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupVegetationSystem () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.SetupColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.Common.VisibleVegetationCellSelector.Dispose () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.DisposeColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.SetupColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 at MultiCollider+OnExitAction.Invoke (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.AddVegetationStudioCamera (AwesomeTechnologies.VegetationSystem.VegetationStudioCamera vegetationStudioCamera) [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.VegetationSystem.VegetationSystemPro.AddCamera (UnityEngine.Camera aCamera, System.Boolean noFrustumCulling, System.Boolean renderDirectToCamera, System.Boolean renderBillboardsOnly) [0x00000] in <00000000000000000000000000000000>:0 at GraphicsBackend.GraphicsConfigurationProcessor.ApplyVegetationSettings () [0x00000] in <00000000000000000000000000000000>:0 at GraphicsBackend.GraphicsConfigurationProcessor.ApplyInLoadedScene (System.Boolean wasDirty) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 940527. Total: 2395.446200 ms (FindLiveObjects: 110.566700 ms CreateObjectMapping: 103.391500 ms MarkObjects: 2178.456300 ms DeleteObjects: 3.031200 ms) Shrine spawn rate multiplier from zone size | 0,6703283 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing! (Filename: Line: 334) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AwesomeTechnologies.Common.VisibleVegetationCellSelector.Dispose () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.DisposeColliderSystem () [0x00000] in <00000000000000000000000000000000>:0 at AwesomeTechnologies.ColliderSystem.ColliderSystemPro.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 16336 unused Assets to reduce memory usage. Loaded Objects now: 777740. Total: 2567.004900 ms (FindLiveObjects: 97.917900 ms CreateObjectMapping: 95.085700 ms MarkObjects: 2327.050300 ms DeleteObjects: 46.950400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 777740. Total: 2425.648000 ms (FindLiveObjects: 139.209200 ms CreateObjectMapping: 126.039900 ms MarkObjects: 2157.796200 ms DeleteObjects: 2.601700 ms) Time to load EmptyForLoading 5,45 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 11.415200 ms Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 781306. Total: 2319.163300 ms (FindLiveObjects: 90.659500 ms CreateObjectMapping: 89.138600 ms MarkObjects: 2136.025200 ms DeleteObjects: 3.339200 ms) loading scene: M_F90 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 553 unused Assets to reduce memory usage. Loaded Objects now: 777242. Total: 2399.329600 ms (FindLiveObjects: 101.284300 ms CreateObjectMapping: 92.934600 ms MarkObjects: 2199.652500 ms DeleteObjects: 5.457200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 777242. Total: 2343.745900 ms (FindLiveObjects: 90.759100 ms CreateObjectMapping: 94.004700 ms MarkObjects: 2156.414400 ms DeleteObjects: 2.566700 ms) Time to load EmptyForLoading 4,81 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'PostProccessingScene') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 28 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 11.389100 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 825158. Total: 2348.963100 ms (FindLiveObjects: 95.929200 ms CreateObjectMapping: 92.137500 ms MarkObjects: 2158.124000 ms DeleteObjects: 2.771800 ms) Shrine spawn rate multiplier from zone size | 0,9468824 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.MeshFilter (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.MeshRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: FMODUnity.PlaySoundWhileActive (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: FMODUnity.PlaySoundWhileActive (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Serializer wasn't generated for the given type: FMODUnity.PlaySoundWhileActive (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Serializer wasn't generated for the given type: FMODUnity.PlaySoundWhileActive (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Serializer wasn't generated for the given type: FMODUnity.PlaySoundWhileActive (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) player MainPlayer(Clone) died UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DyingPlayer:onEnter() StateController:switchCurrentState(State) State:TryToEnter() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 16026 unused Assets to reduce memory usage. Loaded Objects now: 777967. Total: 2536.354700 ms (FindLiveObjects: 100.662200 ms CreateObjectMapping: 93.055500 ms MarkObjects: 2301.146400 ms DeleteObjects: 41.490000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 777967. Total: 2511.997500 ms (FindLiveObjects: 116.169600 ms CreateObjectMapping: 90.116000 ms MarkObjects: 2302.825300 ms DeleteObjects: 