Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6043 MB Driver: 31.0.15.2647 The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script (WFX_LightCurves) on this Behaviour is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 199] (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) The referenced script on this Behaviour (Game Object 'Point light') is missing! UnityEngine.Resources:Load(String) AbilityManager:get() AbilityManager:EditorReset() [ line 334] (Filename: Line: 334) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__110.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) LE.Services.d__110:MoveNext() LE.Services.ServiceProvider:InitializeNetworkManagers() LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object. at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func`1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__104.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__103.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider+d__103.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0 at LE.Services.ServiceProvider..cctor () [0x00000] in <00000000000000000000000000000000>:0 at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception) Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask) LE.Services.ServiceProvider:ResetInstances() LE.Services.ServiceProvider:.cctor() LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset() (Filename: currently not available on il2cpp Line: -1) [Instantiation] Loaded Serializers: PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated SelfDestroyer - Generated.SelfDestroyerSerializerGenerated DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated RotatesToAngle - Generated.RotatesToAngleSerializerGenerated DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated StartsAtTarget - Generated.StartsAtTargetSerializerGenerated RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated VelocityForDuration - Generated.VelocityForDurationSerializerGenerated RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated ConstantRotation - Generated.ConstantRotationSerializerGenerated SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated FT_LineRender - Generated.FT_LineRenderSerializerGenerated StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated CreateOnDeath - Generated.CreateOnDeathSerializerGenerated StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Caching.Serialization:GetSerializers() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Initializing input. Input initialized. Initialized touch support. The referenced script (RuntimeDevMode) on this Behaviour is missing! (Filename: Line: 199) The referenced script (LE.Dev.DevImGUIRenderer) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2373) The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '!ftraceLightmaps') is missing! (Filename: Line: 334) UnloadTime: 129.050500 ms game version: 0.9e UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) GameVersionManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. GraphicsBackend.Options.GraphicsConfiguration:Awake() UnityEngine.Object:Instantiate(Object, Transform, Boolean) UnityEngine.Object:Instantiate(T, Transform, Boolean) UIPanel:GetInstance(Boolean) UIBase:Awake() [ line 606] (Filename: Line: 606) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. Rewired.UI.ControlMapper.ControlMapper:Awake() [ line 606] (Filename: Line: 606) IMGUI OnEnable UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ImGuiNET.Unity.DearImGui:OnEnable() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Command line options: IsDiagnosticLoggingEnabled = False ConnectDirectlyToGameServer = False GameServerIP = GameServerPort = PlayFabTitleId = Profile = UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Core.CommandLine:GetCommandLineOptions(IEnumerable`1) System.Func`1:Invoke() System.Lazy`1:CreateValue() System.Lazy`1:LazyInitValue() System.Lazy`1:get_Value() LE.Services.ServiceProviderInitializer:UpdateClientSettingsFromCommandLineOptions() LE.Services.ServiceProviderInitializer:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 7 Unused Serialized files (Serialized files now loaded: 3) UnloadTime: 32.148600 ms Unloading 572 unused Assets to reduce memory usage. Loaded Objects now: 563736. Total: 781.970900 ms (FindLiveObjects: 22.247000 ms CreateObjectMapping: 56.198400 ms MarkObjects: 669.743100 ms DeleteObjects: 33.781900 ms) No working integration, destroying EpochRGB UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState None -> CheckForSteam UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel AttemptingSteamLogin UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState CheckForSteam -> LoginPlayer UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LoginPlayer UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__1:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.NextFramePromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 'filter' is null! Did you add the 'DomainManager' to the current scene? UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) Crosstales.BWF.Manager.DomainManager:logFilterIsNull() Crosstales.BWF.BWFManager:get_isReady() Crosstales.BWF.BWFManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController EnterState LoginPlayer -> LandingZone UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__26:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__27:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) LoginController ShowPanel LandingZone UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__3:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__26:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) zEspJVZrnAxehExTCBdxzFBmHFed:aNuEzxHUlqYPcbbFTuLKhRhhUsf() LE.Services.d__27:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass0_0:b__1(LoginResult) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) The referenced script on this Behaviour (Game Object '') is missing! (Filename: Line: 334) 2023-03-18T17:09:47.4264883+00:00 LoginController EnterState LandingZone -> Queuing LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:09:47.5310462+00:00 LoginController ShowPanel Queue LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogFormat(Object, String, Object[]) LE.UI.Login.UnityUI.LoginPanelBase:OnEnable() LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__16:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.WaitUntilPromise:MoveNext() Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:09:48.6923851+00:00 Cosmos latency warning, https://lastepoch-data-prod.documents.azure.com/dbs/lastepoch/colls/characters/docs/91C6602253A514E GET responded with code 200 and took 370.8921 ms (activity ID 151cfb92-2225-4fc9-8674-b0cc4343c48a) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AzureCosmosClient.d__16:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:09:48.7372400+00:00 Cosmos latency warning, https://lastepoch-data-prod.documents.azure.com/dbs/lastepoch/colls/characters/docs/149F2796919C5B98 GET responded with code 200 and took 389.8103 ms (activity ID 07a56677-923e-4dee-94f5-da1b565ad753) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) AzureCosmosClient.d__16:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:09:52.9147546+00:00 LoginController EnterState Queuing -> CharacterSelect LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogFormat(String, Object[]) LE.UI.Login.LoginController:OnEnterState(LoginUIState, LoginUIState) System.Action`2:Invoke(T1, T2) LE.UI.FSMController`1:InvokeStateChangeEvents(T) LE.UI.Login.UnityUI.d__8:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) LE.UI.Login.d__20:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) Cysharp.Threading.Tasks.Callback:Invoke() Cysharp.Threading.Tasks.UniTaskSynchronizationContext:Run() UnityEngine.LowLevel.UpdateFunction:Invoke() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:05.8370399+00:00 Matchmaking finished: {"Ip":"149.28.59.17","Port":8277}. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) EHG.Multiplayer.d__3:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) EHG.Multiplayer.d__4:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) d__1`1:MoveNext() Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:Run() Rewired.Internal.ButtonDownEventHandler:Invoke() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__8:MoveNext() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Rewired.Internal.ButtonDownEventHandler:Invoke() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&) System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation:Run(Task, Boolean) System.Threading.Tasks.Task:FinishContinuations() System.Threading.Tasks.Task`1:TrySetResult(TResult) System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:SetResult(TResult) LE.Telemetry.d__20:MoveNext() HoudiniEngineUnity.AssetSyncCallback:Invoke(HEU_AssetSync) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Runtime.CompilerServices.MoveNextRunner:Run() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask`2:SetResult(T) Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder`1:SetResult(T) LE.Services.