Initialize engine version: 2017.3.0f3 (a9f86dcd79df) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 980M (ID=0x13d7) Vendor: NVIDIA VRAM: 8153 MB Driver: 22.21.13.8476 Begin MonoManager ReloadAssembly - Completed reload, in 0.051 seconds Initializing input. Input initialized. Initialized touch support. Setting up 4 worker threads for Enlighten. Thread -> id: 1f04 -> priority: 1 Thread -> id: 820 -> priority: 1 Thread -> id: 1fb0 -> priority: 1 Thread -> id: 38f4 -> priority: 1 UnloadTime: 5.115666 ms Failure to find MasterProfileCTS (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Quality State = 4 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) loading scene: Between (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.939564 ms loading scene: Demo_KS_1_Forest (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 692 unused Assets to reduce memory usage. Loaded Objects now: 82660. Total: 112.086784 ms (FindLiveObjects: 6.168508 ms CreateObjectMapping: 3.824601 ms MarkObjects: 100.055545 ms DeleteObjects: 2.037733 ms) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) The tree tree10_LOD0 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree tree10_LOD0 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Cliff_Bush_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Small_Tree_1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Small_Tree_1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Rock2_6 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) UnloadTime: 2.654821 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) The tree tree10_LOD0 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree tree10_LOD0 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Cliff_Bush_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Small_Tree_1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Small_Tree_1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Rock2_6 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) TerrainCollider: MeshCollider is not supported on terrain at the moment. (Filename: Line: 188) Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 108365. Total: 126.211064 ms (FindLiveObjects: 6.176409 ms CreateObjectMapping: 3.535020 ms MarkObjects: 103.820493 ms DeleteObjects: 12.678746 ms) loading scene: Between (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 33.316424 ms loading scene: Demo_KS_2_City (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1597 unused Assets to reduce memory usage. Loaded Objects now: 83881. Total: 122.823007 ms (FindLiveObjects: 5.595667 ms CreateObjectMapping: 4.172256 ms MarkObjects: 107.443612 ms DeleteObjects: 5.611075 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) The tree Tree_7C must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Tree_7C must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Rock2_3 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Bush_6 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Cliff_Bush_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Bush1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Tree6_LOD0 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Tree6_LOD0 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Debris_Brick2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Rock_05C must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Small_Tree_2_Twosided must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Small_Tree_2_Twosided must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) UnloadTime: 3.414131 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) The tree Tree_7C must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Tree_7C must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Rock2_3 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Bush_6 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Cliff_Bush_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Bush1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Tree6_LOD0 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Tree6_LOD0 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Debris_Brick2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Rock_05C must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Small_Tree_2_Twosided must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Small_Tree_2_Twosided must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) Sub-emitters must be children of the system that spawns them (Filename: Line: 2946) Unloading 64 unused Assets to reduce memory usage. Loaded Objects now: 114026. Total: 138.493562 ms (FindLiveObjects: 8.216118 ms CreateObjectMapping: 5.236555 ms MarkObjects: 111.490634 ms DeleteObjects: 13.550254 ms) loading scene: Between (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 20.574863 ms loading scene: Demo_KS_Town (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2429 unused Assets to reduce memory usage. Loaded Objects now: 84610. Total: 172.653051 ms (FindLiveObjects: 7.155770 ms CreateObjectMapping: 5.180851 ms MarkObjects: 147.143854 ms DeleteObjects: 13.171784 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) The tree Tree_7C must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Tree_7C must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Rock2_3 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Bush_6 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Cliff_Bush_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Bush1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Tree6_LOD0 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Tree6_LOD0 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Debris_Brick2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Rock_05C must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Small_Tree_2_Twosided must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Small_Tree_2_Twosided must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) UnloadTime: 4.662134 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) The tree Tree_7C must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Tree_7C must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Rock2_3 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Bush_6 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Cliff_Bush_01 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Bush1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Tree6_LOD0 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Tree6_LOD0 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Debris_Brick2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Rock_05C must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Small_Tree_2_Twosided must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Small_Tree_2_Twosided must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 93112. Total: 180.026500 ms (FindLiveObjects: 9.478343 ms CreateObjectMapping: 6.619670 ms MarkObjects: 145.928642 ms DeleteObjects: 17.999055 ms) loading scene: Between (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.099391 ms loading scene: Demo_KS_3_Cliffs (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 602 unused Assets to reduce memory usage. Loaded Objects now: 84814. Total: 258.482785 ms (FindLiveObjects: 11.217804 ms CreateObjectMapping: 7.094535 ms MarkObjects: 224.589569 ms DeleteObjects: 15.580086 ms) The tree Small_Tree_1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Small_Tree_1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Debris_Brick2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.834478 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) The tree Small_Tree_1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Small_Tree_1 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) The tree Debris_Brick2 must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly. (Filename: Line: 144) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 642) Sub-emitters must be children of the system that spawns them (Filename: Line: 2946) Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 120294. Total: 183.216236 ms (FindLiveObjects: 8.781847 ms CreateObjectMapping: 7.078732 ms MarkObjects: 144.668787 ms DeleteObjects: 22.686868 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)