Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: VRAM: 8079 MB Driver: 25.21.14.2531 Begin MonoManager ReloadAssembly - Completed reload, in 1.567 seconds Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 0.942200 ms Fallback handler could not load library E:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002D68374D070.dll Fallback handler could not load library E:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002D6CAA7B040.dll Fallback handler could not load library E:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002D68343C410.dll Searching for compatible XInput library... Found Xinput1_4.dll. Facepunch.Steamworks Unity: WindowsPlayer Facepunch.Steamworks Os: Windows Facepunch.Steamworks Arch: x64 Steam Initialized: [VGA] Mautobu The Barbarian / 76561197989417785 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) 3 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) game version: Beta 0.7.0b (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FakeResolution 2560x1440 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode Windowed (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) Setting up 4 worker threads for Enlighten. Thread -> id: 3df0 -> priority: 1 Thread -> id: 14cc -> priority: 1 Thread -> id: 1a70 -> priority: 1 Thread -> id: 486c -> priority: 1 Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 2.093500 ms Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 240119. Total: 362.145800 ms (FindLiveObjects: 12.944900 ms CreateObjectMapping: 13.968300 ms MarkObjects: 334.137900 ms DeleteObjects: 1.094200 ms) GameSparks Login Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) I have roles: beta_backer|subscriber|alpha_backer|bbp_participant (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) FakeResolution 1024x768 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FakeResolution 2560x1440 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loaded quest 'A Long Detour' at step 'A Long Detour Step EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A10 test quest' at step 'A10 test quest End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Armoury Aid' at step 'Armoury Aid EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Erza Ledger' at step 'Erza Ledger EndStepFail' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Artem's Offer' at step 'Artem's Offer EndStepComplete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Pannion's Students' at step 'Pannion's Students Complete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Ruined World' at step 'Chapter B The Ruined World EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Lesser Refuge' at step 'Chapter B The Lesser Refuge EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Refuge' at step 'Chapter B The Refuge EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'TheSaneCultist' at step 'TheSaneCultist Complete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Ruined Temple' at step 'The Ruined Temple End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Immortal Empire' at step 'The Immortal Empire EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Hidden C10 Time Transition' at step 'Hidden C10 Time Transition Step 1' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Crafting Tutorial' at step 'Crafting Tutorial EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A Study in Time' at step 'A Study in Time Step 3' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Admiral's Dreadnought' at step 'The Admiral's Dreadnought EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Oracle's Aid (ChD)' at step 'The Oracle's Aid (ChD) EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Desert Waystation (ChD)' at step 'The Desert Waystation (ChD) EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'BETA Launch Endpoint' at step 'BETA Launch Endpoint Step 6' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 251539. Total: 362.439100 ms (FindLiveObjects: 15.936600 ms CreateObjectMapping: 13.962200 ms MarkObjects: 331.987700 ms DeleteObjects: 0.552400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 13.721500 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1036 unused Assets to reduce memory usage. Loaded Objects now: 237350. Total: 359.332000 ms (FindLiveObjects: 13.394900 ms CreateObjectMapping: 13.838400 ms MarkObjects: 326.207900 ms DeleteObjects: 5.890600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237350. Total: 364.341200 ms (FindLiveObjects: 19.587600 ms CreateObjectMapping: 17.823800 ms MarkObjects: 324.354700 ms DeleteObjects: 2.574700 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.857400 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 237344. Total: 359.674900 ms (FindLiveObjects: 16.504900 ms CreateObjectMapping: 13.164900 ms MarkObjects: 329.571300 ms DeleteObjects: 0.433600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237344. Total: 353.602400 ms (FindLiveObjects: 13.213700 ms CreateObjectMapping: 13.437700 ms MarkObjects: 326.659900 ms DeleteObjects: 