<b__0_1>d:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() System.Action`1:Invoke(T) Cysharp.Threading.Tasks.UniTaskCompletionSource`1:TrySignalCompletion(UniTaskStatus) LE.Wrapper.PlayFab.<>c__DisplayClass14_0:b__1(WriteEventResponse) System.Action`1:Invoke(T) PlayFab.Internal.<>c__DisplayClass23_0`1:<_MakeApiCall>b__1() Rewired.Internal.ButtonDownEventHandler:Invoke() PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer) PlayFab.Internal.d__12:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:06.1474321+00:00 Bind Successful (IP=149.28.59.17;Port=8277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:06.1594544+00:00 Player 0 Connected (IP=149.28.59.17;Port=8277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:g__LogUDPClientMessageForPlayer|2(NetworkingPlayer, String) SendBird.APIClientHandler:Invoke(JsonElement, SendBirdException) Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:06.9773709+00:00 Server Accepted (IP=149.28.59.17;Port=8277) LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Networking.<>c__DisplayClass0_0:b__5(NetWorker) BeardedManStudios.Forge.Networking.BaseNetworkEvent:Invoke(NetWorker) Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:07.4280936+00:00 PreLoading Scene: EoT LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:07.4470435+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:09.6637780+00:00 Finished Load Scene References, Time Taken: 2.216095 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 5 Unused Serialized files (Serialized files now loaded: 11) Unloading 298 unused Assets to reduce memory usage. Loaded Objects now: 702649. Total: 874.310500 ms (FindLiveObjects: 36.231500 ms CreateObjectMapping: 72.854500 ms MarkObjects: 764.218900 ms DeleteObjects: 1.005200 ms) Unloading 26 Unused Serialized files (Serialized files now loaded: 11) UnloadTime: 38.010600 ms 2023-03-18T17:10:21.1235960+00:00 Time to Single load 'EoT' 13.78 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 107891 unused Assets to reduce memory usage. Loaded Objects now: 624564. Total: 874.578700 ms (FindLiveObjects: 31.837800 ms CreateObjectMapping: 73.432600 ms MarkObjects: 703.467900 ms DeleteObjects: 65.840000 ms) Failed to create agent because it is not close enough to the NavMesh UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(T, Vector3, Quaternion) PlayerActorSync:ReceiveCreateLocalPlayer() System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() [ line 648] (Filename: Line: 648) 2023-03-18T17:10:23.5858863+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:23.6442706+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:23.7220655+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:24.6585787+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:32.8913870+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:32.9617910+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:33.0528179+00:00 PreLoading Scene: MonolithHub LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:33.0528179+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:33.0538051+00:00 Finished Load Scene References, Time Taken: 0.0002593994 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 2 Unused Serialized files (Serialized files now loaded: 12) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 661944. Total: 893.891400 ms (FindLiveObjects: 29.567400 ms CreateObjectMapping: 65.191900 ms MarkObjects: 798.438900 ms DeleteObjects: 0.692700 ms) 2023-03-18T17:10:34.0192220+00:00 playerActorSync not found LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.UI.Party.UnityUI.PartyOverviewPanel:OnPlayerGameplayActorLeft(PlayerActorSync) System.Action`1:Invoke(T) PlayerActorSync:OnDestroy() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:34.0607586+00:00 PreLoading Scene: M_Rest LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:34.0607586+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:34.0607586+00:00 Finished Load Scene References, Time Taken: 0.0001068115 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:35.2119270+00:00 System.ArgumentException: SceneManager.SetActiveScene failed; scene 'MonolithHub' is not loaded and therefore cannot be set active at UnityEngine.SceneManagement.SceneManager.SetActiveScene (UnityEngine.SceneManagement.Scene scene) [0x00000] in <00000000000000000000000000000000>:0 at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 52 Unused Serialized files (Serialized files now loaded: 12) UnloadTime: 45.086500 ms 2023-03-18T17:10:39.4666915+00:00 Time to Single load 'MonolithHub' 6.41 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 739 unused Assets to reduce memory usage. Loaded Objects now: 667535. Total: 916.829000 ms (FindLiveObjects: 34.617900 ms CreateObjectMapping: 64.718300 ms MarkObjects: 814.739300 ms DeleteObjects: 2.753300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 11) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 667535. Total: 895.382900 ms (FindLiveObjects: 29.463200 ms CreateObjectMapping: 63.802000 ms MarkObjects: 801.374200 ms DeleteObjects: 0.742900 ms) 2023-03-18T17:10:41.6932785+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:41.6932785+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:41.6932785+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:41.6932785+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:41.6932785+00:00 These are gameplay objects are should be removed in the future LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) StartQuestInteraction:Interaction(GameObject) PlayFab.Events.PlayFabResultEvent`1:Invoke(TResult) ConditionHandler:TryTriggerInteraction(GameObject) WorldAreaEnterListener:OnTriggerEnter(Collider) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:41.6982654+00:00 Initialising NonInteractableItemContainerUI Cursor, which was already active before its content was non-null. LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) NonInteractableItemContainerUI:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:44.3996304+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:44.4305258+00:00 Time to Additive load 'M_Rest' 10.37 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:54.0963809+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:10:54.0963809+00:00 Cannot Find Camera Follow Sub Target LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) d__45:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:11:01.8963086+00:00 PreLoading Scene: M_E50 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:11:01.8963086+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:11:01.8963086+00:00 Finished Load Scene References, Time Taken: 0.0001678467 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 33 Unused Serialized files (Serialized files now loaded: 15) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 682789. Total: 918.032200 ms (FindLiveObjects: 30.731500 ms CreateObjectMapping: 65.990200 ms MarkObjects: 820.605500 ms DeleteObjects: 0.704700 ms) 2023-03-18T17:11:07.4750648+00:00 There is currently more than one instance of ZoneChapterManager LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) ZoneChapterManager:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:11:07.5418302+00:00 Time to Additive load 'M_E50' 5.65 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:11:10.0171610+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:11:15.0131286+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:11:15.0861617+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:11:16.7132205+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:11:41.4417907+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:11:41.7967560+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:11:42.1192180+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:11:47.2926149+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:11:47.6827484+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:11:48.0651308+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:11:50.6430033+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:11:51.0258374+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:11:56.9007545+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:11:57.3431198+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:02.2554079+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:02.5725601+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:02.8839832+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:06.5255798+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:06.9047697+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:13.5220053+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:13.8802883+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:20.5347418+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:20.9711633+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:23.2271266+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:23.5974976+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:25.5578101+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:25.8899336+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:26.2029026+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:32.2474978+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:32.6388902+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:33.0