Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2) Vendor: VRAM: 4043 MB Driver: 24.21.14.1163 Begin MonoManager ReloadAssembly - Completed reload, in 2.250 seconds Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 1.242012 ms Fallback handler could not load library F:/Last Epoch/app/Last Epoch_Data/Mono/data-000001D1AAC1B730.dll Fallback handler could not load library F:/Last Epoch/app/Last Epoch_Data/Mono/data-000001D18C1E9520.dll Fallback handler could not load library F:/Last Epoch/app/Last Epoch_Data/Mono/data-000001D1B6790020.dll Searching for compatible XInput library... Found Xinput1_4.dll. DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) game version: Beta 0.7.0b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) UnloadTime: 2.411352 ms Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 240118. Total: 443.570889 ms (FindLiveObjects: 16.052339 ms CreateObjectMapping: 16.531636 ms MarkObjects: 409.491875 ms DeleteObjects: 1.494378 ms) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no class selected or no data tracker (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) failed to create character: Generated Name523004 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GameSparks Login Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) I have roles: beta_backer|alpha_backer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loaded quest 'A Long Detour' at step 'A Long Detour Step EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A10 test quest' at step 'A10 test quest End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Armoury Aid' at step 'Armoury Aid EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Erza Ledger' at step 'Erza Ledger EndStepFail' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Artem's Offer' at step 'Artem's Offer EndStepComplete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Ruined World' at step 'Chapter B The Ruined World EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Lesser Refuge' at step 'Chapter B The Lesser Refuge EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Refuge' at step 'Chapter B The Refuge EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'TheSaneCultist' at step 'TheSaneCultist Complete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Ruined Temple' at step 'The Ruined Temple End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Immortal Empire' at step 'The Immortal Empire EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Hidden C10 Time Transition' at step 'Hidden C10 Time Transition Step 1' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Crafting Tutorial' at step 'Crafting Tutorial EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A Study in Time' at step 'A Study in Time Step 1' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Admiral's Dreadnought' at step 'The Admiral's Dreadnought EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Oracle's Aid (ChD)' at step 'The Oracle's Aid (ChD) EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Desert Waystation (ChD)' at step 'The Desert Waystation (ChD) EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'BETA Launch Endpoint' at step 'BETA Launch Endpoint EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 253014. Total: 464.576740 ms (FindLiveObjects: 17.583382 ms CreateObjectMapping: 16.742712 ms MarkObjects: 429.552014 ms DeleteObjects: 0.698301 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.714763 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting up 2 worker threads for Enlighten. Thread -> id: ec -> priority: 1 Thread -> id: d6c -> priority: 1 Unloading 1036 unused Assets to reduce memory usage. Loaded Objects now: 238820. Total: 478.660689 ms (FindLiveObjects: 19.498260 ms CreateObjectMapping: 18.079196 ms MarkObjects: 425.544875 ms DeleteObjects: 15.537697 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238820. Total: 486.650853 ms (FindLiveObjects: 32.760037 ms CreateObjectMapping: 17.151651 ms MarkObjects: 436.444187 ms DeleteObjects: 0.294317 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.453964 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 238811. Total: 480.089332 ms (FindLiveObjects: 19.934286 ms CreateObjectMapping: 19.154725 ms MarkObjects: 440.590722 ms DeleteObjects: 0.409600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238811. Total: 458.416891 ms (FindLiveObjects: 17.698004 ms CreateObjectMapping: 16.350950 ms MarkObjects: 424.072629 ms DeleteObjects: 0.293656 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.447357 ms loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 238811. Total: 462.777475 ms (FindLiveObjects: 16.771120 ms CreateObjectMapping: 16.478455 ms MarkObjects: 429.113346 ms DeleteObjects: 0.414224 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238811. Total: 466.285497 ms (FindLiveObjects: 18.683025 ms CreateObjectMapping: 16.184798 ms MarkObjects: 431.086360 ms DeleteObjects: 0.330983 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.506815 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 277298. Total: 507.312178 ms (FindLiveObjects: 19.831225 ms CreateObjectMapping: 18.328589 ms MarkObjects: 468.063621 ms DeleteObjects: 1.088742 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280613. Total: 505.089770 ms (FindLiveObjects: 22.058918 ms CreateObjectMapping: 17.376270 ms MarkObjects: 465.011774 ms DeleteObjects: 0.642146 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 45.737737 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 618 unused Assets to reduce memory usage. Loaded Objects now: 241953. Total: 519.846255 ms (FindLiveObjects: 18.181926 ms CreateObjectMapping: 18.417776 ms MarkObjects: 454.778722 ms DeleteObjects: 28.467500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241953. Total: 487.146997 ms (FindLiveObjects: 19.375050 ms CreateObjectMapping: 17.674882 ms MarkObjects: 449.780616 ms DeleteObjects: 0.315788 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241953. Total: 485.127077 ms (FindLiveObjects: 20.700303 ms CreateObjectMapping: 18.920196 ms MarkObjects: 445.188807 ms DeleteObjects: 0.317440 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.905184 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 241936. Total: 488.968394 ms (FindLiveObjects: 17.794128 ms CreateObjectMapping: 17.036038 ms MarkObjects: 453.825742 ms DeleteObjects: 0.312155 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241936. Total: 474.870571 ms (FindLiveObjects: 17.998928 ms CreateObjectMapping: 17.355130 ms MarkObjects: 439.240695 ms DeleteObjects: 0.275489 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.504503 ms loading scene: M_A70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 241936. Total: 475.672594 ms (FindLiveObjects: 19.486369 ms CreateObjectMapping: 18.022711 ms MarkObjects: 437.821961 ms DeleteObjects: 0.341553 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241936. Total: 476.788092 ms (FindLiveObjects: 18.677410 ms CreateObjectMapping: 17.940791 ms MarkObjects: 439.889778 ms DeleteObjects: 0.279453 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed