[Physics::Module] Initialized MultithreadedJobDispatcher with {0} workers. Initialize engine version: 2021.3.42f1 (f1197811e8ce) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1; jobified=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Radeon RX 6750 XT (ID=0x73df) Vendor: ATI VRAM: 12216 MB Driver: 32.0.13031.3015 D3D11 device created for Microsoft Media Foundation video decoding. Odin Serializer ArchitectureInfo initialization with defaults (all unaligned read/writes disabled). UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.GlobalSerializationConfig:get_Logger() Sirenix.Serialization.BinaryDataReader:EnterArray(Int64&) Sirenix.Serialization.ListFormatter`1:DeserializeImplementation(List`1&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.ReflectionFormatter`1:DeserializeImplementation(T&, IDataReader) Sirenix.Serialization.BaseFormatter`1:Deserialize(IDataReader) Sirenix.Serialization.BaseFormatter`1:Sirenix.Serialization.IFormatter.Deserialize(IDataReader) Sirenix.Serialization.AnySerializer:ReadValueWeak(IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, IDataReader) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, Byte[]&, List`1&, DataFormat, DeserializationContext) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext, Boolean, List`1) Sirenix.Serialization.UnitySerializationUtility:DeserializeUnityObject(Object, SerializationData&, DeserializationContext) Sirenix.OdinInspector.SerializedMonoBehaviour:UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize() UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False DisableAutoLoginWithSteam = False GraphicsOptionsFile = UseLidgren = False OfflineMode = False GameServerIP = GameServerPort = PlayFabTitleId = LidgrenPort = EnableQueues = False UseNativeProfiler = False NativeProfilerConfig = NetworkMessageLogging = False Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Lazy`1:ViaFactory(LazyThreadSafetyMode) System.Lazy`1:ExecutionAndPublication(LazyHelper, Boolean) System.Lazy`1:CreateValue() System.Lazy`1:get_Value() LE.Core.CommandLine:get_Options() EHG.Multiplayer.GameplayEnvironment:.cctor() EngineFeatures:.ctor() Features:.cctor() SystemAnnouncementService:.ctor() LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() Initializing input. Input initialized. Initialized touch support. UnloadTime: 7.478100 ms Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions+AsyncOperationHandleConfiguredSource`1[T].Create (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.IProgress`1[T] progress, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions.ToUniTask[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle, System.IProgress`1[T] progress, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.AddressablesAsyncExtensions.GetAwaiter[T] (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] handle) [0x00000] in <00000000000000000000000000000000>:0 at Localization.InitializeTableCaching () [0x00000] in <00000000000000000000000000000000>:0 at Localization.InitializeTableCaching () [0x00000] in <00000000000000000000000000000000>:0 at Localization..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.MultiPicker.AffixContentGenerator.OnBeforeAssembliesLoaded () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at Localization..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.MultiPicker.AffixContentGenerator.OnBeforeAssembliesLoaded () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) Localization:.cctor() LE.UI.MultiPicker.AffixContentGenerator:OnBeforeAssembliesLoaded() Odin Serializer detected whitelisted runtime platform WindowsPlayer and memory read test succeeded; enabling all unaligned memory read/writes. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Sirenix.Serialization.ArchitectureInfo:SetRuntimePlatform(RuntimePlatform) Sirenix.Serialization.UnitySerializationInitializer:Initialize() Local build hash: 72bc1a22b64dd340e6f96b0a814693da5e7f76b3 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Tools.Runtime.Utility.DevCommitHashProvider:Initialize() Locale changed to English (en) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Localization:OnTableChanged(StringTable) UnityEngine.Localization.LocalizedTable`2:InvokeChangeHandler(TTable) UnityEngine.Localization.LocalizedTable`2:AutomaticLoadingCompleted(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String, Boolean) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String) UnityEngine.Localization.LoadTableOperation`2:TableLoaded(AsyncOperationHandle`1) DelegateList`1:Invoke(T) UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeCompletionEvent() UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean) UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception) UnityEngine.ResourceManagement.ResourceProviders.InternalOp:ActionComplete(AsyncOperation) UnityEngine.AsyncOperation:InvokeCompletionEvent() The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! The