Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: VRAM: 6052 MB Driver: 24.21.13.9907 Begin MonoManager ReloadAssembly - Completed reload, in 1.956 seconds Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 7.062400 ms Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002881B55DF40.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002881B8C4460.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002885F783830.dll Searching for compatible XInput library... Found Xinput1_4.dll. Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) 7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) game version: Beta 0.7.0d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api FakeResolution 1920x1080 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Setting up 4 worker threads for Enlighten. Thread -> id: 2338 -> priority: 1 Thread -> id: 2dfc -> priority: 1 Thread -> id: bc8 -> priority: 1 Thread -> id: 1afc -> priority: 1 MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 2.238400 ms Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 241258. Total: 381.520500 ms (FindLiveObjects: 14.419400 ms CreateObjectMapping: 14.734200 ms MarkObjects: 351.012300 ms DeleteObjects: 1.354100 ms) GameSparks Login Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) I have roles: subscriber|alpha_backer|beta_backer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) good race reply part 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) {"success":false,"msg":["Event Not Exist"],"data":[]} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report IndexOutOfRangeException: Index was outside the bounds of the array. at RaceManager.CalculateRaceStart () [0x0008b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at RaceManager+d__32.MoveNext () [0x00124] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loaded quest 'A Long Detour' at step 'A Long Detour Step EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A10 test quest' at step 'A10 test quest End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Armoury Aid' at step 'Armoury Aid EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Erza Ledger' at step 'Erza Ledger EndStepFail' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Artem's Offer' at step 'Artem's Offer EndStepComplete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Ruined World' at step 'Chapter B The Ruined World EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Lesser Refuge' at step 'Chapter B The Lesser Refuge EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Refuge' at step 'Chapter B The Refuge EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'TheSaneCultist' at step 'TheSaneCultist Complete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Ruined Temple' at step 'The Ruined Temple End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Immortal Empire' at step 'The Immortal Empire EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Hidden C10 Time Transition' at step 'Hidden C10 Time Transition Step 1' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Crafting Tutorial' at step 'Crafting Tutorial EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A Study in Time' at step 'A Study in Time Step EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Pannion's Students' at step 'Pannion's Students Complete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Oracle's Aid (ChD)' at step 'The Oracle's Aid (ChD) EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Desert Waystation (ChD)' at step 'The Desert Waystation (ChD) EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'BETA Launch Endpoint' at step 'BETA Launch Endpoint Step 6' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) Unloading 1069 unused Assets to reduce memory usage. Loaded Objects now: 239098. Total: 381.902400 ms (FindLiveObjects: 14.637300 ms CreateObjectMapping: 14.840000 ms MarkObjects: 342.094700 ms DeleteObjects: 10.330100 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.993900 ms loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 2.20 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 239056. Total: 381.077100 ms (FindLiveObjects: 19.244000 ms CreateObjectMapping: 15.534800 ms MarkObjects: 345.673100 ms DeleteObjects: 0.625100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 239051. Total: 369.017300 ms (FindLiveObjects: 14.556800 ms CreateObjectMapping: 14.182400 ms MarkObjects: 339.544500 ms DeleteObjects: 0.733100 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.912200 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 6.90 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 277607. Total: 402.163800 ms (FindLiveObjects: 17.796600 ms CreateObjectMapping: 17.865700 ms MarkObjects: 365.661600 ms DeleteObjects: 0.839600 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 633 unused Assets to reduce memory usage. Loaded Objects now: 241989. Total: 415.681200 ms (FindLiveObjects: 18.777100 ms CreateObjectMapping: 15.809900 ms MarkObjects: 368.039800 ms DeleteObjects: 13.054100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 241989. Total: 392.942200 ms (FindLiveObjects: 15.313600 ms CreateObjectMapping: 14.740600 ms MarkObjects: 362.356400 ms DeleteObjects: 0.531200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.111100 ms loading scene: