Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 10.1] Renderer: Intel(R) HD Graphics 3000 (ID=0x116) Vendor: VRAM: 880 MB Driver: 9.17.10.4229 Begin MonoManager ReloadAssembly - Completed reload, in 0.272 seconds Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Temporal Filter' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader. UnloadTime: 1.538943 ms Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000000080907CD0.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-0000000026700970.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000000008051F1B0.dll Searching for compatible XInput library... Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\xinput1_4.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/xinput1_4 Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\libxinput1_4.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/.\libxinput1_4.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_4.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_4.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libxinput1_4.dll Found Xinput1_3.dll. Facepunch.Steamworks Unity: WindowsPlayer Facepunch.Steamworks Os: Windows Facepunch.Steamworks Arch: x64 Steam Initialized: ** (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) game version: Beta 0.7.0b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FakeResolution 720x480 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode Windowed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Setting up 4 worker threads for Enlighten. Thread -> id: 14c0 -> priority: 1 Thread -> id: e54 -> priority: 1 Thread -> id: 984 -> priority: 1 Thread -> id: 12a4 -> priority: 1 Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 2.721246 ms Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 240151. Total: 629.429272 ms (FindLiveObjects: 32.601578 ms CreateObjectMapping: 27.985262 ms MarkObjects: 567.286041 ms DeleteObjects: 1.555364 ms) GameSparks Login Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) I have roles: subscriber|alpha_backer|beta_backer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loaded quest 'A Long Detour' at step 'A Long Detour Step EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A10 test quest' at step 'A10 test quest End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Armoury Aid' at step 'Armoury Aid EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Erza Ledger' at step 'Erza Ledger EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Artem's Offer' at step 'Artem's Offer EndStepFail' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Pannion's Students' at step 'Pannion's Students Complete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Ruined World' at step 'Chapter B The Ruined World EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Lesser Refuge' at step 'Chapter B The Lesser Refuge EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Refuge' at step 'Chapter B The Refuge EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'TheSaneCultist' at step 'TheSaneCultist Complete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Ruined Temple' at step 'The Ruined Temple End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Immortal Empire' at step 'The Immortal Empire EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Hidden C10 Time Transition' at step 'Hidden C10 Time Transition Step 1' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Crafting Tutorial' at step 'Crafting Tutorial EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A Study in Time' at step 'A Study in Time Step 3' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Admiral's Dreadnought' at step 'The Admiral's Dreadnought EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Oracle's Aid (ChD)' at step 'The Oracle's Aid (ChD) Step 1' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 251525. Total: 682.397344 ms (FindLiveObjects: 49.956382 ms CreateObjectMapping: 51.183842 ms MarkObjects: 580.660324 ms DeleteObjects: 0.596283 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 13.658056 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1036 unused Assets to reduce memory usage. Loaded Objects now: 237394. Total: 724.470684 ms (FindLiveObjects: 62.868828 ms CreateObjectMapping: 60.562723 ms MarkObjects: 580.978478 ms DeleteObjects: 20.059115 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237394. Total: 755.942301 ms (FindLiveObjects: 102.703798 ms CreateObjectMapping: 27.273520 ms MarkObjects: 620.623582 ms DeleteObjects: 5.340887 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.963966 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 237388. Total: 654.808235 ms (FindLiveObjects: 20.866817 ms CreateObjectMapping: 39.689748 ms MarkObjects: 593.162762 ms DeleteObjects: 1.088909 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237388. Total: 672.677730 ms (FindLiveObjects: 44.374314 ms CreateObjectMapping: 50.648624 ms MarkObjects: 577.152416 ms DeleteObjects: 0.501350 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.958835 ms loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 237388. Total: 705.635436 ms (FindLiveObjects: 51.379866 ms CreateObjectMapping: 56.221456 ms MarkObjects: 597.507107 ms DeleteObjects: 0.525981 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237388. Total: 673.086199 ms (FindLiveObjects: 48.945472 ms CreateObjectMapping: 45.926086 ms MarkObjects: 577.661976 ms DeleteObjects: 0.552152 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled Vertex Color Flow' - Setting to default shader. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) UnloadTime: 3.236963 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 86 unused Assets to reduce memory usage. Loaded Objects now: 275873. Total: 692.462822 ms (FindLiveObjects: 40.004310 ms CreateObjectMapping: 35.691780 ms MarkObjects: 616.004187 ms DeleteObjects: 0.761518 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 279193. Total: 1301.574864 ms (FindLiveObjects: 99.585886 ms CreateObjectMapping: 78.931002 ms MarkObjects: 1122.494022 ms DeleteObjects: 0.562415 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 51.223868 ms loading scene: Waypoint (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 617 unused Assets to reduce memory usage. Loaded Objects now: 240552. Total: 757.135380 ms (FindLiveObjects: 38.732720 ms CreateObjectMapping: 38.312961 ms MarkObjects: 663.319889 ms DeleteObjects: 16.769810 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 240552. Total: 701.971017 ms (FindLiveObjects: 63.343494 ms CreateObjectMapping: 38.503341 ms MarkObjects: 599.614110 ms DeleteObjects: 0.508534 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 240552. Total: 681.796956 ms (FindLiveObjects: 37.598653 ms CreateObjectMapping: 40.742736 ms MarkObjects: 602.791547 ms DeleteObjects: 0.664019 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.773587 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 240535. Total: 762.534766 ms (FindLiveObjects: 61.534119 ms CreateObjectMapping: 57.584901 ms MarkObjects: 642.824081 ms DeleteObjects: 0.591151 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 240535. Total: 702.005912 ms (FindLiveObjects: 38.512577 ms CreateObjectMapping: 58.996069 ms MarkObjects: 603.994376 ms DeleteObjects: 0.501350 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.776153 ms loading scene: C70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 240535. Total: 896.961626 ms (FindLiveObjects: 214.262549 ms CreateObjectMapping: 58.520377 ms MarkObjects: 623.627575 ms DeleteObjects: 0.550099 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 240535. Total: 690.437411 ms (FindLiveObjects: 40.601106 ms CreateObjectMapping: 49.192812 ms MarkObjects: 600.158051 ms DeleteObjects: 0.484929 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) UnloadTime: 2.800271 ms Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 402021. Total: 752.870573 ms (FindLiveObjects: 85.887291 ms CreateObjectMapping: 32.758603 ms MarkObjects: 633.318965 ms DeleteObjects: 0.905713 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) FakeResolution 1280x600 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) FakeResolution 720x480 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 87 unused Assets to reduce memory usage. Loaded Objects now: 377270. Total: 1416.033437 ms (FindLiveObjects: 120.833462 ms CreateObjectMapping: 76.625409 ms MarkObjects: 1217.688866 ms DeleteObjects: 0.885187 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 158.167329 ms loading scene: C80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1763 unused Assets to reduce memory usage. Loaded Objects now: 244544. Total: 1220.036023 ms (FindLiveObjects: 529.217854 ms CreateObjectMapping: 40.466661 ms MarkObjects: 635.065735 ms DeleteObjects: 15.285774 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244544. Total: 741.003931 ms (FindLiveObjects: 64.469349 ms CreateObjectMapping: 33.672014 ms MarkObjects: 642.172891 ms DeleteObjects: 0.689676 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 244544. Total: 709.302421 ms (FindLiveObjects: 44.722744 ms CreateObjectMapping: 27.723042 ms MarkObjects: 636.285497 ms DeleteObjects: 0.570112 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water Swamp Tesseled Vertex Color Flow' - Setting to default shader. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) UnloadTime: 3.798865 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 352964. Total: 2088.303724 ms (FindLiveObjects: 1453.689050 ms CreateObjectMapping: 33.463161 ms MarkObjects: 600.374088 ms DeleteObjects: 0.777425 ms) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException: Object reference not set to an instance of an object at MagicalFX.FX_LifeTime_ultimate.Awake () [0x00044] in <4353ecd765864ce1b65dc02e115ab3a7>:0 UnityEngine.Object:Internal_InstantiateSingle_Injected() UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(Object, Vector3, Quaternion) UnityEngine.Object:Instantiate(GameObject, Vector3, Quaternion) AbilityObjectConstructor:constructAbilityObject(Ability, Vector3, Vector3, Boolean&, GameObject, Boolean, Boolean, AbilityMutator) UsingAbility:UseAbility(Ability, Vector3, Boolean, Boolean, Boolean) UsingAbilityPlayer:whileActive() StateController:update() StateController:Update() (Filename: <4353ecd765864ce1b65dc02e115ab3a7> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 335923. Total: 990.881801 ms (FindLiveObjects: 61.309359 ms CreateObjectMapping: 40.327083 ms MarkObjects: 888.492051 ms DeleteObjects: 0.752794 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 83.600172 ms loading scene: D05 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4437 unused Assets to reduce memory usage. Loaded Objects now: 253032. Total: 1757.799912 ms (FindLiveObjects: 1139.167359 ms CreateObjectMapping: 16.886296 ms MarkObjects: 591.854224 ms DeleteObjects: 9.892033 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 253032. Total: 688.888718 ms (FindLiveObjects: 68.582263 ms CreateObjectMapping: 15.881031 ms MarkObjects: 603.847101 ms DeleteObjects: 0.578322 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 253032. Total: 666.363907 ms (FindLiveObjects: 37.154777 ms CreateObjectMapping: 33.233269 ms MarkObjects: 595.448854 ms DeleteObjects: 0.526494 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - All passes removed ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'NatureManufacture Shaders/Water/Water River Tesseled' - Setting to default shader. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) UnloadTime: 3.547934 ms d3d11: failed to create 2D texture id=327 width=128 height=128 mips=8 dxgifmt=29 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=327 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=1209 width=256 height=256 mips=9 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=1209 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=3357 width=256 height=256 mips=9 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=3357 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=71 width=256 height=256 mips=9 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=71 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=4467 width=128 height=128 mips=8 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=4467 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=2505 width=128 height=128 mips=8 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=2505 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=2221 width=256 height=256 mips=9 dxgifmt=71 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=2221 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=955 width=256 height=256 mips=9 