The referenced script on this Behaviour (Game Object 'A70FloorV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.504833 ms Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 396521. Total: 551.913937 ms (FindLiveObjects: 31.605891 ms CreateObjectMapping: 22.817338 ms MarkObjects: 496.398662 ms DeleteObjects: 1.091385 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2295 unused Assets to reduce memory usage. Loaded Objects now: 390738. Total: 609.727263 ms (FindLiveObjects: 33.574281 ms CreateObjectMapping: 22.880099 ms MarkObjects: 549.455018 ms DeleteObjects: 3.817534 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 107.018455 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 634 unused Assets to reduce memory usage. Loaded Objects now: 285097. Total: 585.487227 ms (FindLiveObjects: 22.221106 ms CreateObjectMapping: 22.717911 ms MarkObjects: 510.715158 ms DeleteObjects: 29.832391 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 285097. Total: 554.124453 ms (FindLiveObjects: 23.117931 ms CreateObjectMapping: 21.138310 ms MarkObjects: 509.492965 ms DeleteObjects: 0.374916 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 285097. Total: 566.915190 ms (FindLiveObjects: 24.596454 ms CreateObjectMapping: 25.805763 ms MarkObjects: 516.081242 ms DeleteObjects: 0.431401 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.883268 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 285096. Total: 550.845014 ms (FindLiveObjects: 22.150418 ms CreateObjectMapping: 21.489443 ms MarkObjects: 506.837835 ms DeleteObjects: 0.366988 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 285096. Total: 553.934518 ms (FindLiveObjects: 22.539867 ms CreateObjectMapping: 21.866010 ms MarkObjects: 509.213182 ms DeleteObjects: 0.315127 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.279655 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 285094. Total: 546.740430 ms (FindLiveObjects: 20.918646 ms CreateObjectMapping: 22.544162 ms MarkObjects: 502.772560 ms DeleteObjects: 0.504402 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 285094. Total: 556.294670 ms (FindLiveObjects: 22.032492 ms CreateObjectMapping: 22.324828 ms MarkObjects: 511.573335 ms DeleteObjects: 0.363024 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.392955 ms Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 296496. Total: 553.131174 ms (FindLiveObjects: 23.305224 ms CreateObjectMapping: 22.228043 ms MarkObjects: 506.987802 ms DeleteObjects: 0.609114 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at ShopGridManager.SellItem (UnityEngine.GameObject itemObj) [0x00038] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.QuickMoveItem () [0x00151] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x001cb] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 101 unused Assets to reduce memory usage. Loaded Objects now: 297864. Total: 591.849233 ms (FindLiveObjects: 28.691128 ms CreateObjectMapping: 22.156363 ms MarkObjects: 540.448782 ms DeleteObjects: 0.552299 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 17.089881 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 480 unused Assets to reduce memory usage. Loaded Objects now: 285596. Total: 605.591959 ms (FindLiveObjects: 21.940002 ms CreateObjectMapping: 22.332425 ms MarkObjects: 550.592648 ms DeleteObjects: 10.726223 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 285596. Total: 594.368931 ms (FindLiveObjects: 24.528407 ms CreateObjectMapping: 21.526109 ms MarkObjects: 547.626024 ms DeleteObjects: 0.687731 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 285596. Total: 704.508601 ms (FindLiveObjects: 23.944067 ms CreateObjectMapping: 35.684049 ms MarkObjects: 644.514157 ms DeleteObjects: 0.366327 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.109869 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 285575. Total: 710.678029 ms (FindLiveObjects: 25.682553 ms CreateObjectMapping: 31.131549 ms MarkObjects: 653.459944 ms DeleteObjects: 0.403984 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 285575. Total: 606.765594 ms (FindLiveObjects: 20.891229 ms CreateObjectMapping: 22.586443 ms MarkObjects: 562.904418 ms DeleteObjects: 0.382843 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.936120 ms loading scene: M_B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 285575. Total: 591.546658 ms (FindLiveObjects: 23.329338 ms CreateObjectMapping: 23.472367 ms MarkObjects: 544.363761 ms DeleteObjects: 0.381192 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 285575. Total: 577.700871 ms (FindLiveObjects: 22.585122 ms CreateObjectMapping: 23.476331 ms MarkObjects: 531.269458 ms DeleteObjects: 0.369300 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed The referenced script on this Behaviour (Game Object 'Rock (13)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (16)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (12)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (3)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (7)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (9)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (6)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (14)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (5)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (17)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (11)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (10)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (4)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock (15)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (8)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (18)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.469260 ms Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 462162. Total: 663.027727 ms (FindLiveObjects: 37.595954 ms CreateObjectMapping: 25.388897 ms MarkObjects: 598.345680 ms DeleteObjects: 1.696865 ms) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 4797 unused Assets to reduce memory usage. Loaded Objects now: 431708. Total: 650.705056 ms (FindLiveObjects: 37.333679 ms CreateObjectMapping: 24.247633 ms MarkObjects: 580.149220 ms DeleteObjects: 8.974194 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 142.735867 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1211 unused Assets to reduce memory usage. Loaded Objects now: 287242. Total: 602.155286 ms (FindLiveObjects: 24.496366 ms CreateObjectMapping: 24.822394 ms MarkObjects: 526.075141 ms DeleteObjects: 26.760725 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287242. Total: 579.412271 ms (FindLiveObjects: 29.428737 ms CreateObjectMapping: 25.863239 ms MarkObjects: 523.714989 ms DeleteObjects: 0.404975 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287212. Total: 580.676414 ms (FindLiveObjects: 27.542928 ms CreateObjectMapping: 25.366104 ms MarkObjects: 527.437060 ms DeleteObjects: 0.329662 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.909364 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 287143. Total: 561.702705 ms (FindLiveObjects: 24.465316 ms