0.290600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.031000 ms loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 237344. Total: 353.532000 ms (FindLiveObjects: 14.603000 ms CreateObjectMapping: 13.070600 ms MarkObjects: 325.535900 ms DeleteObjects: 0.322100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237344. Total: 354.575400 ms (FindLiveObjects: 13.422800 ms CreateObjectMapping: 13.492700 ms MarkObjects: 327.373400 ms DeleteObjects: 0.286200 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.874400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 69 unused Assets to reduce memory usage. Loaded Objects now: 275892. Total: 377.470600 ms (FindLiveObjects: 16.244200 ms CreateObjectMapping: 14.023900 ms MarkObjects: 346.619500 ms DeleteObjects: 0.582700 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 279706. Total: 390.365500 ms (FindLiveObjects: 17.787700 ms CreateObjectMapping: 14.289800 ms MarkObjects: 357.592600 ms DeleteObjects: 0.695200 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 30.054800 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 636 unused Assets to reduce memory usage. Loaded Objects now: 240964. Total: 383.924200 ms (FindLiveObjects: 14.361900 ms CreateObjectMapping: 14.291100 ms MarkObjects: 343.992100 ms DeleteObjects: 11.278900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 240964. Total: 373.794700 ms (FindLiveObjects: 14.704100 ms CreateObjectMapping: 13.496600 ms MarkObjects: 345.273100 ms DeleteObjects: 0.320600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 240964. Total: 377.969900 ms (FindLiveObjects: 14.298900 ms CreateObjectMapping: 14.198400 ms MarkObjects: 349.073900 ms DeleteObjects: 0.398400 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.056900 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 240947. Total: 395.304900 ms (FindLiveObjects: 16.906500 ms CreateObjectMapping: 14.017000 ms MarkObjects: 363.834800 ms DeleteObjects: 0.546300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 240947. Total: 385.775700 ms (FindLiveObjects: 14.546200 ms CreateObjectMapping: 14.384600 ms MarkObjects: 356.494200 ms DeleteObjects: 0.350300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.124500 ms loading scene: M_B40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 240947. Total: 398.442100 ms (FindLiveObjects: 15.213200 ms CreateObjectMapping: 13.445000 ms MarkObjects: 369.456100 ms DeleteObjects: 0.327300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 240947. Total: 401.268200 ms (FindLiveObjects: 13.826600 ms CreateObjectMapping: 13.350900 ms MarkObjects: 373.722200 ms DeleteObjects: 0.368000 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.894400 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 495063. Total: 485.892100 ms (FindLiveObjects: 26.544500 ms CreateObjectMapping: 17.965300 ms MarkObjects: 439.985800 ms DeleteObjects: 1.396100 ms) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1033 unused Assets to reduce memory usage. Loaded Objects now: 502430. Total: 508.473500 ms (FindLiveObjects: 33.507900 ms CreateObjectMapping: 18.611500 ms MarkObjects: 454.406800 ms DeleteObjects: 1.946900 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 188.878000 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 661 unused Assets to reduce memory usage. Loaded Objects now: 276227. Total: 425.385800 ms (FindLiveObjects: 18.875900 ms CreateObjectMapping: 18.458500 ms MarkObjects: 376.881100 ms DeleteObjects: 11.169900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 276227. Total: 426.055300 ms (FindLiveObjects: 27.511500 ms CreateObjectMapping: 19.169500 ms MarkObjects: 379.005200 ms DeleteObjects: 0.368800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 276227. Total: 413.861300 ms (FindLiveObjects: 17.901600 ms CreateObjectMapping: 17.489700 ms MarkObjects: 378.156100 ms DeleteObjects: 0.313500 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.274000 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 276168. Total: 416.268000 ms (FindLiveObjects: 19.373400 ms CreateObjectMapping: 17.374700 ms MarkObjects: 378.533400 ms DeleteObjects: 0.986100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 276168. Total: 411.684100 ms (FindLiveObjects: 15.818000 ms CreateObjectMapping: 18.073300 ms MarkObjects: 377.324400 ms DeleteObjects: 0.468000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.661600 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 276168. Total: 415.485900 ms (FindLiveObjects: 16.513300 ms CreateObjectMapping: 17.531500 ms MarkObjects: 381.016500 ms DeleteObjects: 0.424200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 276168. Total: 421.382000 ms (FindLiveObjects: 16.517200 ms CreateObjectMapping: 17.265400 ms MarkObjects: 387.204100 ms DeleteObjects: 0.395100 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.038400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 287611. Total: 414.772300 ms (FindLiveObjects: 20.241300 ms CreateObjectMapping: 17.711000 ms MarkObjects: 376.306500 ms DeleteObjects: 0.513400 ms) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 