2.885900 ms) Time to load EmptyForLoading 5,30 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 11.336800 ms Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 781537. Total: 2456.331900 ms (FindLiveObjects: 95.818300 ms CreateObjectMapping: 93.089300 ms MarkObjects: 2264.674800 ms DeleteObjects: 2.749000 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Fracture Tier 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:Fracture(Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() TypeChangeAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() NewActorVisualsCreatedAction:Invoke(ActorVisuals, Alignment) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_B30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 497 unused Assets to reduce memory usage. Loaded Objects now: 777650. Total: 2542.472900 ms (FindLiveObjects: 107.975600 ms CreateObjectMapping: 189.659000 ms MarkObjects: 2240.570900 ms DeleteObjects: 4.266800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 777650. Total: 2414.511100 ms (FindLiveObjects: 109.040400 ms CreateObjectMapping: 94.991200 ms MarkObjects: 2207.400200 ms DeleteObjects: 3.078200 ms) Time to load EmptyForLoading 5,02 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 11.301300 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 978753. Total: 2446.665100 ms (FindLiveObjects: 109.451300 ms CreateObjectMapping: 91.963300 ms MarkObjects: 2241.905400 ms DeleteObjects: 3.344300 ms) Shrine spawn rate multiplier from zone size | 0,7388223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Fracture Tier 1 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ItemData:Fracture(Int32) ItemData:AddInstability(Int32, Int32, Int32) ItemData:AddAffixTier(Int32, Int32, Int32) CraftingSlotManager:Forge() TypeChangeAction:Invoke() UnityEngine.Events.UnityEvent:Invoke() NewActorVisualsCreatedAction:Invoke(ActorVisuals, Alignment) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 5916 unused Assets to reduce memory usage. Loaded Objects now: 779130. Total: 2453.472300 ms (FindLiveObjects: 103.139700 ms CreateObjectMapping: 91.299100 ms MarkObjects: 2241.214600 ms DeleteObjects: 17.818300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 779130. Total: 2406.160000 ms (FindLiveObjects: 94.092600 ms CreateObjectMapping: 97.761900 ms MarkObjects: 2211.594700 ms DeleteObjects: 2.709900 ms) Time to load EmptyForLoading 5,23 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 13.724900 ms Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 782651. Total: 2406.739100 ms (FindLiveObjects: 92.953100 ms CreateObjectMapping: 90.356000 ms MarkObjects: 2220.298800 ms DeleteObjects: 3.130700 ms) loading scene: M_B1S10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 538 unused Assets to reduce memory usage. Loaded Objects now: 778664. Total: 2492.128500 ms (FindLiveObjects: 101.356400 ms CreateObjectMapping: 91.326600 ms MarkObjects: 2294.981900 ms DeleteObjects: 4.462900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 778664. Total: 2491.395100 ms (FindLiveObjects: 100.373200 ms CreateObjectMapping: 103.092800 ms MarkObjects: 2285.232800 ms DeleteObjects: 2.695600 ms) Time to load EmptyForLoading 5,05 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 19 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 13.270500 ms Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 1018893. Total: 2576.760500 ms (FindLiveObjects: 115.457900 ms CreateObjectMapping: 101.088800 ms MarkObjects: 2356.974900 ms DeleteObjects: 3.238100 ms) Shrine spawn rate multiplier from zone size | 0,6610742 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 11336 unused Assets to reduce memory usage. Loaded Objects now: 782095. Total: 2522.233500 ms (FindLiveObjects: 106.360400 ms CreateObjectMapping: 110.957100 ms MarkObjects: 2266.403700 ms DeleteObjects: 38.511800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 782095. Total: 2474.232400 ms (FindLiveObjects: 122.075600 ms CreateObjectMapping: 119.748300 ms MarkObjects: 2229.906300 ms DeleteObjects: 2.500800 ms) Time to load EmptyForLoading 5,45 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 11.383900 ms Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 785632. Total: 2412.286900 ms (FindLiveObjects: 91.319500 ms CreateObjectMapping: 90.601000 ms MarkObjects: 2226.759200 ms DeleteObjects: 3.606800 ms) loading scene: M_B1S40 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 569 unused Assets to reduce memory usage. Loaded Objects now: 781064. Total: 2464.348700 ms (FindLiveObjects: 101.939100 ms CreateObjectMapping: 91.384100 ms MarkObjects: 2267.018800 ms DeleteObjects: 4.006100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 781064. Total: 2435.715900 ms (FindLiveObjects: 95.670600 ms CreateObjectMapping: 89.171000 ms MarkObjects: 2248.109200 ms DeleteObjects: 2.764300 ms) Time to load EmptyForLoading 4,96 