CreateObjectMapping: 23.775603 ms MarkObjects: 512.463883 ms DeleteObjects: 0.997573 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287143. Total: 580.352698 ms (FindLiveObjects: 23.648429 ms CreateObjectMapping: 22.643919 ms MarkObjects: 533.678498 ms DeleteObjects: 0.368309 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.003836 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 287183. Total: 565.684740 ms (FindLiveObjects: 24.452433 ms CreateObjectMapping: 23.598880 ms MarkObjects: 517.269411 ms DeleteObjects: 0.363354 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287183. Total: 570.465824 ms (FindLiveObjects: 23.698968 ms CreateObjectMapping: 22.334077 ms MarkObjects: 524.111045 ms DeleteObjects: 0.321734 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.537306 ms Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 298484. Total: 568.586621 ms (FindLiveObjects: 26.164824 ms CreateObjectMapping: 25.090285 ms MarkObjects: 516.571440 ms DeleteObjects: 0.759411 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 299407. Total: 583.460039 ms (FindLiveObjects: 28.276574 ms CreateObjectMapping: 23.667587 ms MarkObjects: 531.050785 ms DeleteObjects: 0.464763 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 15.722017 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 479 unused Assets to reduce memory usage. Loaded Objects now: 287112. Total: 578.594393 ms (FindLiveObjects: 25.705676 ms CreateObjectMapping: 24.124423 ms MarkObjects: 513.642803 ms DeleteObjects: 15.121491 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287112. Total: 567.431814 ms (FindLiveObjects: 25.256437 ms CreateObjectMapping: 22.848388 ms MarkObjects: 518.907479 ms DeleteObjects: 0.419179 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287112. Total: 562.464098 ms (FindLiveObjects: 24.112532 ms CreateObjectMapping: 23.451226 ms MarkObjects: 514.563411 ms DeleteObjects: 0.336929 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.238034 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 287091. Total: 569.670738 ms (FindLiveObjects: 24.246973 ms CreateObjectMapping: 24.554503 ms MarkObjects: 520.425640 ms DeleteObjects: 0.443623 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287091. Total: 565.401323 ms (FindLiveObjects: 24.243669 ms CreateObjectMapping: 22.909498 ms MarkObjects: 517.931047 ms DeleteObjects: 0.316779 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.394277 ms loading scene: M_C60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 287091. Total: 566.526731 ms (FindLiveObjects: 24.022684 ms CreateObjectMapping: 22.900910 ms MarkObjects: 519.235819 ms DeleteObjects: 0.367318 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287091. Total: 562.504397 ms (FindLiveObjects: 23.934158 ms CreateObjectMapping: 22.569266 ms MarkObjects: 515.650172 ms DeleteObjects: 0.350142 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.324248 ms Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 424908. Total: 620.693961 ms (FindLiveObjects: 33.641667 ms CreateObjectMapping: 26.499440 ms MarkObjects: 558.660438 ms DeleteObjects: 1.892416 ms) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 504 unused Assets to reduce memory usage. Loaded Objects now: 419563. Total: 649.522503 ms (FindLiveObjects: 35.580328 ms CreateObjectMapping: 24.691256 ms MarkObjects: 587.448020 ms DeleteObjects: 1.802568 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 118.769669 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 529 unused Assets to reduce memory usage. Loaded Objects now: 287259. Total: 580.530412 ms (FindLiveObjects: 25.834832 ms CreateObjectMapping: 24.322286 ms MarkObjects: 526.376725 ms DeleteObjects: 3.996238 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287259. Total: 588.949334 ms (FindLiveObjects: 42.820661 ms CreateObjectMapping: 22.972259 ms MarkObjects: 522.814861 ms DeleteObjects: 0.340562 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287259. Total: 577.140975 ms (FindLiveObjects: 26.236503 ms CreateObjectMapping: 24.586544 ms MarkObjects: 525.836979 ms DeleteObjects: 0.480289 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.263799 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 287112. Total: 574.319693 ms (FindLiveObjects: 24.021032 ms CreateObjectMapping: 23.024120 ms MarkObjects: 526.294475 ms DeleteObjects: 0.980066 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287112. Total: 563.258853 ms (FindLiveObjects: 24.774167 ms CreateObjectMapping: 22.463233 ms MarkObjects: 515.687828 ms DeleteObjects: 0.332634 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.713813 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 287112. Total: 569.182192 ms (FindLiveObjects: 24.427659 ms CreateObjectMapping: 23.151624 ms MarkObjects: 521.173820 ms DeleteObjects: 0.429089 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287112. Total: 571.018122 ms (FindLiveObjects: 23.595247 ms CreateObjectMapping: 22.935924 ms MarkObjects: 524.153326 ms DeleteObjects: 0.332965 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.718323 ms Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 298518. Total: 574.532090 ms (FindLiveObjects: 24.333517 ms CreateObjectMapping: 23.615727 ms MarkObjects: 525.994212 ms DeleteObjects: 0.588634 ms) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 299103. Total: 583.993840 ms (FindLiveObjects: 27.679681 ms CreateObjectMapping: 22.858959 ms MarkObjects: 532.977885 ms DeleteObjects: 0.477316 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 14.531205 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 481 unused Assets to reduce memory usage. Loaded Objects now: 286930. Total: 591.314772 ms (FindLiveObjects: 25.194667 ms CreateObjectMapping: 23.384171 ms MarkObjects: 527.427480 ms DeleteObjects: 15.308123 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 286930. Total: 572.586492 ms (FindLiveObjects: 25.462558 ms CreateObjectMapping: 22.438128 ms MarkObjects: 524.283143 ms DeleteObjects: 0.402002 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 286930. Total: 571.104667 ms (FindLiveObjects: 24.892753 ms CreateObjectMapping: 24.215922 ms MarkObjects: 521.655099 ms DeleteObjects: 0.339902 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.626277 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 286909. Total: 575.671702 ms (FindLiveObjects: 25.153377 ms CreateObjectMapping: 25.030497 ms MarkObjects: 525.008531 ms DeleteObjects: 0.479298 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 286909. Total: 568.652024 ms (FindLiveObjects: 26.035668 ms CreateObjectMapping: 22.708662 ms MarkObjects: 519.546983 ms DeleteObjects: 0.360382 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.745854 ms loading scene: M_A10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 286909. Total: 581.346308 ms (FindLiveObjects: 30.596427 ms CreateObjectMapping: 22.605932 ms MarkObjects: 527.781916 ms DeleteObjects: 0.362033 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 286909. Total: 574.811213 ms (FindLiveObjects: 23.983706 ms CreateObjectMapping: 21.992854 ms MarkObjects: 