286937. Total: 416.207900 ms (FindLiveObjects: 16.832400 ms CreateObjectMapping: 18.379300 ms MarkObjects: 379.675300 ms DeleteObjects: 1.320800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.258000 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 482 unused Assets to reduce memory usage. Loaded Objects now: 274782. Total: 414.409400 ms (FindLiveObjects: 16.614000 ms CreateObjectMapping: 18.222100 ms MarkObjects: 370.543600 ms DeleteObjects: 9.029500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 274782. Total: 405.535800 ms (FindLiveObjects: 17.327000 ms CreateObjectMapping: 17.171700 ms MarkObjects: 370.631900 ms DeleteObjects: 0.404900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 274782. Total: 404.610500 ms (FindLiveObjects: 16.580100 ms CreateObjectMapping: 18.134500 ms MarkObjects: 369.551100 ms DeleteObjects: 0.344200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.771500 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 274761. Total: 408.901400 ms (FindLiveObjects: 16.337000 ms CreateObjectMapping: 17.723200 ms MarkObjects: 374.390200 ms DeleteObjects: 0.450800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 274761. Total: 417.286300 ms (FindLiveObjects: 16.023700 ms CreateObjectMapping: 17.739200 ms MarkObjects: 383.186800 ms DeleteObjects: 0.336200 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.024600 ms loading scene: M_C60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 274761. Total: 406.023500 ms (FindLiveObjects: 16.139200 ms CreateObjectMapping: 17.769400 ms MarkObjects: 371.768500 ms DeleteObjects: 0.346200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 274761. Total: 417.978300 ms (FindLiveObjects: 16.057700 ms CreateObjectMapping: 17.923200 ms MarkObjects: 383.594500 ms DeleteObjects: 0.402400 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.858700 ms Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 399327. Total: 441.597100 ms (FindLiveObjects: 30.173400 ms CreateObjectMapping: 17.728600 ms MarkObjects: 392.580100 ms DeleteObjects: 1.114700 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1805 unused Assets to reduce memory usage. Loaded Objects now: 384479. Total: 456.587600 ms (FindLiveObjects: 26.859500 ms CreateObjectMapping: 19.850100 ms MarkObjects: 407.287600 ms DeleteObjects: 2.590000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 92.962400 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 480 unused Assets to reduce memory usage. Loaded Objects now: 278899. Total: 428.318800 ms (FindLiveObjects: 21.089000 ms CreateObjectMapping: 20.350500 ms MarkObjects: 384.553900 ms DeleteObjects: 2.325200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 278899. Total: 428.288000 ms (FindLiveObjects: 29.775700 ms CreateObjectMapping: 20.425700 ms MarkObjects: 377.730700 ms DeleteObjects: 0.355400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 278899. Total: 415.322300 ms (FindLiveObjects: 18.963900 ms CreateObjectMapping: 19.634700 ms MarkObjects: 376.345700 ms DeleteObjects: 0.377600 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.861600 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 278804. Total: 421.210100 ms (FindLiveObjects: 19.488600 ms CreateObjectMapping: 19.770100 ms MarkObjects: 381.109300 ms DeleteObjects: 0.841700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 278804. Total: 413.518100 ms (FindLiveObjects: 20.703000 ms CreateObjectMapping: 18.284400 ms MarkObjects: 374.113300 ms DeleteObjects: 0.417400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.118000 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 278804. Total: 412.817000 ms (FindLiveObjects: 19.418500 ms CreateObjectMapping: 18.756300 ms MarkObjects: 374.242100 ms DeleteObjects: 0.399800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 278804. Total: 417.552900 ms (FindLiveObjects: 19.425100 ms CreateObjectMapping: 19.586000 ms MarkObjects: 378.194400 ms DeleteObjects: 0.347000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.491100 ms Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 290248. Total: 417.595800 ms (FindLiveObjects: 20.836600 ms CreateObjectMapping: 20.012900 ms MarkObjects: 376.140300 ms DeleteObjects: 0.605600 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 289801. Total: 452.138200 ms (FindLiveObjects: 25.373900 ms CreateObjectMapping: 19.071800 ms MarkObjects: 407.233000 ms DeleteObjects: 0.459400 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 10.533800 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 482 unused Assets to reduce memory usage. Loaded Objects now: 277634. Total: 436.125500 ms (FindLiveObjects: 19.359200 ms CreateObjectMapping: 20.138000 ms MarkObjects: 387.552300 ms DeleteObjects: 9.075800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277634. Total: 430.358300 ms (FindLiveObjects: 22.067200 ms CreateObjectMapping: 19.164000 ms MarkObjects: 388.711400 ms DeleteObjects: 0.415200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277634. Total: 429.067300 ms (FindLiveObjects: 