018705+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:37.4289619+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:37.8050421+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:38.1335727+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:41.6807308+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:42.0647247+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:42.4175517+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:45.7545367+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:46.1144145+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:49.9510514+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:50.3275060+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:50.6675951+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:57.5642238+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:57.9395121+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:12:58.2386772+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:04.1934592+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:05.2770357+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:05.6779191+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:07.5265883+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:07.9114972+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:10.1422917+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:10.4722984+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:10.7998698+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:22.3441411+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:22.7249242+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:23.0442485+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:24.5139245+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:24.8334374+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:25.1522853+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:26.1898076+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:26.5364439+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:26.8857574+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:43.4494813+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:43.8258757+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:44.1498293+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:45.6947738+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:47.5050458+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:47.8989115+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:48.2359324+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:52.4368240+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:52.8148071+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:54.2054844+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:54.5498704+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:13:54.8457207+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:00.7489009+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:01.1994478+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:06.0548375+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:06.3607492+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:10.1879095+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:10.5637826+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:10.8939782+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:12.7212340+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:15.3135370+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:15.6623108+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:15.9649324+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:18.3910543+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:18.6962147+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:18.9564279+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:36.4556345+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:36.7830910+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:37.0681266+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:38.1527607+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:38.4151572+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:38.6912367+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:42.5064061+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:42.8436181+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:43.1709804+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:47.5297025+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:47.8302357+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:48.1106239+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:48.3839597+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:49.5649625+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:49.8248021+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:50.9296433+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:51.2353017+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:51.5247960+00:00 Exception occured while capturing prefab state for Ancient Dragon Magma Explosion Charge Up VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:51.5257074+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:51.5417357+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:51.8381993+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:54.2220575+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:54.5362400+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:54.8748269+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:55.1799010+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:14:55.4852172+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:15:04.7318764+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:24:40.9610922+00:00 PreLoading Scene: M_E50 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:24:40.9610922+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:24:40.9610922+00:00 Finished Load Scene References, Time Taken: 0.0001220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 48 Unused Serialized files (Serialized files now loaded: 18) Unloading 3187 unused Assets to reduce memory usage. Loaded Objects now: 748677. Total: 1107.209600 ms (FindLiveObjects: 48.227500 ms CreateObjectMapping: 66.941600 ms MarkObjects: 989.074200 ms DeleteObjects: 2.965900 ms) 2023-03-18T17:24:42.6264348+00:00 Time to Additive load 'M_E50' 1.67 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:24:44.9661655+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:24:44.9671628+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:24:50.7397502+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:24:51.1054836+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:24:52.4665096+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:24:54.4268362+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:24:54.8141958+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:24:55.1450258+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:02.4264767+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:02.7795293+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:03.9869623+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:04.2911037+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:06.5403144+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:06.9312942+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:08.5868058+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:11.0535936+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() PlayerActorSync:ExitCannotMove(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:11.4468705+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:11.7891794+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:13.4520955+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:13.7787963+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:14.0946247+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:20.5572503+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:21.0010793+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:21.3483029+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:22.3285692+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:22.6993871+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:22.9984890+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:25.9696917+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:26.3495213+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:26.7366363+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:28.0221054+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:28.4051839+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:34.6380599+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:35.6304935+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:35.9508901+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:36.2766162+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:36.5692930+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:39.8905243+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:40.2639819+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:40.5934486+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:41.9778015+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:45.6531668+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:45.9846955+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