528.464031 ms DeleteObjects: 0.369961 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.224161 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 405882. Total: 628.902138 ms (FindLiveObjects: 36.847444 ms CreateObjectMapping: 26.460132 ms MarkObjects: 564.909474 ms DeleteObjects: 0.685088 ms) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2292 unused Assets to reduce memory usage. Loaded Objects now: 383603. Total: 627.364818 ms (FindLiveObjects: 38.638451 ms CreateObjectMapping: 24.043825 ms MarkObjects: 559.673536 ms DeleteObjects: 5.008676 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 109.264977 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 565 unused Assets to reduce memory usage. Loaded Objects now: 288846. Total: 604.973926 ms (FindLiveObjects: 25.230672 ms CreateObjectMapping: 25.220102 ms MarkObjects: 531.261861 ms DeleteObjects: 23.260961 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288846. Total: 577.495081 ms (FindLiveObjects: 26.581360 ms CreateObjectMapping: 22.288492 ms MarkObjects: 528.247010 ms DeleteObjects: 0.377558 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288866. Total: 580.042526 ms (FindLiveObjects: 26.985014 ms CreateObjectMapping: 25.751921 ms MarkObjects: 526.926712 ms DeleteObjects: 0.377889 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.574633 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 288845. Total: 584.099543 ms (FindLiveObjects: 26.315120 ms CreateObjectMapping: 23.051867 ms MarkObjects: 534.029631 ms DeleteObjects: 0.702595 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288865. Total: 587.820953 ms (FindLiveObjects: 27.688600 ms CreateObjectMapping: 26.224612 ms MarkObjects: 533.518622 ms DeleteObjects: 0.388789 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.948011 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 288823. Total: 574.632178 ms (FindLiveObjects: 27.247620 ms CreateObjectMapping: 23.122886 ms MarkObjects: 523.829941 ms DeleteObjects: 0.430740 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 288823. Total: 573.957330 ms (FindLiveObjects: 25.173527 ms CreateObjectMapping: 22.902231 ms MarkObjects: 525.480561 ms DeleteObjects: 0.400681 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.241337 ms Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 300282. Total: 584.193685 ms (FindLiveObjects: 26.123864 ms CreateObjectMapping: 23.768336 ms MarkObjects: 533.769006 ms DeleteObjects: 0.531819 ms) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 0 to 100 | Result was 39 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 7 to 107 | Result was 11 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 17 to 117 | Result was 54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 27 to 127 | Result was 89 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 37 to 137 | Result was 47 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 27 to 127 | Result was 87 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 37 to 137 | Result was 52 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 47 to 147 | Result was 133 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 15 to 115 | Result was 111 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 5 to 105 | Result was 54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 15 to 115 | Result was 28 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 20 to 120 | Result was 94 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 30 to 130 | Result was 71 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 35 to 135 | Result was 134 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 303217. Total: 613.890975 ms (FindLiveObjects: 30.739786 ms CreateObjectMapping: 23.304894 ms MarkObjects: 559.247090 ms DeleteObjects: 0.599205 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 16.364163 ms loading scene: Waypoint (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 480 unused Assets to reduce memory usage. Loaded Objects now: 290812. Total: 616.004376 ms (FindLiveObjects: 25.126951 ms CreateObjectMapping: 23.596238 ms MarkObjects: 552.297110 ms DeleteObjects: 14.975488 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290812. Total: 593.136168 ms (FindLiveObjects: 24.505945 ms CreateObjectMapping: 22.229034 ms MarkObjects: 546.012400 ms DeleteObjects: 0.388129 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290797. Total: 597.690321 ms (FindLiveObjects: 26.092153 ms CreateObjectMapping: 23.445611 ms MarkObjects: 547.704971 ms DeleteObjects: 0.446596 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.182540 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 290771. Total: 599.824863 ms (FindLiveObjects: 24.975003 ms CreateObjectMapping: 22.463563 ms MarkObjects: 551.907660 ms DeleteObjects: 0.477976 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290771. Total: 605.353466 ms (FindLiveObjects: 28.757523 ms CreateObjectMapping: 24.034575 ms MarkObjects: 552.169936 ms DeleteObjects: 0.390771 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.786484 ms loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 290771. Total: 601.752293 ms (FindLiveObjects: 26.826459 ms CreateObjectMapping: 25.103168 ms MarkObjects: 549.423307 ms DeleteObjects: 0.399360 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290771. Total: 590.307289 ms (FindLiveObjects: 24.222199 ms CreateObjectMapping: 23.368976 ms MarkObjects: 542.325673 ms DeleteObjects: 0.389780 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.154018 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 68 unused Assets to reduce memory usage. Loaded Objects now: 326205. Total: 616.407039 ms (FindLiveObjects: 29.112289 ms CreateObjectMapping: 24.997795 ms MarkObjects: 561.678592 ms DeleteObjects: 0.618363 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 330584. Total: 612.817427 ms (FindLiveObjects: 28.450323 ms CreateObjectMapping: 25.027194 ms MarkObjects: 558.875808 ms DeleteObjects: 0.463772 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 39.260118 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 626 unused Assets to reduce memory usage. Loaded Objects now: 291742. Total: 629.582602 ms (FindLiveObjects: 30.144215 ms CreateObjectMapping: 25.127942 ms MarkObjects: 552.208914 ms DeleteObjects: 22.101199 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 291764. Total: 598.595734 ms (FindLiveObjects: 26.108338 ms CreateObjectMapping: 22.642928 ms MarkObjects: 549.470543 ms DeleteObjects: 0.373594 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 291784. Total: 600.820785 ms (FindLiveObjects: 26.002305 ms CreateObjectMapping: 22.765808 ms MarkObjects: 551.611361 ms DeleteObjects: 0.440980 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.967500 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 291466. Total: 597.048835 ms (FindLiveObjects: 25.409046 ms CreateObjectMapping: 22.970608 ms MarkObjects: 548.060067 ms DeleteObjects: 0.609114 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290775. Total: 603.682036 ms (FindLiveObjects: 27.435573 ms CreateObjectMapping: 22.988115 ms