﻿<ItemFilter xmlns:i="http://www.w3.org/2001/XMLSchema-instance">
  <name>Poison Shurikens Late Game</name>
  <filterIcon>4</filterIcon>
  <filterIconColor>10</filterIconColor>
  <description />
  <rules>
    <Rule>
      <type>HIGHLIGHT</type>
      <conditions>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>61</int>
            <int>37</int>
            <int>54</int>
            <int>452</int>
            <int>140</int>
            <int>325</int>
            <int>72</int>
          </affixes>
          <comparsion>MORE_OR_EQUAL</comparsion>
          <comparsionValue>4</comparsionValue>
        </Condition>
      </conditions>
      <color>17</color>
      <isEnabled>true</isEnabled>
      <levelDependent>false</levelDependent>
      <minLvl>0</minLvl>
      <maxLvl>0</maxLvl>
      <emphasized>true</emphasized>
      <nameOverride>Poison / Dot Affixes =/&gt; T4</nameOverride>
    </Rule>
    <Rule>
      <type>HIGHLIGHT</type>
      <conditions>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>92</int>
            <int>425</int>
            <int>426</int>
          </affixes>
          <comparsion>MORE_OR_EQUAL</comparsion>
          <comparsionValue>4</comparsionValue>
        </Condition>
      </conditions>
      <color>9</color>
      <isEnabled>true</isEnabled>
      <levelDependent>false</levelDependent>
      <minLvl>0</minLvl>
      <maxLvl>0</maxLvl>
      <emphasized>true</emphasized>
      <nameOverride>Set Resistances =/&gt; T4</nameOverride>
    </Rule>
    <Rule>
      <type>HIGHLIGHT</type>
      <conditions>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>469</int>
            <int>453</int>
            <int>461</int>
          </affixes>
          <comparsion>ANY</comparsion>
          <comparsionValue>0</comparsionValue>
        </Condition>
      </conditions>
      <color>3</color>
      <isEnabled>true</isEnabled>
      <levelDependent>false</levelDependent>
      <minLvl>0</minLvl>
      <maxLvl>0</maxLvl>
      <emphasized>true</emphasized>
      <nameOverride>Poison Duration, Chance/Damage with Dagger</nameOverride>
    </Rule>
    <Rule>
      <type>HIDE</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>ONE_HANDED_AXE</EquipmentType>
            <EquipmentType>ONE_HANDED_MACES</EquipmentType>
            <EquipmentType>ONE_HANDED_SCEPTRE</EquipmentType>
            <EquipmentType>ONE_HANDED_SWORD</EquipmentType>
            <EquipmentType>WAND</EquipmentType>
            <EquipmentType>TWO_HANDED_AXE</EquipmentType>
            <EquipmentType>TWO_HANDED_MACE</EquipmentType>
            <EquipmentType>TWO_HANDED_POLEARM</EquipmentType>
            <EquipmentType>TWO_HANDED_STAFF</EquipmentType>
            <EquipmentType>TWO_HANDED_SWORD</EquipmentType>
            <EquipmentType>BOW</EquipmentType>
            <EquipmentType>CATALYST</EquipmentType>
            <EquipmentType>SHIELD</EquipmentType>
            <EquipmentType>QUIVER</EquipmentType>
          </type>
          <subTypes />
        </Condition>
      </conditions>
      <color>0</color>
      <isEnabled>true</isEnabled>
      <levelDependent>false</levelDependent>
      <minLvl>0</minLvl>
      <maxLvl>0</maxLvl>
      <emphasized>false</emphasized>
      <nameOverride>non-Dagger Weapons and Offhands</nameOverride>
    </Rule>
    <Rule>
      <type>HIDE</type>
      <conditions>
        <Condition i:type="ClassCondition">
          <req>Primalist Mage Sentinel Acolyte</req>
        </Condition>
      </conditions>
      <color>0</color>
      <isEnabled>true</isEnabled>
      <levelDependent>false</levelDependent>
      <minLvl>0</minLvl>
      <maxLvl>0</maxLvl>
      <emphasized>false</emphasized>
      <nameOverride />
    </Rule>
    <Rule>