:46.2962175+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:46.6095816+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:48.2442541+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:51.8873487+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:52.2585528+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:52.5933913+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:52.9070362+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:54.3536240+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:54.7394582+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:55.0275064+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:25:55.3212392+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:01.4761842+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:01.9331834+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:02.3210025+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:04.5318644+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:04.8901501+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:06.0584932+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:06.3570379+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:06.6772600+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:06.9391826+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:08.2238396+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:08.5796565+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:08.9241639+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:10.6668871+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:11.0383118+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:12.4754198+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:12.8572173+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:13.1980240+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:13.5443741+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:13.8928107+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:15.2641021+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:15.5760627+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:15.9018784+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:17.2294402+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:19.2952757+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:25.5827884+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:25.9335761+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:26.2308825+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:28.3712871+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:28.7517327+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:29.0908281+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:31.3052837+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:31.6632327+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:32.7384599+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:33.0899234+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:33.4293031+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:36.3810824+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:36.7002858+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:37.0037013+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:40.9426454+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:41.3236703+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:41.6871671+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:48.8852777+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:49.2593629+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:49.5849638+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:53.2282135+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:53.6437692+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:53.9782108+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:55.3824217+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:26:59.6548790+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:00.0009530+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:00.3027455+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:00.6081581+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:07.8548178+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:08.3029880+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:08.6623171+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:09.9174402+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:10.2611495+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:10.6018149+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:10.9124627+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:16.9769484+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:17.4080712+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:19.5862377+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:19.9593309+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:20.3072184+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:20.6121344+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:20.8740422+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:25.5808377+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:25.9543911+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:26.2850610+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:35.2825847+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:35.6394429+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:35.9643169+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:36.2724479+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:38.4022670+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:38.7728640+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:39.4602562+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:46.6555525+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:46.9978121+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:47.3408326+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:51.1171476+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:51.4902590+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:51.8234146+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:52.1591155+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:54.5394282+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:54.9184471+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:27:55.2211815+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:04.5494233+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:05.9189614+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:06.2654433+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:06.6594067+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:07.7430781+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:08.0346665+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:08.4138398+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:08.7293487+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:09.8926029+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:10.2265002+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:10.8424084+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:12.1251212+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:12.4977804+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:12.8304106+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:15.0233815+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:15.3493839+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:15.6601663+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:31.8372347+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:32.1384003+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:32.4186325+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:35.4871407+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:35.8062497+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:36.0676836+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:38.1173047+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:38.4484106+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:40.5425621+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:40.8644994+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:41.1663878+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:41.4682003+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:43.7696442+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:44.0659446+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:44.3352123+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:45.4739977+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:45.7625736+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:46.0775689+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:47.5026414+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:47.8451830+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:48.1523548+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:56.3813605+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:56.3813605+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:56.3823591+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:28:56.3823591+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:30:58.2297008+00:00 PreLoading Scene: M_M210 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:30:58.2297008+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:30:58.2297008+00:00 Finished Load Scene References, Time Taken: 0.0001220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 48 Unused Serialized files (Serialized files now loaded: 18) Unloading 3090 unused Assets to reduce memory usage. Loaded Objects now: 761210. Total: 1274.342100 ms (FindLiveObjects: 47.892900 ms CreateObjectMapping: 78.985600 ms MarkObjects: 1143.345800 ms DeleteObjects: 4.117400 ms) WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? 