MarkObjects: 552.792594 ms DeleteObjects: 0.465424 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.979392 ms loading scene: Arena_1_Forest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 290755. Total: 605.697992 ms (FindLiveObjects: 26.945705 ms CreateObjectMapping: 23.072017 ms MarkObjects: 555.281572 ms DeleteObjects: 0.398369 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 290755. Total: 596.592660 ms (FindLiveObjects: 25.597330 ms CreateObjectMapping: 23.285735 ms MarkObjects: 547.326421 ms DeleteObjects: 0.382183 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.651928 ms Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 297885. Total: 620.122173 ms (FindLiveObjects: 25.478084 ms CreateObjectMapping: 24.550539 ms MarkObjects: 568.466714 ms DeleteObjects: 1.626507 ms) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at RepeatedlyDamageEnemiesWithinRadius.Update () [0x0009a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at RepeatedlyDamageEnemiesWithinRadius.Update () [0x0009a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) Particle System is trying to spawn on a mesh with zero surface area (Filename: Line: 1682) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at RepeatedlyDamageEnemiesWithinRadius.Update () [0x0009a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at RepeatedlyDamageEnemiesWithinRadius.Update () [0x0009a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at RepeatedlyDamageEnemiesWithinRadius.Update () [0x0009a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at RepeatedlyDamageEnemiesWithinRadius.Update () [0x0009a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3221 unused Assets to reduce memory usage. Loaded Objects now: 308887. Total: 646.461737 ms (FindLiveObjects: 31.985101 ms CreateObjectMapping: 24.811824 ms MarkObjects: 580.180270 ms DeleteObjects: 9.484212 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 19.137879 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 808 unused Assets to reduce memory usage. Loaded Objects now: 299853. Total: 628.856223 ms (FindLiveObjects: 27.218882 ms CreateObjectMapping: 25.660091 ms MarkObjects: 567.917388 ms DeleteObjects: 8.059862 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 299853. Total: 655.300829 ms (FindLiveObjects: 46.129829 ms CreateObjectMapping: 27.337798 ms MarkObjects: 562.091495 ms DeleteObjects: 19.740717 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 299838. Total: 612.629144 ms (FindLiveObjects: 27.932708 ms CreateObjectMapping: 27.264136 ms MarkObjects: 557.078855 ms DeleteObjects: 0.352784 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.159417 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 37 unused Assets to reduce memory usage. Loaded Objects now: 299806. Total: 611.293651 ms (FindLiveObjects: 25.544148 ms CreateObjectMapping: 23.135769 ms MarkObjects: 561.990416 ms DeleteObjects: 0.622988 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 299806. Total: 613.901545 ms (FindLiveObjects: 27.079155 ms CreateObjectMapping: 24.724288 ms MarkObjects: 561.758860 ms DeleteObjects: 0.338911 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.465956 ms loading scene: Arena_1_Tundra (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 299804. Total: 613.424229 ms (FindLiveObjects: 31.101159 ms CreateObjectMapping: 22.216482 ms MarkObjects: 559.768669 ms DeleteObjects: 0.337589 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 299804. Total: 607.899590 ms (FindLiveObjects: 24.704799 ms CreateObjectMapping: 23.080935 ms MarkObjects: 559.757107 ms DeleteObjects: 0.355757 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.794957 ms Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 316288. Total: 621.211576 ms (FindLiveObjects: 28.181441 ms CreateObjectMapping: 26.053835 ms MarkObjects: 565.318743 ms DeleteObjects: 1.656896 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at RepeatedlyDamageEnemiesWithinRadius.Update () [0x0009a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at RepeatedlyDamageEnemiesWithinRadius.Update () [0x0009a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at RepeatedlyDamageEnemiesWithinRadius.Update () [0x0009a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at RepeatedlyDamageEnemiesWithinRadius.Update () [0x0009a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at RepeatedlyDamageEnemiesWithinRadius.Update () [0x0009a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 3637 unused Assets to reduce memory usage. Loaded Objects now: 316370. Total: 648.436073 ms (FindLiveObjects: 30.270398 ms CreateObjectMapping: 25.534238 ms MarkObjects: 584.558031 ms DeleteObjects: 8.073075 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 22.698092 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 705 unused Assets to reduce memory usage. Loaded Objects now: 302677. Total: 641.243306 ms (FindLiveObjects: 28.536867 ms CreateObjectMapping: 25.510786 ms MarkObjects: 578.170920 ms DeleteObjects: 9.024403 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 302677. Total: 622.228638 ms (FindLiveObjects: 28.761817 ms CreateObjectMapping: 23.106370 ms MarkObjects: 569.994784 ms DeleteObjects: 0.365336 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 302719. Total: 614.637833 ms (FindLiveObjects: 25.957381 ms CreateObjectMapping: 23.772630 ms MarkObjects: 564.545458 ms DeleteObjects: 0.362033 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.494034 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 107 unused Assets to reduce memory usage. Loaded Objects now: 302578. Total: 620.271148 ms (FindLiveObjects: 28.553714 ms CreateObjectMapping: 22.868208 ms MarkObjects: 568.099395 ms DeleteObjects: 0.749501 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 302578. Total: 625.212438 ms (FindLiveObjects: 28.728124 ms CreateObjectMapping: 24.705130 ms MarkObjects: 571.393369 ms DeleteObjects: 0.385156 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.091371 ms loading scene: Arena_1_Tundra (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 302558. Total: 618.397891 ms (FindLiveObjects: 27.989524 ms CreateObjectMapping: 22.518066 ms MarkObjects: 567.540490 ms DeleteObjects: 0.349151 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 302558. Total: 615.164367 ms (FindLiveObjects: 25.419617 ms CreateObjectMapping: 23.116610 ms MarkObjects: 566.280311 ms DeleteObjects: 0.347169 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 14 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.968046 ms Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 319061. Total: 629.394979 ms (FindLiveObjects: 27.282634 ms CreateObjectMapping: 23.349157 ms MarkObjects: 576.916026 ms DeleteObjects: 1.847162 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at RepeatedlyDamageEnemiesWithinRadius.Update () [0x0009a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at RepeatedlyDamageEnemiesWithinRadius.Update () [0x0009a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1296 unused Assets to reduce memory usage. Loaded Objects now: 332322. Total: 666.584637 ms (FindLiveObjects: 34.142105 ms CreateObjectMapping: 23.419516 ms MarkObjects: 606.164407 ms DeleteObjects: 2.857948 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 42.266711 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 815 unused Assets to reduce memory usage. Loaded Objects now: 307399. Total: 647.982210 ms (FindLiveObjects: 26.348152 ms CreateObjectMapping: 23.261291 ms MarkObjects: 589.965405 ms DeleteObjects: 8.406701 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 307399. Total: 643.927835 ms (FindLiveObjects: 28.692449 ms CreateObjectMapping: 22.367439 ms MarkObjects: 592.466605 ms DeleteObjects: 0.400681 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 307399. Total: 636.906836 ms (FindLiveObjects: 27.012100 ms CreateObjectMapping: 22.846406 ms MarkObjects: 586.643024 ms DeleteObjects: 0.404645 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.294850 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 107 unused Assets to reduce memory usage. Loaded Objects now: 307279. Total: 637.395052 ms (FindLiveObjects: 29.227902 ms CreateObjectMapping: 25.683544 ms MarkObjects: 581.805455 ms DeleteObjects: 0.677491 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 307263. Total: 629.694911 ms (FindLiveObjects: 27.151496 ms CreateObjectMapping: 23.001328 ms MarkObjects: 579.206810 ms DeleteObjects: 0.334947 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.385028 ms loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 307016. Total: 641.785696 ms (FindLiveObjects: 35.426728 ms CreateObjectMapping: 23.527531 ms MarkObjects: 582.410275 ms DeleteObjects: 0.420831 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 307016. Total: 632.154490 ms (FindLiveObjects: 26.342537 ms CreateObjectMapping: 23.154267 ms MarkObjects: 582.286405 ms DeleteObjects: 0.370952 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.813125 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 342437. Total: 659.029507 ms (FindLiveObjects: 28.518369 ms CreateObjectMapping: 26.243440 ms MarkObjects: 603.601767 ms DeleteObjects: 0.665599 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 4 to 104 | Result was 87 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 19 to 119 | Result was 45 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 19 to 119 | Result was 54 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 29 to 129 | Result was 129 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) slot check stash slot (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at ShopGridManager.SellItem (UnityEngine.GameObject itemObj) [0x00038] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.QuickMoveItem () [0x00151] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at InvenGridManager.Click (UnityEngine.EventSystems.PointerEventData clickDada) [0x001cb] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at SlotSectorScript.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00008] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00070] in <64e28a9e74f14b82b76e6bb05ae2a678>:0 UnityEngine.DebugLogHandler:Internal_LogException() UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Roll was from 2 to 102 | Result was 48 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 22 to 122 | Result was 122 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 345511. Total: 666.186929 ms (FindLiveObjects: 38.730942 ms CreateObjectMapping: 22.846076 ms MarkObjects: 603.901370 ms DeleteObjects: 0.708211 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 49.395064 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 627 unused Assets to reduce memory usage. Loaded Objects now: 306733. Total: 671.705292 ms (FindLiveObjects: 28.111082 ms CreateObjectMapping: 24.041182 ms MarkObjects: 594.201127 ms DeleteObjects: 25.351570 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 306734. Total: 641.367508 ms (FindLiveObjects: 31.284488 ms CreateObjectMapping: 23.291681 ms MarkObjects: 586.409156 ms DeleteObjects: 0.381852 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 306734. Total: 641.465944 ms (FindLiveObjects: 27.493049 ms CreateObjectMapping: 22.824275 ms MarkObjects: 590.750912 ms DeleteObjects: 0.396717 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.128698 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 306711. Total: 641.231415 ms (FindLiveObjects: 27.053721 ms CreateObjectMapping: 24.979297 ms MarkObjects: 588.757087 ms DeleteObjects: 0.440980 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 306711. Total: 646.189221 ms (FindLiveObjects: 29.979385 ms CreateObjectMapping: 22.316570 ms MarkObjects: 593.526940 ms DeleteObjects: 0.366327 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.282958 ms loading scene: M_B40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 306711. Total: 643.176682 ms (FindLiveObjects: 30.515167 ms CreateObjectMapping: 22.469839 ms MarkObjects: 589.845168 ms DeleteObjects: 0.345847 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 306711. Total: 640.364319 ms (FindLiveObjects: 26.575084 ms CreateObjectMapping: 22.968295 ms MarkObjects: 590.482690 ms DeleteObjects: 0.337920 ms) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.101611 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 648968. Total: 753.259537 ms (FindLiveObjects: 47.893420 ms CreateObjectMapping: 23.395402 ms MarkObjects: 679.447384 ms DeleteObjects: 2.523001 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at RepeatedlyDamageEnemiesWithinRadius.Update () [0x0009a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at RepeatedlyDamageEnemiesWithinRadius.Update () [0x0009a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at RepeatedlyDamageEnemiesWithinRadius.Update () [0x0009a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at RepeatedlyDamageEnemiesWithinRadius.Update () [0x0009a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at RepeatedlyDamageEnemiesWithinRadius.Update () [0x0009a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at AilmentReceiver.Update () [0x00455] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component) at Soul_Bastion.OnKill (Ability ability, Actor target) [0x0002e] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Ability_Actor(Ability,Actor) at AbilityEventListener.KillEvent (Ability ability, Actor target) [0x00008] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (ProtectionClass enemyProtection) [0x001ce] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageStatsHolder.applyDamage (Actor actor) [0x00018] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at DamageEnemyOnHit.damageEnemy (Actor enemy) [0x0006a] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at (wrapper delegate-invoke) .invoke_void_Actor(Actor) at HitDetector.hitGameObject (UnityEngine.GameObject go) [0x001d2] in <4353ecd765864ce1b65dc02e115ab3a7>:0 at HitDetector.OnTriggerEnter (UnityEngine.Collider hitObject) [0x00014] in <4353ecd765864ce1b65dc02e115ab3a7>:0 (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2399 unused Assets to reduce memory usage. Loaded Objects now: 594964. Total: 