19.176700 ms CreateObjectMapping: 18.854700 ms MarkObjects: 390.425400 ms DeleteObjects: 0.610100 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.189200 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 277613. Total: 430.725600 ms (FindLiveObjects: 21.265300 ms CreateObjectMapping: 20.127500 ms MarkObjects: 388.947600 ms DeleteObjects: 0.385000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277613. Total: 426.066300 ms (FindLiveObjects: 19.693100 ms CreateObjectMapping: 18.391900 ms MarkObjects: 387.620800 ms DeleteObjects: 0.360000 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.989800 ms loading scene: M_A10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 277613. Total: 447.417300 ms (FindLiveObjects: 20.203500 ms CreateObjectMapping: 18.880700 ms MarkObjects: 407.976800 ms DeleteObjects: 0.356000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 277613. Total: 463.529800 ms (FindLiveObjects: 22.654200 ms CreateObjectMapping: 21.290500 ms MarkObjects: 419.199500 ms DeleteObjects: 0.385100 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.563200 ms Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 399685. Total: 495.024700 ms (FindLiveObjects: 27.237600 ms CreateObjectMapping: 19.142300 ms MarkObjects: 448.095800 ms DeleteObjects: 0.548800 ms) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1628 unused Assets to reduce memory usage. Loaded Objects now: 375653. Total: 475.495400 ms (FindLiveObjects: 31.871000 ms CreateObjectMapping: 19.291000 ms MarkObjects: 421.172800 ms DeleteObjects: 3.160200 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 74.068800 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 586 unused Assets to reduce memory usage. Loaded Objects now: 280741. Total: 447.530100 ms (FindLiveObjects: 20.091400 ms CreateObjectMapping: 19.010600 ms MarkObjects: 397.050200 ms DeleteObjects: 11.377600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280741. Total: 438.166900 ms (FindLiveObjects: 23.165400 ms CreateObjectMapping: 18.284900 ms MarkObjects: 396.259800 ms DeleteObjects: 0.456500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280741. Total: 486.506300 ms (FindLiveObjects: 19.570000 ms CreateObjectMapping: 19.523900 ms MarkObjects: 447.026600 ms DeleteObjects: 0.385500 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.177200 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 280718. Total: 435.476700 ms (FindLiveObjects: 19.858200 ms CreateObjectMapping: 20.696200 ms MarkObjects: 394.505300 ms DeleteObjects: 0.416500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280718. Total: 435.826200 ms (FindLiveObjects: 20.082400 ms CreateObjectMapping: 18.411000 ms MarkObjects: 396.885600 ms DeleteObjects: 0.446800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.110200 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 280718. Total: 434.653200 ms (FindLiveObjects: 20.241100 ms CreateObjectMapping: 18.828700 ms MarkObjects: 395.153500 ms DeleteObjects: 0.429700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280718. Total: 433.891000 ms (FindLiveObjects: 19.315200 ms CreateObjectMapping: 18.730300 ms MarkObjects: 395.492700 ms DeleteObjects: 0.352500 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.327100 ms Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 292159. Total: 440.382600 ms (FindLiveObjects: 23.027200 ms CreateObjectMapping: 19.552700 ms MarkObjects: 397.297800 ms DeleteObjects: 0.504700 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 93 unused Assets to reduce memory usage. Loaded Objects now: 292639. Total: 539.438500 ms (FindLiveObjects: 28.832800 ms CreateObjectMapping: 20.778700 ms MarkObjects: 489.436200 ms DeleteObjects: 0.390500 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.408900 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 479 unused Assets to reduce memory usage. Loaded Objects now: 280468. Total: 535.319800 ms (FindLiveObjects: 30.820200 ms CreateObjectMapping: 21.454700 ms MarkObjects: 472.828500 ms DeleteObjects: 10.215900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280468. Total: 496.801900 ms (FindLiveObjects: 21.292600 ms CreateObjectMapping: 20.627800 ms MarkObjects: 454.487700 ms DeleteObjects: 0.393400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280468. Total: 471.642600 ms (FindLiveObjects: 23.079300 ms CreateObjectMapping: 20.274300 ms MarkObjects: 427.818100 ms DeleteObjects: 0.470700 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.679300 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 280447. Total: 538.245100 ms (FindLiveObjects: 21.235000 ms CreateObjectMapping: 20.456300 ms MarkObjects: 496.251200 ms DeleteObjects: 0.302400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280447. Total: 483.764500 ms (FindLiveObjects: 26.786900 ms CreateObjectMapping: 20.842900 ms MarkObjects: 435.777100 ms DeleteObjects: 0.357200 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.161500 ms loading scene: M_A10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 280447. Total: 458.648900 ms (FindLiveObjects: 21.899000 ms CreateObjectMapping: 19.663000 ms MarkObjects: 416.676700 ms DeleteObjects: 0.410000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280447. Total: 470.991500 ms (FindLiveObjects: 20.287300 ms CreateObjectMapping: 19.209400 ms MarkObjects: 431.166500 ms DeleteObjects: 0.328000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A10Floor1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor0') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs1') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Stairs2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A10Floor2') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed Unloading 7 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.479600 ms Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 406958. Total: 488.728100 ms (FindLiveObjects: 28.068700 ms CreateObjectMapping: 19.772700 ms MarkObjects: 440.237500 ms DeleteObjects: 0.648800 ms) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Thread group size must be above zero (Filename: Line: 790) Thread group size must be above zero (Filename: Line: 790) Unloading 226 unused Assets to reduce memory usage. Loaded Objects now: 409850. Total: 478.293000 ms (FindLiveObjects: 26.061300 ms CreateObjectMapping: 19.050600 ms MarkObjects: 432.474000 ms DeleteObjects: 0.706600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 92.154000 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 543 unused Assets to reduce memory usage. Loaded Objects now: 282027. Total: 492.143100 ms (FindLiveObjects: 21.391800 ms CreateObjectMapping: 21.516300 ms MarkObjects: 436.615700 ms DeleteObjects: 12.618900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282027. Total: 451.141100 ms (FindLiveObjects: 24.427400 ms CreateObjectMapping: 19.832500 ms MarkObjects: 406.353400 ms DeleteObjects: 0.527400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282027. Total: 480.089300 ms (FindLiveObjects: 26.972200 ms CreateObjectMapping: 21.461600 ms MarkObjects: 431.251100 ms DeleteObjects: 0.403900 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.960300 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 282004. Total: 440.434700 ms (FindLiveObjects: 23.021600 ms CreateObjectMapping: 18.439900 ms MarkObjects: 398.525600 ms DeleteObjects: 0.447300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282004. Total: 467.285700 ms (FindLiveObjects: 19.503200 ms CreateObjectMapping: 18.966900 ms MarkObjects: 428.365300 ms DeleteObjects: 0.449800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 4.957400 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 282004. Total: 463.802400 ms (FindLiveObjects: 20.956200 ms CreateObjectMapping: 18.870100 ms MarkObjects: 423.580600 ms DeleteObjects: 0.395200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282004. Total: 440.774500 ms (FindLiveObjects: 25.175900 ms CreateObjectMapping: 18.790500 ms MarkObjects: 396.324000 ms DeleteObjects: 0.483800 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.297200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 293444. Total: 452.790300 ms (FindLiveObjects: 23.823500 ms CreateObjectMapping: 21.796700 ms MarkObjects: 406.649300 ms DeleteObjects: 0.520600 ms) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 293140. Total: 442.835600 ms (FindLiveObjects: 21.714900 ms CreateObjectMapping: 19.427900 ms MarkObjects: 401.201600 ms DeleteObjects: 0.490900 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 10.795900 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 480 unused Assets to reduce memory usage. Loaded Objects now: 280986. Total: 445.096300 ms (FindLiveObjects: 19.579400 ms CreateObjectMapping: 19.650900 ms MarkObjects: 396.986100 ms DeleteObjects: 8.879700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280986. Total: 434.984600 ms (FindLiveObjects: 19.567800 ms CreateObjectMapping: 18.742300 ms MarkObjects: 396.272200 ms DeleteObjects: 0.401900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280986. Total: 439.321700 ms (FindLiveObjects: 22.161800 ms CreateObjectMapping: 19.593400 ms MarkObjects: 397.121700 ms DeleteObjects: 0.444400 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.962100 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 280965. Total: 447.298200 ms (FindLiveObjects: 20.176800 ms CreateObjectMapping: 18.660400 ms MarkObjects: 408.024900 ms DeleteObjects: 0.435900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280965. Total: 443.333000 ms (FindLiveObjects: 19.014200 ms CreateObjectMapping: 18.815700 ms MarkObjects: 405.076400 ms DeleteObjects: 0.426300 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.573500 ms loading scene: M_C60 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 280965. Total: 439.377000 ms (FindLiveObjects: 21.657500 ms CreateObjectMapping: 18.976600 ms MarkObjects: 398.303400 ms DeleteObjects: 0.439200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280965. Total: 435.280000 ms (FindLiveObjects: 19.919600 ms CreateObjectMapping: 18.484800 ms MarkObjects: 396.441100 ms DeleteObjects: 