2023-03-18T17:31:06.8630747+00:00 Time to Additive load 'M_M210' 8.64 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:07.0635665+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:07.0645626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:07.0645626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:07.0645626+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:11.1193269+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:11.4764775+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:11.8234778+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:19.5921416+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:20.0441242+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:20.4026994+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:22.0271666+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:22.3599009+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:22.6751649+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:27.3156115+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:27.6850090+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:27.9858642+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:29.8339182+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:31.1221428+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:31.4757626+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:41.4823037+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:41.8668297+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:42.1994944+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:42.5316674+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:44.1729011+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:44.5445323+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:44.8479976+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:50.0172375+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:50.3608703+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:50.6825897+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:53.4290342+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:53.8092219+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:54.1692068+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:57.2352361+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:57.6135979+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:59.0145737+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:59.3496760+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:59.6655760+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:31:59.9885879+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:01.7688382+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:02.1110469+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:02.4314318+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:03.5693909+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:03.9156963+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:04.2792189+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:07.5864490+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:07.9801452+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:08.3101676+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:11.3999649+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:11.7264627+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:12.0287916+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:12.3331777+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:16.8938888+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:17.2391137+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:19.3322248+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:19.7122256+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:20.0130508+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:22.3201953+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:22.6732499+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:23.0293199+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:28.5680450+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:28.9345875+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:29.2710988+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:30.6747181+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:31.0156964+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:31.3252979+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:39.6093670+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:40.0361729+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:43.4929914+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:43.8410362+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:45.3266382+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:45.7152423+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:46.0658055+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:46.4165007+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:46.7751795+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:49.4255033+00:00 Exception occured while capturing prefab state for FlameRemnantCastingVFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:49.4265303+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:49.7946972+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:50.1773674+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:50.4238369+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:52.0391861+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:52.3632429+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:52.6538733+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:54.9021028+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:55.2840766+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:57.3347065+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:57.7177797+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:58.0708398+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:59.4687948+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:32:59.8248896+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:01.2735407+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:01.6157377+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:01.9098494+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:03.3127793+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:03.6879185+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:04.0338221+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:07.1555179+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:07.5291610+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:07.8754261+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:09.2504668+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:09.6612619+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:16.1830107+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:16.6161983+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:26.5945306+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:26.5945306+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:26.5945306+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:26.5955279+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:44.6522120+00:00 PreLoading Scene: M_E50 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:44.6522120+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:44.6522120+00:00 Finished Load Scene References, Time Taken: 0.0001220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 44 Unused Serialized files (Serialized files now loaded: 18) Unloading 7992 unused Assets to reduce memory usage. Loaded Objects now: 755574. Total: 1321.839500 ms (FindLiveObjects: 41.179400 ms CreateObjectMapping: 86.513500 ms MarkObjects: 1187.187500 ms DeleteObjects: 6.958700 ms) 2023-03-18T17:33:46.6706643+00:00 Time to Additive load 'M_E50' 2.02 