767.417808 ms (FindLiveObjects: 52.315774 ms CreateObjectMapping: 24.518167 ms MarkObjects: 685.166583 ms DeleteObjects: 5.416294 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 307.714643 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 937 unused Assets to reduce memory usage. Loaded Objects now: 307122. Total: 668.974188 ms (FindLiveObjects: 31.312895 ms CreateObjectMapping: 24.173971 ms MarkObjects: 600.435299 ms DeleteObjects: 13.051031 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 307122. Total: 670.574268 ms (FindLiveObjects: 41.287966 ms CreateObjectMapping: 24.367871 ms MarkObjects: 604.506520 ms DeleteObjects: 0.411251 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 307107. Total: 663.713146 ms (FindLiveObjects: 26.502083 ms CreateObjectMapping: 27.588182 ms MarkObjects: 609.200729 ms DeleteObjects: 0.421491 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.547216 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 307066. Total: 650.962708 ms (FindLiveObjects: 26.894175 ms CreateObjectMapping: 22.373055 ms MarkObjects: 600.594514 ms DeleteObjects: 1.100634 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 307066. Total: 654.926574 ms (FindLiveObjects: 29.871369 ms CreateObjectMapping: 28.300026 ms MarkObjects: 596.362426 ms DeleteObjects: 0.391762 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.800243 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 307064. Total: 645.752205 ms (FindLiveObjects: 27.463981 ms CreateObjectMapping: 23.297296 ms MarkObjects: 594.567455 ms DeleteObjects: 0.422812 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 307064. Total: 645.807038 ms (FindLiveObjects: 26.139058 ms CreateObjectMapping: 24.090400 ms MarkObjects: 595.216538 ms DeleteObjects: 0.360382 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.794297 ms Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 318504. Total: 645.216752 ms (FindLiveObjects: 27.684306 ms CreateObjectMapping: 22.693798 ms MarkObjects: 594.168425 ms DeleteObjects: 0.669563 ms) Piercing Flames:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Master of the Elements:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Burning Orbs:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Circle of Flames:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Plasma Shield:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Lasting Defense:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Inferno Ring:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Searing Retaliation:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pyromancer's Aegis:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rapid Retaliation:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frequent Emanation:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Wide Emanation:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Protector:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frostburn Shield:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warding:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Emanation of Heat:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Piercing Flames:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Master of the Elements:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Burning Orbs:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Circle of Flames:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Plasma Shield:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Lasting Defense:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Inferno Ring:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Searing Retaliation:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pyromancer's Aegis:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rapid Retaliation:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frequent Emanation:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Wide Emanation:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Protector:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frostburn Shield:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warding:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Emanation of Heat:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Piercing Flames:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Master of the Elements:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Burning Orbs:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Circle of Flames:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Plasma Shield:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Lasting Defense:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Inferno Ring:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Searing Retaliation:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pyromancer's Aegis:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rapid Retaliation:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frequent Emanation:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Wide Emanation:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Protector:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frostburn Shield:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warding:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Emanation of Heat:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Piercing Flames:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Master of the Elements:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Burning Orbs:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Circle of Flames:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Plasma Shield:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Lasting Defense:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Inferno Ring:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Searing Retaliation:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Pyromancer's Aegis:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Rapid Retaliation:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frequent Emanation:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Wide Emanation:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Protector:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frostburn Shield:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Warding:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Emanation of Heat:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spark Surge:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deathly cold:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Cryomancy:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Permafrost:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deadly Aurora:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Memory of Frost:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sap Warmth:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Snow Flurry:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frozen Monolith:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Shiver Armor:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Focused