      <type>HIDE</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>IDOL_1x1_ETERRA</EquipmentType>
            <EquipmentType>IDOL_1x1_LAGON</EquipmentType>
            <EquipmentType>IDOL_2x1</EquipmentType>
            <EquipmentType>IDOL_1x2</EquipmentType>
            <EquipmentType>IDOL_3x1</EquipmentType>
            <EquipmentType>IDOL_1x3</EquipmentType>
            <EquipmentType>IDOL_4x1</EquipmentType>
            <EquipmentType>IDOL_1x4</EquipmentType>
            <EquipmentType>IDOL_2x2</EquipmentType>
          </type>
          <subTypes />
        </Condition>
      </conditions>
      <color>0</color>
      <isEnabled>true</isEnabled>
      <levelDependent>false</levelDependent>
      <minLvl>0</minLvl>
      <maxLvl>0</maxLvl>
      <emphasized>false</emphasized>
      <nameOverride />
    </Rule>
    <Rule>
      <type>HIGHLIGHT</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>ONE_HANDED_DAGGER</EquipmentType>
          </type>
          <subTypes>
            <int>9</int>
          </subTypes>
        </Condition>
      </conditions>
      <color>7</color>
      <isEnabled>true</isEnabled>
      <levelDependent>false</levelDependent>
      <minLvl>0</minLvl>
      <maxLvl>0</maxLvl>
      <emphasized>true</emphasized>
      <nameOverride>Chitin Dagger</nameOverride>
    </Rule>
    <Rule>
      <type>HIGHLIGHT</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>HELMET</EquipmentType>
          </type>
          <subTypes>
            <int>49</int>
          </subTypes>
        </Condition>
      </conditions>
      <color>7</color>
      <isEnabled>true</isEnabled>
      <levelDependent>false</levelDependent>
      <minLvl>0</minLvl>
      <maxLvl>0</maxLvl>
      <emphasized>true</emphasized>
      <nameOverride />
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="RarityCondition">
          <rarity>UNIQUE SET EXALTED</rarity>
        </Condition>
      </conditions>
      <color>0</color>
      <isEnabled>true</isEnabled>
      <levelDependent>false</levelDependent>
      <minLvl>0</minLvl>
      <maxLvl>0</maxLvl>
      <emphasized>false</emphasized>
      <nameOverride />
    </Rule>
    <Rule>
      <type>SHOW</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>IDOL_2x2</EquipmentType>
            <EquipmentType>IDOL_3x1</EquipmentType>
            <EquipmentType>IDOL_4x1</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>119</int>
            <int>140</int>
            <int>452</int>
            <int>460</int>
          </affixes>
          <comparsion>ANY</comparsion>
          <comparsionValue>0</comparsionValue>
        </Condition>
      </conditions>
      <color>0</color>
      <isEnabled>true</isEnabled>
      <levelDependent>false</levelDependent>
      <minLvl>0</minLvl>
      <maxLvl>0</maxLvl>
      <emphasized>true</emphasized>
      <nameOverride>Grand, Adorned &amp; ornate With DoT &amp; Poison Chance</nameOverride>
    </Rule>
    <Rule>
      <type>HIGHLIGHT</type>
      <conditions>
        <Condition i:type="SubTypeCondition">
          <type>
            <EquipmentType>IDOL_2x2</EquipmentType>
          </type>
          <subTypes />
        </Condition>
        <Condition i:type="AffixCondition">
          <affixes>
            <int>460</int>
            <int>452</int>
          </affixes>
          <comparsion>ANY</comparsion>
          <comparsionValue>0</comparsionValue>
        </Condition>
      </conditions>
      <color>6</color>
      <isEnabled>true</isEnabled>
      <levelDependent>false</levelDependent>
      <minLvl>0</minLvl>
      <maxLvl>0</maxLvl>
      <emphasized>true</emphasized>
      <nameOverride> Adorned with Posion Chance / Damage With Dagger</nameOverride>
    </Rule>
  </rules>
</ItemFilter>