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:48.6578750+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:48.6578750+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:48.6588809+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:48.6588809+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:48.6593941+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:54.5041157+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:54.8649392+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:33:55.2132900+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:06.6751590+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:07.0284745+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:08.6569567+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:08.9879806+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:09.3143650+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:13.0130936+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:13.4133125+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:15.1952145+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:15.5792812+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:18.9964155+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:19.3190966+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:19.6501902+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:24.1202777+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:24.4959565+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:24.8506815+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:32.1333442+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:32.5081142+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:32.8400414+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:36.2361575+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:36.6150247+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:37.0063497+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:38.7756855+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:39.1590886+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:43.4555757+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:43.7843350+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:44.0771577+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:44.3790341+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:50.4647145+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:50.8519848+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:51.2932433+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:55.8932796+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:56.2531911+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:56.5703698+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:59.2101115+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:59.5973136+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:34:59.9413351+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:02.3981068+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:02.7777564+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:03.1363505+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:04.6915047+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:05.0724691+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:09.5130891+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:09.8983881+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:10.2725519+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:10.6445500+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:15.4447590+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:15.8327160+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:17.3392911+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:17.6555815+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:17.9725621+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:23.0757165+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:23.5285920+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:23.9098983+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:25.9046914+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:26.2822372+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:27.5998573+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:27.8994306+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:28.2274334+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:28.5360183+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:28.6547164+00:00 Exception occured while capturing prefab state for Ancient Dragon Magma Explosion Charge Up VFX(Clone)! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:28.6557354+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LE.Caching.ObjectState.RecursiveCaptureFromObjectInfo (LE.Caching.CachedObjectInfo info) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.Serialization.StorePrefabState (System.Guid prefabID, LE.Caching.CachedPrefab prefabData) [0x00000] in <00000000000000000000000000000000>:0 at LE.Caching.CachedPrefab.Awake () [0x00000] in <00000000000000000000000000000000>:0 at AutoPoolManager.instantiate (UnityEngine.GameObject prefab, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, System.Boolean instantiateInactive, PooledPrefabType prefabType) [0x00000] in <00000000000000000000000000000000>:0 at ActorVisualsVFXHandler.CreateCastingVFX (ActorVisuals actorVisuals, Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.ReceivePlayCastingVFX (Ability ability, System.Byte castingVFXIndex, UnityEngine.Vector3 location, UnityEngine.Vector3 targetLocation, System.Single increasedSpeed, System.Boolean destroyCastingVFXOnAbilityObjectConstructed) [0x00000] in <00000000000000000000000000000000>:0 at ActorSync.PlayCastingVFX (BeardedManStudios.Forge.Networking.RpcArgs args) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Rpc+<>c__DisplayClass16_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) LE.Caching.Serialization:StorePrefabState(Guid, CachedPrefab) LE.Caching.CachedPrefab:Awake() AutoPoolManager:instantiate(GameObject, Vector3, Quaternion, Boolean, PooledPrefabType) ActorVisualsVFXHandler:CreateCastingVFX(ActorVisuals, Ability, Byte, Vector3, Vector3, Single) ActorSync:ReceivePlayCastingVFX(Ability, Byte, Vector3, Vector3, Single, Boolean) ActorSync:PlayCastingVFX(RpcArgs) System.Action`1:Invoke(T) BeardedManStudios.Forge.Networking.<>c__DisplayClass16_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:30.6020185+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:30.9941666+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:31.3439717+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:31.6945962+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:52.3326351+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:52.7018507+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:56.8489420+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:57.2600774+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:57.5969156+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:58.9771481+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:59.3496851+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:35:59.7129164+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:06.3619801+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:06.7410478+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:07.0553131+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:07.3958851+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:11.4049500+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:11.8099718+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:12.1219423+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:18.3019230+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:18.6702609+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:18.9939304+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:20.8980908+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:21.2199801+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:21.5344238+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:23.3559505+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:23.7261359+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:24.0577871+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:28.9905367+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:29.3247399+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:40.8466781+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:41.2255078+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:41.5495867+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:43.0677296+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:48.7137912+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:49.1042772+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:49.4764483+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:55.7505531+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:56.1489003+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:56.5289195+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:59.3234894+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:36:59.6928653+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:37:00.8517594+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:37:01.2039505+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:37:19.7843050+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:37:20.1409985+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:37:20.4691903+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:37:24.1324121+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:37:24.5118830+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:37:24.8593897+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:13.8883413+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:13.8892681+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:13.8907732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:13.8907732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:13.8907732+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:13.8917688+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:26.6367483+00:00 PreLoading Scene: M_M10 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:26.6377464+00:00 Attempting Load Scene References LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:26.6377464+00:00 Finished