Desktop is 1920 x 1080 @ 60 Hz Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Renderer: GeForce GTX 1070 Ti/PCIe/SSE2 Vendor: NVIDIA Corporation Version: 4.5.0 NVIDIA 418.56 GLES: 0 GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_ object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_comman d_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_ occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_ve rtex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level ; Context handle 65617720 Begin MonoManager ReloadAssembly - Completed reload, in 0.042 seconds Default vsync count 1 requesting resize 718 x 607 resizing window to 718 x 607 Desktop is 1920 x 1080 @ 60 Hz UnloadTime: 0.570000 ms 2019-05-01 10:53:52.622 +02:00 [ DEBUG ] patchkit-patcher-unity: v3.12.0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.629 +02:00 [ DEBUG ] System version: Unix 5.0.5.100 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.629 +02:00 [ DEBUG ] Runtime version: Unix 5.0.5.100 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.630 +02:00 [ DEBUG ] Starting patcher thread... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.631 +02:00 [ DEBUG ] Patcher thread started. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.631 +02:00 [ DEBUG ] Loading patcher data... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.631 +02:00 [ DEBUG ] Using command line patcher data reader. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.633 +02:00 [ DEBUG ] PatchKit.Unity.Patcher.InputArgumentsPatcherDataReader constructor. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.633 +02:00 [ DEBUG ] Reading. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.633 +02:00 [ DEBUG ] Reading correct screen size from /home/queria/LastEpochBeta/patcher/LastEpochLauncher_Data/screensize (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.634 +02:00 [ DEBUG ] Using lock file: /home/queria/LastEpochBeta/.lock (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.634 +02:00 [ DEBUG ] Data.AppSecret = 0fcea5a300dd99a817e2f53a895e062d (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.634 +02:00 [ DEBUG ] Data.AppDataPath = /home/queria/LastEpochBeta/app (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.634 +02:00 [ DEBUG ] Data.OverrideLatestVersionId = 0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.634 +02:00 [ DEBUG ] Data.LockFilePath = /home/queria/LastEpochBeta/.lock (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.634 +02:00 [ DEBUG ] Patcher data loaded. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.635 +02:00 [ DEBUG ] Opening lock file: /home/queria/LastEpochBeta/.lock (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.635 +02:00 [ DEBUG ] Lock file open success (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.635 +02:00 [ DEBUG ] Loading patcher configuration... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.635 +02:00 [ DEBUG ] Patcher configuration loaded. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) FakeResolution (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) ScreenMode (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Resolution Dropdown TMP (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) -1 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Desktop is 1920 x 1080 @ 60 Hz 2019-05-01 10:53:52.668 +02:00 [ DEBUG ] Sending GET request to https://api2.patchkit.net/1/apps/0fcea5a300dd99a817e2f53a895e062d/versions (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.669 +02:00 [ TRACE ] timeout = 10000 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.685 +02:00 [ DEBUG ] PatchKit.Unity.Patcher.AppData.Local.LocalDirectory constructor. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.685 +02:00 [ DEBUG ] path = /home/queria/LastEpochBeta/app (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.685 +02:00 [ DEBUG ] Loading data... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.685 +02:00 [ DEBUG ] Checking whether data file exists... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.685 +02:00 [ TRACE ] filePath = /home/queria/LastEpochBeta/app/app_data.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.685 +02:00 [ DEBUG ] Data file doesn't exist. Chechking whether deprecated data file exists... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.685 +02:00 [ TRACE ] deprecatedFilePath = /home/queria/LastEpochBeta/app/patcher_cache.json (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.685 +02:00 [ DEBUG ] Deprecated data file doesn't exist. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.686 +02:00 [ DEBUG ] Loading empty data... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.739 +02:00 [ DEBUG ] Empty data loaded. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.739 +02:00 [ DEBUG ] PatchKit.Unity.Patcher.AppData.Local.DownloadDirectory constructor. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.739 +02:00 [ DEBUG ] path = /home/queria/LastEpochBeta/app/.downloads (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.739 +02:00 [ DEBUG ] PatchKit.Unity.Patcher.AppData.Remote.RemoteData constructor. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.739 +02:00 [ DEBUG ] appSecret = 0fcea5a300dd99a817e2f53a895e062d (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.739 +02:00 [ DEBUG ] PatchKit.Unity.Patcher.AppData.Remote.RemoteMetaData constructor. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.740 +02:00 [ DEBUG ] appSecret = 0fcea5a300dd99a817e2f53a895e062d (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.747 +02:00 [ DEBUG ] Waiting for user decision... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.749 +02:00 [ DEBUG ] isInstalled = False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.749 +02:00 [ DEBUG ] Automatically deciding to install app. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.750 +02:00 [ DEBUG ] Executing user decision InstallAppAutomatically... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.751 +02:00 [ DEBUG ] Getting app info. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.751 +02:00 [ DEBUG ] retryRequests = False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.751 +02:00 [ DEBUG ] Getting response for path: '/1/apps/0fcea5a300dd99a817e2f53a895e062d' and query: ''... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.751 +02:00 [ DEBUG ] Trying to get response from server (MainServer): 'api2.patchkit.net:443' (uses HTTPS: True)... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.752 +02:00 [ TRACE ] timeout = 10000ms (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.752 +02:00 [ DEBUG ] Sending GET request to https://api2.patchkit.net/1/apps/0fcea5a300dd99a817e2f53a895e062d (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.752 +02:00 [ TRACE ] timeout = 10000 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) requesting resize 718 x 607 resizing window to 718 x 607 Desktop is 1920 x 1080 @ 60 Hz SenderId: f6f42dd4445042509e7a7751d55396af (loaded from /home/queria/.local/share/PatchKit/sender_id) (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sending event: { "event_name": "patcher_started", "sender_id": "f6f42dd4445042509e7a7751d55396af", "caller": "patcher_unity:3.12.0", "app_secret": "0fcea5a300dd99a817e2f53a895e062d", "operating_system_family": "linux", "operating_system_version": "Unix 5.0.5.100" } (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.879 +02:00 [ DEBUG ] Reading status code... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.880 +02:00 [WARNING] Response is missing STATUS header. Marking it as timed out. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.880 +02:00 [ ERROR ] Failed to get response. System.Net.WebException: Timeout. at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.ReadStatusCode (PatchKit.Unity.Patcher.AppData.Remote.WWWResult result) [0x00000] in :0 at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.Get (PatchKit.Network.HttpGetRequest getRequest) [0x00000] in :0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.881 +02:00 [ DEBUG ] Sending GET request to https://api-cache.patchkit.net/1/apps/0fcea5a300dd99a817e2f53a895e062d/versions (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.881 +02:00 [ TRACE ] timeout = 10000 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.918 +02:00 [ DEBUG ] Reading status code... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.918 +02:00 [WARNING] Response is missing STATUS header. Marking it as timed out. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.918 +02:00 [ ERROR ] Failed to get response. System.Net.WebException: Timeout. at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.ReadStatusCode (PatchKit.Unity.Patcher.AppData.Remote.WWWResult result) [0x00000] in :0 at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.Get (PatchKit.Network.HttpGetRequest getRequest) [0x00000] in :0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.919 +02:00 [WARNING] Error while connecting to the API server. System.Net.WebException: Timeout. at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.ReadStatusCode (PatchKit.Unity.Patcher.AppData.Remote.WWWResult result) [0x00000] in :0 at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.Get (PatchKit.Network.HttpGetRequest getRequest) [0x00000] in :0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.919 +02:00 [ DEBUG ] Trying to get response from server (CacheServer): 'api-cache.patchkit.net:443' (uses HTTPS: True)... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.919 +02:00 [ TRACE ] timeout = 10000ms (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.919 +02:00 [ DEBUG ] Sending GET request to https://api-cache.patchkit.net/1/apps/0fcea5a300dd99a817e2f53a895e062d (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:52.919 +02:00 [ TRACE ] timeout = 10000 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Failed to send event patcher_started (0): Unknown Error (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:53.018 +02:00 [ DEBUG ] Reading status code... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:53.018 +02:00 [ DEBUG ] Reading status code... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:53.019 +02:00 [WARNING] Response is missing STATUS header. Marking it as timed out. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:53.019 +02:00 [WARNING] Response is missing STATUS header. Marking it as timed out. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:53.019 +02:00 [ ERROR ] Failed to get response. System.Net.WebException: Timeout. at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.ReadStatusCode (PatchKit.Unity.Patcher.AppData.Remote.WWWResult result) [0x00000] in :0 at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.Get (PatchKit.Network.HttpGetRequest getRequest) [0x00000] in :0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:53.019 +02:00 [ ERROR ] Failed to get response. System.Net.WebException: Timeout. at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.ReadStatusCode (PatchKit.Unity.Patcher.AppData.Remote.WWWResult result) [0x00000] in :0 at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.Get (PatchKit.Network.HttpGetRequest getRequest) [0x00000] in :0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:53.019 +02:00 [WARNING] Error while connecting to the API server. System.Net.WebException: Timeout. at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.ReadStatusCode (PatchKit.Unity.Patcher.AppData.Remote.WWWResult result) [0x00000] in :0 at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.Get (PatchKit.Network.HttpGetRequest getRequest) [0x00000] in :0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:53.019 +02:00 [WARNING] Connection attempt to every server has failed. Checking whether retry is possible... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:53.020 +02:00 [ ERROR ] Retry is not possible. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:53.020 +02:00 [ ERROR ] Failed to get response. PatchKit.Api.ApiConnectionException: Unable to connect to any of the API servers. Main server exceptions: 1. System.Net.WebException: Timeout. at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.ReadStatusCode (PatchKit.Unity.Patcher.AppData.Remote.WWWResult result) [0x00000] in :0 at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.Get (PatchKit.Network.HttpGetRequest getRequest) [0x00000] in :0 Cache servers exceptions: 1. System.Net.WebException: Timeout. at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.ReadStatusCode (PatchKit.Unity.Patcher.AppData.Remote.WWWResult result) [0x00000] in :0 at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.Get (PatchKit.Network.HttpGetRequest getRequest) [0x00000] in :0 at PatchKit.Api.ApiConnection.GetResponse (System.String path, System.String query) [0x00000] in :0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:53.021 +02:00 [ ERROR ] An exception has occured PatchKit.Api.ApiConnectionException: Unable to connect to any of the API servers. Main server exceptions: 1. System.Net.WebException: Timeout. at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.ReadStatusCode (PatchKit.Unity.Patcher.AppData.Remote.WWWResult result) [0x00000] in :0 at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.Get (PatchKit.Network.HttpGetRequest getRequest) [0x00000] in :0 Cache servers exceptions: 1. System.Net.WebException: Timeout. at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.ReadStatusCode (PatchKit.Unity.Patcher.AppData.Remote.WWWResult result) [0x00000] in :0 at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.Get (PatchKit.Network.HttpGetRequest getRequest) [0x00000] in :0 at PatchKit.Api.ApiConnection.GetResponse (System.String path, System.String query) [0x00000] in :0 (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) ApiConnectionException: Unable to connect to any of the API servers. Main server exceptions: 1. System.Net.WebException: Timeout. at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.ReadStatusCode (PatchKit.Unity.Patcher.AppData.Remote.WWWResult result) [0x00000] in :0 at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.Get (PatchKit.Network.HttpGetRequest getRequest) [0x00000] in :0 Cache servers exceptions: 1. System.Net.WebException: Timeout. at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.ReadStatusCode (PatchKit.Unity.Patcher.AppData.Remote.WWWResult result) [0x00000] in :0 at PatchKit.Unity.Patcher.AppData.Remote.UnityHttpClient.Get (PatchKit.Network.HttpGetRequest getRequest) [0x00000] in :0 at PatchKit.Api.ApiConnection.GetResponse (System.String path, System.String query) [0x00000] in :0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) PatchKit.Unity.Utilities.c__Iterator0`1:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (Filename: Line: -1) 2019-05-01 10:53:53.877 +02:00 [ DEBUG ] Displaying patcher error NoInternetConnection... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Sending event: { "event_name": "patcher_failed", "sender_id": "f6f42dd4445042509e7a7751d55396af", "caller": "patcher_unity:3.12.0", "app_secret": "0fcea5a300dd99a817e2f53a895e062d", "operating_system_family": "linux", "operating_system_version": "Unix 5.0.5.100" } (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) Failed to send event patcher_failed (0): Unknown Error (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:55.170 +02:00 [ DEBUG ] Patcher error NoInternetConnection displayed. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:55.170 +02:00 [ DEBUG ] Waiting for user decision... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:55.170 +02:00 [ DEBUG ] isInstalled = False (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:58.888 +02:00 [ DEBUG ] <c__Iterator0::MoveNext> Sending log... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:58.889 +02:00 [ DEBUG ] <c__Iterator0::MoveNext> Requesting PUT URL... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:53:59.051 +02:00 [ ERROR ] <c__Iterator0::MoveNext> Error while requesting PUT URL: Unknown Error (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:54:02.537 +02:00 [ DEBUG ] Deleting the lock file. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:54:02.539 +02:00 [ DEBUG ] Deleting file . (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:54:02.540 +02:00 [ DEBUG ] File deleted. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:54:02.541 +02:00 [ DEBUG ] Cancelling patcher thread... (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:54:02.542 +02:00 [ DEBUG ] Waiting for user decision cancelled. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:54:02.542 +02:00 [ DEBUG ] Patcher thread finished: thread has been cancelled. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:54:02.543 +02:00 [ DEBUG ] Quitting application because patcher thread is not alive. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45) 2019-05-01 10:54:02.544 +02:00 [ DEBUG ] Quitting application. (Filename: ./Runtime/Export/Debug.bindings.h Line: 45)