M_B40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 2.49 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 241925. Total: 388.821100 ms (FindLiveObjects: 15.743600 ms CreateObjectMapping: 14.752900 ms MarkObjects: 357.661100 ms DeleteObjects: 0.663300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 241920. Total: 388.206200 ms (FindLiveObjects: 14.086300 ms CreateObjectMapping: 15.049400 ms MarkObjects: 358.336600 ms DeleteObjects: 0.733400 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 1.956600 ms SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load M_B40 7.59 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 530820. Total: 512.955800 ms (FindLiveObjects: 31.079800 ms CreateObjectMapping: 19.789300 ms MarkObjects: 460.771200 ms DeleteObjects: 1.315200 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1690 unused Assets to reduce memory usage. Loaded Objects now: 280937. Total: 477.241100 ms (FindLiveObjects: 30.894700 ms CreateObjectMapping: 21.644800 ms MarkObjects: 404.791400 ms DeleteObjects: 19.910000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280937. Total: 478.530400 ms (FindLiveObjects: 39.837000 ms CreateObjectMapping: 25.686100 ms MarkObjects: 407.040600 ms DeleteObjects: 5.966600 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.998200 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 2.94 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 280833. Total: 446.637400 ms (FindLiveObjects: 22.129300 ms CreateObjectMapping: 20.824300 ms MarkObjects: 402.713700 ms DeleteObjects: 0.969600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 280828. Total: 448.948000 ms (FindLiveObjects: 20.441800 ms CreateObjectMapping: 21.263900 ms MarkObjects: 406.735300 ms DeleteObjects: 0.506700 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.068100 ms Time to load M_Rest 3.35 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 292308. Total: 454.791800 ms (FindLiveObjects: 25.137500 ms CreateObjectMapping: 20.600300 ms MarkObjects: 408.479700 ms DeleteObjects: 0.573700 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Waypoint (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 530 unused Assets to reduce memory usage. Loaded Objects now: 281147. Total: 485.787300 ms (FindLiveObjects: 23.719700 ms CreateObjectMapping: 22.256400 ms MarkObjects: 430.583200 ms DeleteObjects: 9.227600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281147. Total: 455.825100 ms (FindLiveObjects: 20.413400 ms CreateObjectMapping: 21.034400 ms MarkObjects: 413.873000 ms DeleteObjects: 0.503800 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.679000 ms loading scene: C10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Waypoint 2.90 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 281079. Total: 467.168900 ms (FindLiveObjects: 20.892100 ms CreateObjectMapping: 21.128200 ms MarkObjects: 424.565200 ms DeleteObjects: 0.583100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 281074. Total: 457.834000 ms (FindLiveObjects: 20.827600 ms CreateObjectMapping: 19.910900 ms MarkObjects: 416.652300 ms DeleteObjects: 0.442900 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.110900 ms Time to load C10 6.09 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 372729. Total: 496.068600 ms (FindLiveObjects: 31.203600 ms CreateObjectMapping: 20.286500 ms MarkObjects: 443.371000 ms DeleteObjects: 1.207100 ms) Calling Animator.GotoState on Synchronize layer (Filename: Line: 1373) Calling Animator.GotoState on Synchronize layer (Filename: Line: 1373) Calling Animator.GotoState on Synchronize layer (Filename: Line: 1373) loading scene: Waypoint (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 937 unused Assets to reduce memory usage. Loaded Objects now: 281269. Total: 490.859000 ms (FindLiveObjects: 30.533300 ms CreateObjectMapping: 20.163900 ms MarkObjects: 418.150900 ms DeleteObjects: 22.010600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 281269. Total: 505.719500 ms (FindLiveObjects: 33.641800 ms CreateObjectMapping: 26.923500 ms MarkObjects: 425.400600 ms DeleteObjects: 19.753200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.896900 ms loading scene: C70 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Waypoint 2.94 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 118 unused Assets to reduce memory usage. Loaded Objects now: 281093. Total: 460.357900 ms (FindLiveObjects: 23.648400 ms CreateObjectMapping: 20.660400 ms MarkObjects: 414.850600 ms DeleteObjects: 1.198100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 281088. Total: 454.112300 ms (FindLiveObjects: 21.404600 ms CreateObjectMapping: 19.743400 ms MarkObjects: 412.422000 ms DeleteObjects: 0.542000 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.675000 ms Time to load C70 8.22 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 444458. Total: 503.566600 ms (FindLiveObjects: 32.276600 ms CreateObjectMapping: 21.826300 ms MarkObjects: 448.770800 ms DeleteObjects: 0.692600 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: C80 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 526 unused Assets to reduce memory usage. Loaded Objects now: 282318. Total: 480.752200 ms (FindLiveObjects: 33.629700 ms CreateObjectMapping: 21.130900 ms MarkObjects: 423.094400 ms DeleteObjects: 