Load Scene References, Time Taken: 0.0001220703 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.AssetManagement.SceneReferenceManager:PreloadScene(String) d__16:MoveNext() SceneService:LoadSceneAsync(String, LoadSceneMode) <>c__DisplayClass12_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Unloading 48 Unused Serialized files (Serialized files now loaded: 18) Unloading 656 unused Assets to reduce memory usage. Loaded Objects now: 758777. Total: 1379.498200 ms (FindLiveObjects: 42.538900 ms CreateObjectMapping: 74.451400 ms MarkObjects: 1260.901700 ms DeleteObjects: 1.605700 ms) 2023-03-18T17:38:32.1172027+00:00 Time to Additive load 'M_M10' 5.48 s LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) d__16:MoveNext() Rewired.Internal.ButtonDownEventHandler:Invoke() Cysharp.Threading.Tasks.Internal.PooledDelegate`1:Run(T) System.Action`1:Invoke(T) UnityEngine.AsyncOperation:InvokeCompletionEvent() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:32.3424390+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:32.3424390+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:32.3434364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:32.3434364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:32.3434364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:32.3434364+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:36.4289194+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:36.7918473+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:37.1020959+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:40.8869927+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:41.2927016+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:41.6252127+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:42.9191262+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:43.2715468+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:43.6270842+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:48.8289647+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:49.5967980+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:49.8556503+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:51.3019978+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:51.6160965+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:51.9507226+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:53.5262801+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:53.9170817+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:56.8879723+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:57.2692055+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:38:57.6018260+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:00.1097332+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:00.4513947+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:00.7551037+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:05.9808680+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:06.3507703+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:09.3558897+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:09.6990737+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:10.0047341+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:10.3089930+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:14.0269238+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:14.4189849+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:14.7626708+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:15.0929555+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:16.6288875+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:17.0108271+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:17.3681061+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:18.7920419+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:19.1730607+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:19.4813881+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:22.7019147+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:23.0998384+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:23.4420409+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:30.8692479+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:31.2117133+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:31.5406525+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:41.2237191+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:41.5927895+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:41.8663990+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:43.4149518+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:43.7337410+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:49.2928009+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:49.6983502+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:50.7873523+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:55.9731323+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:56.3487459+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:39:56.7153439+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:01.1541801+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:01.5489312+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:01.8412028+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:05.4428364+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:05.8238096+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:06.1539566+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:08.0029469+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:08.4029840+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:08.7448126+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:15.1601760+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:15.5529342+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:18.5453162+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:18.9169528+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:19.2611697+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:21.4805867+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:21.8624078+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:24.3631943+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:24.7012618+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:25.0320149+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:28.4251891+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:28.8243934+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:29.1554306+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:31.3244607+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:31.7134746+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:32.0556539+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:34.0702670+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:34.4058786+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:34.6996499+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:36.4619169+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) BufferedCommandHolder:executeAnyBufferedAbilityCommandIfReady() ClientUsingAbilityState:update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:37.8121903+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:38.1967354+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:38.5520359+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:38.9023120+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:41.9944833+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:42.3805643+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:42.6692587+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:44.3381243+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:44.6727399+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:46.0428983+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:46.4293359+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:46.7827163+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:50.4607466+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) BufferedCommandHolder:executeBufferedAbilityCommand(Boolean) UnityEngine.LowLevel.UpdateFunction:Invoke() ClientStateController:switchCurrentState(ClientState) ClientState:exit() ClientUsingAbilityState:whileActive() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:50.8327220+00:00 Sound event event:/Abilities/Rogue/Bow_Puncture/sfx_combat_rogue_bowpuncture_fire_poison does not have a 2DMix parameter LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) LE.Audio.Fmod.AudioService:Enable2DMixParameter(EventInstance, String) LE.Audio.Fmod.AudioService:PlayOneShotForce2D(String, Vector3) SFXManager:RecieveOneShotSound(String, Vector3, Boolean) Ability:playBeginUseSoundOnClientOrInSingleplayer(Vector3, UseSoundType, Int32) ClientUsingAbilityState:StartUsingAbility(Ability, Int32, Single, Single, Single, Boolean, CastingData, Single, Vector3) LocalPlayer:AttemptToUseOrPrepareAbility(Ability, CastingData, BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:UseBufferableAbilityCommand(BufferableAbilityType, Int32, Vector3, Transform, Boolean, Boolean, Boolean, Boolean) LocalPlayer:Ability4KeyPressed(Boolean, Vector3, Transform) EpochInputManager:HandleAbilityInput(Transform, Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:55.4528147+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:55.4538130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:55.4538130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:55.4538130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:55.4538130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:55.4538130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:40:55.4538130+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at