referenced script on this Behaviour (Game Object 'PlayOfflineButtonNew') is missing! The referenced script on this Behaviour (Game Object 'PlayOnlineButton') is missing! Unloading 7 Unused Serialized files (Serialized files now loaded: 10) game version: 1.1.7.14 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() DeathScreen opened: -infoProvider: UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) DeathScreen:OnEnable() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at ControllerMenu.OnDisable () [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UIPanel:GetInstance(Boolean) UIBase:Awake() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 62119256] Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LE.UI.Bazaar.MinMaxSelector.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at LE.UI.Bazaar.BazaarGoldCostMinMaxSelector.Awake () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent) [0x00000] in <00000000000000000000000000000000>:0 at UIPanel.GetInstance (System.Boolean autoDisable) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.Awake () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform) UIPanel:GetInstance(Boolean) UIBase:Awake() DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 62122168] IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() Uploading Crash Report Exception: SteamApi_Init returned false. Steam isn't running, couldn't find Steam, AppId is ureleased, Don't own AppId. at Steamworks.SteamClient.Init (System.UInt32 appid, System.Boolean asyncCallbacks) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProviderInitializer.Awake () [0x00000] in <00000000000000000000000000000000>:0 _scalableGO must not contain null entries. 1 null entries found in UISubScaler on GameObject Tooltip. UnityEngine.Logger:Log(LogType, Object, Object) UnityEngine.Debug:LogError(Object, Object) UISubScaler:RemoveNullEntriesAndLogErrorIfFound(List`1, String) UISubScaler:Awake() EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) AdditiveLoadingStatusUI:Awake() EchoLoadingStatusUI.OnStateChange Uninitialized -> None UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EchoLoadingStatusUI:OnStateChange(VisualState) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() EpochInputManager.ButtonPressBlocked has been changed from 'False to 'False' UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EpochInputManager:set_ButtonPressBlocked(Boolean) LE.Utils.EventQueue`1:b__6_0() Cysharp.Threading.Tasks.d__26:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:Start(TStateMachine&) Cysharp.Threading.Tasks.UniTaskExtensions:ContinueWith(UniTask, Action) LE.Utils.EventQueue`1:checkQueue() LE.Utils.EventQueue`1:Enqueue(T, UniTask) EchoLoadingStatusUI:Awake() UnloadTime: 5.960000 ms Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Steamworks.SteamClient.get_Name () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Login.UnityUI.LandingZonePanel.OnOnEnable () [0x00000] in <00000000000000000000000000000000>:0 Unloading 22119 unused Assets to reduce memory usage. Loaded Objects now: 866152. Total: 536.195400 ms (FindLiveObjects: 42.433300 ms CreateObjectMapping: 49.680100 ms MarkObjects: 436.019100 ms DeleteObjects: 8.062500 ms) The referenced script on this Behaviour (Game Object 'PlayOfflineButtonNew') is missing! The referenced script on this Behaviour (Game Object 'PlayOnlineButton') is missing! Unloading 5 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 6.302900 ms NullReferenceException: Object reference not set to an instance of an object. at Steamworks.SteamClient.get_Name () [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Login.UnityUI.LandingZonePanel.OnOnEnable () [0x00000] in <00000000000000000000000000000000>:0 Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 866157. Total: 538.435400 ms (FindLiveObjects: 42.814000 ms CreateObjectMapping: 48.981000 ms MarkObjects: 443.295300 ms DeleteObjects: 3.344300 ms) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() The referenced script on this Behaviour (Game Object '') is missing! The referenced script on this Behaviour (Game Object '') is missing! Failed to detect steam after 10 UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Login.UnityUI.d__15:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at UIBase.FinishPlayWithCharacter () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.FinishPlayWithCharacter () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) UIBase:OnApplicationQuit() Uploading Crash Report Memory Statistics: [ALLOC_TEMP_TLS] TLS Allocator StackAllocators : [ALLOC_TEMP_MAIN] Peak usage frame count: [0-1.0 KB]: 502 frames, [8.0 KB-16.0 KB]: 1 frames, [256.0 KB-0.5 MB]: 2809 frames, [1.0 MB-2.0 MB]: 3 frames, [4.0 MB-8.0 MB]: 2 frames Initial Block Size 4.0 MB Current Block Size 8.0 MB Peak Allocated Bytes 8.0 MB Overflow Count 74 [ALLOC_TEMP_Loading.AsyncRead] Initial Block Size 64.0 KB Current Block Size 128.0 KB Peak Allocated Bytes 128.0 KB Overflow Count 1 [ALLOC_TEMP_Loading.PreloadManager] Initial Block Size 256.0 KB Current Block Size 0.5 MB Peak Allocated Bytes 511.6 KB Overflow Count 245005 [ALLOC_TEMP_Background Job.Worker 8] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 65 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 6] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 30.4 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 0] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 32.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 10] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 9] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 1.8 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 5] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 30.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 14] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 6] Initial Block Size 32.0 KB Current Block Size 48.0 KB Peak Allocated Bytes 45.5 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 4] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 32.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 14] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 30.4 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 3] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 30.4 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 13] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 32.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 12] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 1 [ALLOC_TEMP_EnlightenWorker] x 8 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 15] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 35.1 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 1] Initial Block Size 32.0 KB Current Block Size 44.0 KB Peak Allocated Bytes 42.5 KB Overflow Count 1 [ALLOC_TEMP_Background Job.Worker 2] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 7] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 34.8 KB Overflow Count 0 [ALLOC_TEMP_UnityGfxDeviceWorker] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 33.0 KB Overflow Count 0 [ALLOC_TEMP_AssetGarbageCollectorHelper] x 15 Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 0 B Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 5] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 9] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 30.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 13] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 65 B Overflow Count 0 [ALLOC_TEMP_Job.Worker 8] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 30.4 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 7] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 30.4 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 1] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 32.1 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 2] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 30.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 3] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 11] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.0 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 10] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 30.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 65 B Overflow Count 0 [ALLOC_TEMP_CloudJob.Worker 0] Initial Block Size 32.0 KB Current Block Size 32.0 KB Peak Allocated Bytes 15.9 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 11] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 30.4 KB Overflow Count 0 [ALLOC_TEMP_Job.Worker 12] Initial Block Size 256.0 KB Current Block Size 256.0 KB Peak Allocated Bytes 30.4 KB Overflow Count 0 [ALLOC_TEMP_Background Job.Worker 4] Initial Block Size 32.0 KB Current Block Size 36.0 KB Peak Allocated Bytes 32.9 KB Overflow Count 0 [ALLOC_TEMP_BatchDeleteObjects] Initial Block Size 64.0 KB Current Block Size 64.0 KB Peak Allocated Bytes 54 B Overflow Count 0 [ALLOC_DEFAULT] Dual Thread Allocator Peak main deferred allocation