0.434000 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.418100 ms Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 412618. Total: 474.529500 ms (FindLiveObjects: 35.317100 ms CreateObjectMapping: 18.667100 ms MarkObjects: 419.128100 ms DeleteObjects: 1.416800 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 2500 unused Assets to reduce memory usage. Loaded Objects now: 390234. Total: 488.211700 ms (FindLiveObjects: 29.408300 ms CreateObjectMapping: 21.612000 ms MarkObjects: 432.587100 ms DeleteObjects: 4.603800 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 90.967500 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 456 unused Assets to reduce memory usage. Loaded Objects now: 285425. Total: 449.207400 ms (FindLiveObjects: 21.904700 ms CreateObjectMapping: 20.058800 ms MarkObjects: 404.376700 ms DeleteObjects: 2.867000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 285425. Total: 459.964300 ms (FindLiveObjects: 30.324300 ms CreateObjectMapping: 19.024100 ms MarkObjects: 410.230100 ms DeleteObjects: 0.385500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 285425. Total: 445.338700 ms (FindLiveObjects: 20.583800 ms CreateObjectMapping: 18.865500 ms MarkObjects: 405.404700 ms DeleteObjects: 0.484600 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.116400 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 284511. Total: 445.942800 ms (FindLiveObjects: 20.237900 ms CreateObjectMapping: 18.979400 ms MarkObjects: 405.892900 ms DeleteObjects: 0.832100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 284511. Total: 445.397400 ms (FindLiveObjects: 20.976900 ms CreateObjectMapping: 18.674700 ms MarkObjects: 405.324800 ms DeleteObjects: 0.420600 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.530900 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 284511. Total: 448.681900 ms (FindLiveObjects: 20.990000 ms CreateObjectMapping: 18.515500 ms MarkObjects: 408.707300 ms DeleteObjects: 0.468900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 284511. Total: 441.982600 ms (FindLiveObjects: 19.750500 ms CreateObjectMapping: 18.401200 ms MarkObjects: 403.458500 ms DeleteObjects: 0.372000 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.453700 ms Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 295952. Total: 451.713300 ms (FindLiveObjects: 25.789200 ms CreateObjectMapping: 19.269300 ms MarkObjects: 406.076900 ms DeleteObjects: 0.577300 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 17 to 117 | Result was 69 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 29 to 129 | Result was 39 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 14 to 114 | Result was 21 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 24 to 124 | Result was 57 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Roll was from 34 to 134 | Result was 132 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 105 unused Assets to reduce memory usage. Loaded Objects now: 299897. Total: 466.927100 ms (FindLiveObjects: 22.567700 ms CreateObjectMapping: 18.902600 ms MarkObjects: 424.927800 ms DeleteObjects: 0.528700 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.872500 ms loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 480 unused Assets to reduce memory usage. Loaded Objects now: 287733. Total: 470.114900 ms (FindLiveObjects: 21.936400 ms CreateObjectMapping: 19.600500 ms MarkObjects: 419.291100 ms DeleteObjects: 9.286500 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287733. Total: 461.847400 ms (FindLiveObjects: 20.432000 ms CreateObjectMapping: 18.672300 ms MarkObjects: 422.340200 ms DeleteObjects: 0.402400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287733. Total: 453.164200 ms (FindLiveObjects: 19.266500 ms CreateObjectMapping: 18.549200 ms MarkObjects: 415.003200 ms DeleteObjects: 0.345000 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.268400 ms loading scene: Between (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 287712. Total: 530.721100 ms (FindLiveObjects: 33.664800 ms CreateObjectMapping: 20.722900 ms MarkObjects: 475.930600 ms DeleteObjects: 0.402400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287712. Total: 469.170100 ms (FindLiveObjects: 24.801300 ms CreateObjectMapping: 20.255700 ms MarkObjects: 423.694000 ms DeleteObjects: 0.418900 ms) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.067900 ms loading scene: M_B50 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 287712. Total: 445.390300 ms (FindLiveObjects: 20.641900 ms CreateObjectMapping: 18.997200 ms MarkObjects: 405.349000 ms DeleteObjects: 0.402000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 287712. Total: 448.711700 ms (FindLiveObjects: 19.516200 ms CreateObjectMapping: 18.471300 ms MarkObjects: 410.375300 ms DeleteObjects: 0.348400 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 3.561700 ms Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 462365. Total: 509.747200 ms (FindLiveObjects: 27.475600 ms CreateObjectMapping: 19.318100 ms MarkObjects: 461.781100 ms DeleteObjects: 1.172100 ms)