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 21 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 11.895100 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) SecondDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AbilityObjectConstructor UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) FirstDoor has no AilmentReceiver UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Actor:GetReferences() ProtectionClass:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 846772. Total: 2416.965000 ms (FindLiveObjects: 97.057700 ms CreateObjectMapping: 89.798800 ms MarkObjects: 2227.469400 ms DeleteObjects: 2.638500 ms) Shrine spawn rate multiplier from zone size | 0,8523 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) HTTP/1.1 404 Not Found UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__77:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) submeshIndex out of range. Clampped to 0. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 15274 unused Assets to reduce memory usage. Loaded Objects now: 783055. Total: 2544.096600 ms (FindLiveObjects: 103.068900 ms CreateObjectMapping: 95.402800 ms MarkObjects: 2306.697700 ms DeleteObjects: 38.926500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 783055. Total: 2478.318600 ms (FindLiveObjects: 112.002600 ms CreateObjectMapping: 89.930600 ms MarkObjects: 2273.925900 ms DeleteObjects: 2.458600 ms) Time to load EmptyForLoading 5,28 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 11.640900 ms Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 786636. Total: 2476.390400 ms (FindLiveObjects: 92.123000 ms CreateObjectMapping: 90.600900 ms MarkObjects: 2290.964800 ms DeleteObjects: 2.700900 ms) Send global chat is successful UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ChatManager:b__49_0(Result) ObjectDeathAction:Invoke(SelfDestroyer) TypeChangeAction:Invoke() AccelByte.Core.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_B30 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 466 unused Assets to reduce memory usage. Loaded Objects now: 782492. Total: 2484.787500 ms (FindLiveObjects: 102.413600 ms CreateObjectMapping: 90.503200 ms MarkObjects: 2287.935600 ms DeleteObjects: 3.934600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 782492. Total: 2458.790100 ms (FindLiveObjects: 93.283800 ms CreateObjectMapping: 91.760800 ms MarkObjects: 2271.258600 ms DeleteObjects: 2.486300 ms) Time to load EmptyForLoading 5,00 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 19 Unused Serialized files (Serialized files now loaded: 1) UnloadTime: 12.636000 ms Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 983547. Total: 2492.638500 ms (FindLiveObjects: 108.243900 ms CreateObjectMapping: 91.532800 ms MarkObjects: 2289.917300 ms DeleteObjects: 2.943500 ms) Shrine spawn rate multiplier from zone size | 0,7388223 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ShrinePlacementManager:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystem (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Serializer wasn't generated for the given type: UnityEngine.ParticleSystemRenderer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) loading scene: M_Rest UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SceneLoader:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Unloading 1 Unused Serialized files (Serialized files now loaded: 1) Unloading 5638 unused Assets to reduce memory usage. Loaded Objects now: 783581. Total: 2553.576000 ms (FindLiveObjects: 107.507500 ms CreateObjectMapping: 101.907500 ms MarkObjects: 2326.995500 ms DeleteObjects: 17.164900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 1) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 783613. Total: 2633.764200 ms (FindLiveObjects: 105.376300 ms CreateObjectMapping: 106.019000 ms MarkObjects: 2419.890600 ms DeleteObjects: 2.477500 ms) Time to load EmptyForLoading 5,57 s UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__31:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing! (Filename: Line: 334) Unloading 14 Unused Serialized files (Serialized files now loaded: 1) Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: Line: 91) UnloadTime: 11.460300 ms Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 787099. Total: 2467.460100 ms (FindLiveObjects: 93.660400 ms CreateObjectMapping: 90.896000 ms MarkObjects: 2279.501100 ms DeleteObjects: 3.401700 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1) Setting up 4 worker threads for Enlighten. Thread -> id: 1758 -> priority: 1 Thread -> id: 187c -> priority: 1 Thread -> id: 11ec -> priority: 1 Thread -> id: 3728 -> priority: 1 Uploading Crash Report WebSocketInvalidStateException: Websocket is not open. at HybridWebSocket.WebSocket.Send (System.String message) [0x00000] in <00000000000000000000000000000000>:0 at PartyManager.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1)