Current:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Wandering Fog:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frozen Ground:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adept:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Focused Frost:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Freezing Mist:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Shatter:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Lasting Cold:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Flash Freeze:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Snap Shock:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frostbite:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Electrocute:w (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spark Surge:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deathly cold:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Cryomancy:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Permafrost:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deadly Aurora:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Memory of Frost:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sap Warmth:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Snow Flurry:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frozen Monolith:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Shiver Armor:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Focused Current:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Wandering Fog:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frozen Ground:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adept:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Focused Frost:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Freezing Mist:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Shatter:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Lasting Cold:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Flash Freeze:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Snap Shock:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frostbite:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Electrocute:wa (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spark Surge:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deathly cold:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Cryomancy:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Permafrost:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deadly Aurora:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Memory of Frost:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sap Warmth:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Snow Flurry:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frozen Monolith:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Shiver Armor:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Focused Current:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Wandering Fog:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frozen Ground:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adept:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Focused Frost:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Freezing Mist:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Shatter:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Lasting Cold:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Flash Freeze:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Snap Shock:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frostbite:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Electrocute:war (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Spark Surge:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deathly cold:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Cryomancy:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Permafrost:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Deadly Aurora:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Memory of Frost:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Sap Warmth:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Snow Flurry:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frozen Monolith:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Shiver Armor:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Focused Current:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Wandering Fog:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frozen Ground:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Adept:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Focused Frost:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Freezing Mist:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Shatter:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Lasting Cold:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Flash Freeze:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Snap Shock:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Frostbite:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Electrocute:ward (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 129 unused Assets to reduce memory usage. Loaded Objects now: 320389. Total: 717.516360 ms (FindLiveObjects: 33.574942 ms CreateObjectMapping: 22.697761 ms MarkObjects: 660.616044 ms DeleteObjects: 0.626952 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 18.468316 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 481 unused Assets to reduce memory usage. Loaded Objects now: 307452. Total: 660.638506 ms (FindLiveObjects: 26.012215 ms CreateObjectMapping: 22.549447 ms MarkObjects: 596.592330 ms DeleteObjects: 15.484185 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 307452. Total: 655.368215 ms (FindLiveObjects: 27.778448 ms CreateObjectMapping: 22.794216 ms MarkObjects: 604.383640 ms DeleteObjects: 0.411581 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 307452. Total: 656.333747 ms (FindLiveObjects: 27.692233 ms CreateObjectMapping: 23.661642 ms MarkObjects: 604.551774 ms DeleteObjects: 0.427437 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.164258 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 307431. Total: 655.282662 ms (FindLiveObjects: 26.343858 ms CreateObjectMapping: 23.324052 ms MarkObjects: 605.075996 ms DeleteObjects: 0.538095 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 307431. Total: 738.566144 ms (FindLiveObjects: 26.423136 ms CreateObjectMapping: 23.744553 ms MarkObjects: 687.937987 ms DeleteObjects: 0.460139 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.508238 ms loading scene: M_B40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 307431. Total: 740.447659 ms (FindLiveObjects: 36.174248 ms CreateObjectMapping: 24.140279 ms MarkObjects: 679.578852 ms DeleteObjects: 0.553950 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 307431. Total: 696.033524 ms (FindLiveObjects: 29.395045 ms CreateObjectMapping: 25.060887 ms MarkObjects: 641.125051 ms DeleteObjects: 0.451881 ms) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.297822 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)