count 121354 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 129 Subsections = 132096 buckets. Failed count: 1135780 32B: 19 Subsections = 9728 buckets. Failed count: 1787136 48B: 22 Subsections = 7509 buckets. Failed count: 857083 64B: 25 Subsections = 6400 buckets. Failed count: 3988817 80B: 51 Subsections = 10444 buckets. Failed count: 178599 96B: 5 Subsections = 853 buckets. Failed count: 241816 112B: 3 Subsections = 438 buckets. Failed count: 558865 128B: 2 Subsections = 256 buckets. Failed count: 360931 [ALLOC_DEFAULT_MAIN] Peak usage frame count: [64.0 MB-128.0 MB]: 505 frames, [128.0 MB-256.0 MB]: 2812 frames Requested Block Size 16.0 MB Peak Block count 12 Peak Allocated memory 254.8 MB Peak Large allocation bytes 124.3 MB [ALLOC_DEFAULT_THREAD] Peak usage frame count: [32.0 MB-64.0 MB]: 33 frames, [64.0 MB-128.0 MB]: 315 frames, [128.0 MB-256.0 MB]: 2962 frames, [256.0 MB-0.50 GB]: 7 frames Requested Block Size 16.0 MB Peak Block count 9 Peak Allocated memory 388.6 MB Peak Large allocation bytes 296.6 MB [ALLOC_TEMP_JOB_1_FRAME] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_2_FRAMES] Initial Block Size 2.0 MB Used Block Count 1 Overflow Count (too large) 0 Overflow Count (full) 0 [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)] Initial Block Size 2.0 MB Used Block Count 21 Overflow Count (too large) 5 Overflow Count (full) 0 [ALLOC_TEMP_JOB_ASYNC (Background)] Initial Block Size 1.0 MB Used Block Count 64 Overflow Count (too large) 46 Overflow Count (full) 0 [ALLOC_GFX] Dual Thread Allocator Peak main deferred allocation count 10 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 129 Subsections = 132096 buckets. Failed count: 1135780 32B: 19 Subsections = 9728 buckets. Failed count: 1787136 48B: 22 Subsections = 7509 buckets. Failed count: 857083 64B: 25 Subsections = 6400 buckets. Failed count: 3988817 80B: 51 Subsections = 10444 buckets. Failed count: 178599 96B: 5 Subsections = 853 buckets. Failed count: 241816 112B: 3 Subsections = 438 buckets. Failed count: 558865 128B: 2 Subsections = 256 buckets. Failed count: 360931 [ALLOC_GFX_MAIN] Peak usage frame count: [32.0 MB-64.0 MB]: 3317 frames Requested Block Size 16.0 MB Peak Block count 4 Peak Allocated memory 52.1 MB Peak Large allocation bytes 0 B [ALLOC_GFX_THREAD] Peak usage frame count: [64.0 MB-128.0 MB]: 19 frames, [128.0 MB-256.0 MB]: 719 frames, [256.0 MB-0.50 GB]: 2579 frames Requested Block Size 16.0 MB Peak Block count 14 Peak Allocated memory 256.1 MB Peak Large allocation bytes 48.0 MB [ALLOC_CACHEOBJECTS] Dual Thread Allocator Peak main deferred allocation count 420548 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 129 Subsections = 132096 buckets. Failed count: 1135780 32B: 19 Subsections = 9728 buckets. Failed count: 1787136 48B: 22 Subsections = 7509 buckets. Failed count: 857083 64B: 25 Subsections = 6400 buckets. Failed count: 3988817 80B: 51 Subsections = 10444 buckets. Failed count: 178599 96B: 5 Subsections = 853 buckets. Failed count: 241816 112B: 3 Subsections = 438 buckets. Failed count: 558865 128B: 2 Subsections = 256 buckets. Failed count: 360931 [ALLOC_CACHEOBJECTS_MAIN] Peak usage frame count: [1.00 GB-2.00 GB]: 3317 frames Requested Block Size 4.0 MB Peak Block count 305 Peak Allocated memory 1.08 GB Peak Large allocation bytes 363.8 MB [ALLOC_CACHEOBJECTS_THREAD] Peak usage frame count: [0.50 GB-1.00 GB]: 86 frames, [1.00 GB-2.00 GB]: 3231 frames Requested Block Size 4.0 MB Peak Block count 370 Peak Allocated memory 1.50 GB Peak Large allocation bytes 248.7 MB [ALLOC_TYPETREE] Dual Thread Allocator Peak main deferred allocation count 0 [ALLOC_BUCKET] Large Block size 4.0 MB Used Block count 1 Peak Allocated bytes 4.0 MB Failed Allocations. Bucket layout: 16B: 129 Subsections = 132096 buckets. Failed count: 1135780 32B: 19 Subsections = 9728 buckets. Failed count: 1787136 48B: 22 Subsections = 7509 buckets. Failed count: 857083 64B: 25 Subsections = 6400 buckets. Failed count: 3988817 80B: 51 Subsections = 10444 buckets. Failed count: 178599 96B: 5 Subsections = 853 buckets. Failed count: 241816 112B: 3 Subsections = 438 buckets. Failed count: 558865 128B: 2 Subsections = 256 buckets. Failed count: 360931 [ALLOC_TYPETREE_MAIN] Peak usage frame count: [64.0 KB-128.0 KB]: 505 frames, [128.0 KB-256.0 KB]: 2812 frames Requested Block Size 2.0 MB Peak Block count 1 Peak Allocated memory 130.2 KB Peak Large allocation bytes 0 B [ALLOC_TYPETREE_THREAD] Peak usage frame count: [2.0 MB-4.0 MB]: 655 frames, [4.0 MB-8.0 MB]: 2662 frames Requested Block Size 2.0 MB Peak Block count 4 Peak Allocated memory 6.9 MB Peak Large allocation bytes 0 B