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=955 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=1837 width=256 height=256 mips=9 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=1837 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=2819 width=128 height=128 mips=8 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=2819 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=1553 width=256 height=256 mips=9 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=1553 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=387 width=256 height=256 mips=9 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=387 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=2535 width=1024 height=1024 mips=11 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=2535 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=1269 width=512 height=1024 mips=11 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=1269 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=2251 width=256 height=256 mips=9 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=2251 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=3133 width=256 height=256 mips=9 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=3133 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=2849 width=256 height=256 mips=9 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=2849 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=3731 width=128 height=128 mips=8 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=3731 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=417 width=128 height=128 mips=8 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=417 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=1015 width=512 height=512 mips=10 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=1015 [D3D error was 80070057] (Filename: Line: 388) Unloading 115 unused Assets to reduce memory usage. Loaded Objects now: 277599. Total: 671.798701 ms (FindLiveObjects: 38.236502 ms CreateObjectMapping: 26.653119 ms MarkObjects: 605.520490 ms DeleteObjects: 1.388590 ms) d3d11: failed to create 2D texture id=3041 width=8 height=8 mips=4 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=3041 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=3325 width=8 height=8 mips=4 dxgifmt=77 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=3325 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=5100 width=16 height=16 mips=5 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=5100 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=295 width=8 height=8 mips=4 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=295 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=5326 width=8 height=8 mips=4 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=5326 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=3609 width=8 height=8 mips=4 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=3609 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=2727 width=8 height=16 mips=5 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=2727 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=579 width=8 height=8 mips=4 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=579 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=5392 width=16 height=16 mips=5 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=5392 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=1745 width=8 height=8 mips=4 dxgifmt=72 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=1745 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=5030 width=8 height=8 mips=4 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=5030 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=4058 width=8 height=8 mips=4 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=4058 [D3D error was 80070057] (Filename: Line: 388) d3d11: failed to create 2D texture id=5000 width=16 height=16 mips=5 dxgifmt=78 [D3D error was 887a0005] (Filename: Line: 369) d3d11: failed to create 2D texture shader resource view id=5000 [D3D error was 80070057] (Filename: Line: 388) D3D11: Failed to create RenderTexture (256 x 256 fmt 27 aa 1), error 0x887a0005 (Filename: Line: 219) D3D11: Failed to create RenderTexture (256 x 256 fmt 27 aa 1), error 0x887a0005 (Filename: Line: 219) D3D11: Failed to create RenderTexture (256 x 256 fmt 27 aa 1), error 0x887a0005 (Filename: Line: 219) D3D11: Failed to create RenderTexture (4096 x 512 fmt 27 aa 1), error 0x887a0005 (Filename: Line: 219) D3D11: Failed to create RenderTexture (4096 x 512 fmt 27 aa 1), error 0x887a0005 (Filename: Line: 219) D3D11: Failed to create RenderTexture (4096 x 512 fmt 27 aa 1), error 0x887a0005 (Filename: Line: 219) d3d11: failed to create buffer (target 0x1 mode 3 size 271440) [0x887A0005] Crash!!! 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C:\Windows\system32\api-ms-win-crt-heap-l1-1-0.dll:api-ms-win-crt-heap-l1-1-0.dll (000007FEFB9C0000), size: 12288 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.10586.9 C:\Windows\system32\api-ms-win-crt-stdio-l1-1-0.dll:api-ms-win-crt-stdio-l1-1-0.dll (000007FEFBCD0000), size: 16384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.10586.9 C:\Windows\system32\api-ms-win-crt-convert-l1-1-0.dll:api-ms-win-crt-convert-l1-1-0.dll (000007FEFB6F0000), size: 16384 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.10586.9 C:\Windows\system32\dbghelp.dll:dbghelp.dll (000007FEFBE60000), size: 1200128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.1.7601.17514 ========== OUTPUTTING STACK TRACE ================== 0x000007FEF12C12D9 (d3d11) D3DKMTCloseAdapter ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 000007FEF4029932) 0x000007FEF4029932 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 000007FEF401B610) 0x000007FEF401B610 (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 000007FEF407B6FB) 0x000007FEF407B6FB (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 000007FEF407C6DB) 0x000007FEF407C6DB (UnityPlayer) (function-name not available) ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 000007FEF407C7B7) 0x000007FEF407C7B7 (UnityPlayer) (function-name not available) 0x000007FEF43315E1 (UnityPlayer) UnityMain 0x00000000774659BD (kernel32) BaseThreadInitThunk 0x000000007769A2E1 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/**/AppData/Local/Temp/Eleventh Hour Games/Last Epoch/Crashes