LENetworkManager+<>c__DisplayClass15_0.b__0 () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.HandleActions (BeardedManStudios.Forge.Networking.Unity.MainThreadManager+UpdateType updateType) [0x00000] in <00000000000000000000000000000000>:0 at BeardedManStudios.Forge.Networking.Unity.MainThreadManager.FixedUpdate () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) <>c__DisplayClass15_0:b__0() Rewired.Internal.ButtonDownEventHandler:Invoke() BeardedManStudios.Forge.Networking.Unity.MainThreadManager:HandleActions(UpdateType) BeardedManStudios.Forge.Networking.Unity.MainThreadManager:FixedUpdate() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:41:35.3111526+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LE.Core.MonoBehaviourSingleton`1:get_Instance() Settings.SoundMixSetting:OnEnable() SettingsPanelTabUIController:Select(TabUIElement) TabUIElement:OnPointerClick(PointerEventData) AddNewProfileCompletedEventHandler:Invoke(Object, AddNewProfileCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() [ line 606] (Filename: Line: 606) 2023-03-18T17:41:46.0394213+00:00 No working integration, destroying EpochRGB LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) LE.Integrations.RGB.EpochRGB:UpdateRGBState() LE.Integrations.RGB.EpochRGB:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:42:04.2905122+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.DisableActiveFilter () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.OnFilterSelected (System.Int32 idx) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.InputSources.SDL2.SDL2InputSource+zpozUOqISINYJaaTnMZFMRIqjCI.Invoke (System.Int32 joystickIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Controls.ColoredIconDropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Controls.ColoredIconDropdown+<>c__DisplayClass60_0.b__0 (System.Boolean x) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at AddNewProfileCompletedEventHandler.Invoke (System.Object sender, AddNewProfileCompletedEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:42:06.1504599+00:00 Could not load filter Rogue filter! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:LoadFilter(String) LootFilterSettingsPanelUI:OnFilterSelected(Int32) Rewired.InputSources.SDL2.zpozUOqISINYJaaTnMZFMRIqjCI:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Controls.ColoredIconDropdown:SetValue(Int32, Boolean) LE.UI.Controls.<>c__DisplayClass60_0:b__0(Boolean) ReachedDestinationAction:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) LE.UI.Controls.<>c__DisplayClass60_0:b__0(Boolean) ReachedDestinationAction:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) AddNewProfileCompletedEventHandler:Invoke(Object, AddNewProfileCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:42:06.1514568+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.DoStateTransition (UnityEngine.UI.Selectable+SelectionState state, System.Boolean instant) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.LoadFilter (System.String name) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterSettingsPanelUI.OnFilterSelected (System.Int32 idx) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.InputSources.SDL2.SDL2InputSource+zpozUOqISINYJaaTnMZFMRIqjCI.Invoke (System.Int32 joystickIndex) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Controls.ColoredIconDropdown.SetValue (System.Int32 value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Controls.ColoredIconDropdown+<>c__DisplayClass60_0.b__0 (System.Boolean x) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at LE.UI.Controls.ColoredIconDropdown+<>c__DisplayClass60_0.b__0 (System.Boolean x) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Toggle.Set (System.Boolean value, System.Boolean sendCallback) [0x00000] in <00000000000000000000000000000000>:0 at AddNewProfileCompletedEventHandler.Invoke (System.Object sender, AddNewProfileCompletedEventArgs e) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvents () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:LoadFilter(String) LootFilterSettingsPanelUI:OnFilterSelected(Int32) Rewired.InputSources.SDL2.zpozUOqISINYJaaTnMZFMRIqjCI:Invoke(Int32) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) LE.UI.Controls.ColoredIconDropdown:SetValue(Int32, Boolean) LE.UI.Controls.<>c__DisplayClass60_0:b__0(Boolean) ReachedDestinationAction:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) LE.UI.Controls.<>c__DisplayClass60_0:b__0(Boolean) ReachedDestinationAction:Invoke(Boolean) UnityEngine.Events.InvokableCall`1:Invoke(T1) UnityEngine.Events.UnityEvent`1:Invoke(T0) UnityEngine.UI.Toggle:Set(Boolean, Boolean) AddNewProfileCompletedEventHandler:Invoke(Object, AddNewProfileCompletedEventArgs) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:42:17.5860038+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:CloseAllLeft(Boolean) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:42:17.5870009+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.DoStateTransition (UnityEngine.UI.Selectable+SelectionState state, System.Boolean instant) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.RuleEditor_OnEditorClose (ItemFiltering.Rule original, ItemFiltering.Rule modified, RuleUI+PanelMode mode) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`3[T1,T2,T3].Invoke (T1 arg1, T2 arg2, T3 arg3) [0x00000] in <00000000000000000000000000000000>:0 at RuleUI.ClosePanel (System.Boolean propagateChanges) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.LootFilterKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:CloseAllLeft(Boolean) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:42:17.6009888+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.DoStateTransition (UnityEngine.UI.Selectable+SelectionState state, System.Boolean instant) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.RuleEditor_OnEditorClose (ItemFiltering.Rule original, ItemFiltering.Rule modified, RuleUI+PanelMode mode) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`3[T1,T2,T3].Invoke (T1 arg1, T2 arg2, T3 arg3) [0x00000] in <00000000000000000000000000000000>:0 at RuleUI.ClosePanel (System.Boolean propagateChanges) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.LootFilterKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:42:20.8255677+00:00 Could not complete callbacks for item filter changed! LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:CloseAllLeft(Boolean) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) 2023-03-18T17:42:20.8265645+00:00 System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Selectable.DoStateTransition (UnityEngine.UI.Selectable+SelectionState state, System.Boolean instant) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Selectable.set_interactable (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at RuleEntryUI.UpdateDuplicateTooltip (System.Boolean canDuplicate) [0x00000] in <00000000000000000000000000000000>:0 at MovementFromAbility+ReachedDestinationAction.Invoke (System.Boolean movementCancelled) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.UpdateRuleButtonUI () [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.Init () [0x00000] in <00000000000000000000000000000000>:0 at Rewired.Internal.StandaloneAxis+ButtonDownEventHandler.Invoke () [0x00000] in <00000000000000000000000000000000>:0 at ItemFiltering.ItemFilterManager.SaveFilter (System.String overrideName, System.Boolean checkIfAlreadyExisting) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.RuleEditor_OnEditorClose (ItemFiltering.Rule original, ItemFiltering.Rule modified, RuleUI+PanelMode mode) [0x00000] in <00000000000000000000000000000000>:0 at System.Action`3[T1,T2,T3].Invoke (T1 arg1, T2 arg2, T3 arg3) [0x00000] in <00000000000000000000000000000000>:0 at RuleUI.ClosePanel (System.Boolean propagateChanges) [0x00000] in <00000000000000000000000000000000>:0 at LootFilterUI.OnPanelClose () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.closeLootFilterPanel () [0x00000] in <00000000000000000000000000000000>:0 at UIBase.CloseAllLeft (System.Boolean closeCentre) [0x00000] in <00000000000000000000000000000000>:0 at UIBase.LootFilterKeyDown () [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.HandleButtonPress (UnityEngine.Vector3 hitVector) [0x00000] in <00000000000000000000000000000000>:0 at EpochInputManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object[]) LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) ItemFiltering.ItemFilterManager:SaveFilter(String, Boolean) LootFilterUI:RuleEditor_OnEditorClose(Rule, Rule, PanelMode) System.Action`3:Invoke(T1, T2, T3) RuleUI:ClosePanel(Boolean) LootFilterUI:OnPanelClose() UIBase:closeLootFilterPanel() UIBase:CloseAllLeft(Boolean) UIBase:LootFilterKeyDown() EpochInputManager:HandleButtonPress(Vector3) EpochInputManager:Update() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)