2.897000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 282318. Total: 466.097000 ms (FindLiveObjects: 20.885300 ms CreateObjectMapping: 19.722200 ms MarkObjects: 424.741300 ms DeleteObjects: 0.747700 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.703100 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load C80 8.64 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 384248. Total: 500.883200 ms (FindLiveObjects: 32.527700 ms CreateObjectMapping: 20.659700 ms MarkObjects: 446.995900 ms DeleteObjects: 0.699600 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: D05 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1402 unused Assets to reduce memory usage. Loaded Objects now: 283479. Total: 505.402400 ms (FindLiveObjects: 25.633800 ms CreateObjectMapping: 21.133600 ms MarkObjects: 453.226800 ms DeleteObjects: 5.408000 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 283479. Total: 483.051000 ms (FindLiveObjects: 25.544600 ms CreateObjectMapping: 20.136700 ms MarkObjects: 436.838500 ms DeleteObjects: 0.530900 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 17 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.298900 ms Time to load D05 4.87 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 121 unused Assets to reduce memory usage. Loaded Objects now: 306723. Total: 514.320200 ms (FindLiveObjects: 27.155100 ms CreateObjectMapping: 22.997500 ms MarkObjects: 462.844700 ms DeleteObjects: 1.322600 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) no camera (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing! (Filename: Line: 294) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 21.022200 ms DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) 7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) game version: Beta 0.7.0d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4617 unused Assets to reduce memory usage. Loaded Objects now: 258088. Total: 477.034600 ms (FindLiveObjects: 23.258900 ms CreateObjectMapping: 20.922600 ms MarkObjects: 418.966600 ms DeleteObjects: 13.886100 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 258088. Total: 413.573000 ms (FindLiveObjects: 21.317200 ms CreateObjectMapping: 20.136300 ms MarkObjects: 371.752600 ms DeleteObjects: 0.366300 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FakeResolution 1920x1080 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report ArgumentException: An item with the same key has already been added. Key: 1 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in :0 at DataHandler.InitializePackets () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at ChatManager.Start () [0x00006] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: Line: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 2.844000 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 273975. Total: 428.245900 ms (FindLiveObjects: 20.455600 ms CreateObjectMapping: 19.819800 ms MarkObjects: 386.853600 ms DeleteObjects: 1.116400 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GameSparks Login Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) I have roles: subscriber|alpha_backer|beta_backer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) good race reply part 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) {"success":false,"msg":["Event Not Exist"],"data":[]} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) IndexOutOfRangeException: Index was outside the bounds of the array. at RaceManager.CalculateRaceStart () [0x0008b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at RaceManager+d__32.MoveNext () [0x00124] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loaded quest 'A Long Detour' at step 'A Long Detour Step EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A10 test quest' at step 'A10 test quest End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Armoury Aid' at step 'Armoury Aid EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Erza Ledger' at step 'Erza Ledger EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Artem's Offer' at step 'Artem's Offer EndStepFail' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Pannion's Students' at step 'Pannion's Students Complete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Ruined World' at step 'Chapter B The Ruined World EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Lesser Refuge' at step 'Chapter B The Lesser Refuge EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Refuge' at step 'Chapter B The Refuge EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'TheSaneCultist' at step 'TheSaneCultist Complete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Ruined Temple' at step 'The Ruined Temple End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Immortal Empire' at step 'The Immortal Empire EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Hidden C10 Time Transition' at step 'Hidden C10 Time Transition Step 1' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Crafting Tutorial' at step 'Crafting Tutorial EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A Study in Time' at step 'A Study in Time Step EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Admiral's Dreadnought' at step 'The Admiral's Dreadnought EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Oracle's Aid (ChD)' at step 'The Oracle's Aid (ChD) EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Desert Waystation (ChD)' at step 'The Desert Waystation (ChD) EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'BETA Launch Endpoint' at step 'BETA Launch Endpoint Step 6' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1068 unused Assets to reduce memory usage. Loaded Objects now: 273585. Total: 444.514300 ms (FindLiveObjects: 22.589500 ms CreateObjectMapping: 20.338900 ms MarkObjects: 394.932100 ms DeleteObjects: 6.653300 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.133800 ms Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleWelcomeMessage (System.Byte[] data) [0x00021] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 2.44 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 273539. Total: 451.594200 ms (FindLiveObjects: 22.436700 ms CreateObjectMapping: 19.954800 ms MarkObjects: 408.311900 ms DeleteObjects: 0.890600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 273534. Total: 428.224700 ms (FindLiveObjects: 19.335100 ms CreateObjectMapping: 20.392400 ms MarkObjects: 388.043300 ms DeleteObjects: 0.453800 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.285700 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 3.77 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 308985. Total: 472.243000 ms (FindLiveObjects: 26.801600 ms CreateObjectMapping: 20.773900 ms MarkObjects: 424.223900 ms DeleteObjects: 0.443100 ms) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Uploading Crash Report NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) loading scene: Waypoint (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 670 unused Assets to reduce memory usage. Loaded Objects now: 273487. Total: 508.108600 ms (FindLiveObjects: 22.431600 ms CreateObjectMapping: 20.535200 ms MarkObjects: 452.663000 ms DeleteObjects: 12.478400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 273487. Total: 449.652700 ms (FindLiveObjects: 21.548200 ms CreateObjectMapping: 20.966600 ms MarkObjects: 406.721600 ms DeleteObjects: 0.415900 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.858700 ms loading scene: A30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Waypoint 2.79 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 273414. Total: 456.673200 ms (FindLiveObjects: 26.420200 ms CreateObjectMapping: 20.950000 ms MarkObjects: 408.824600 ms DeleteObjects: 0.478300 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 273409. Total: 451.466000 ms (FindLiveObjects: 23.388500 ms CreateObjectMapping: 19.837400 ms MarkObjects: 407.798100 ms DeleteObjects: 0.441700 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'A30PlaneV3') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony1(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony2(Fake)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'LargeBalcony0(Original)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp (1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp (1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp (1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp (1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp (1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp (1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp (1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp (1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorPieceTemp (1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3 (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'A30PlaneV3 (1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 60 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) UnloadTime: 3.066500 ms FirstDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoor has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load A30 4.54 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 371079. Total: 484.475700 ms (FindLiveObjects: 28.500100 ms CreateObjectMapping: 22.554200 ms MarkObjects: 432.629200 ms DeleteObjects: 0.792000 ms) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) loading scene: Waypoint (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 815 unused Assets to reduce memory usage. Loaded Objects now: 276604. Total: 500.115400 ms (FindLiveObjects: 21.863100 ms CreateObjectMapping: 21.124100 ms MarkObjects: 436.762500 ms DeleteObjects: 20.365200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 276604. Total: 471.224800 ms (FindLiveObjects: 22.157600 ms CreateObjectMapping: 20.638100 ms MarkObjects: 427.737000 ms DeleteObjects: 0.691800 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.226100 ms loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Waypoint 2.91 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 276536. Total: 464.957600 ms (FindLiveObjects: 23.179900 ms CreateObjectMapping: 21.022400 ms MarkObjects: 420.261700 ms DeleteObjects: 0.493200 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 276531. Total: 454.978100 ms (FindLiveObjects: 20.401300 ms CreateObjectMapping: 20.438800 ms MarkObjects: 413.693900 ms DeleteObjects: 0.443800 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.242400 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 4.36 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 67 unused Assets to reduce memory usage. Loaded Objects now: 311972. Total: 517.178500 ms (FindLiveObjects: 32.013500 ms CreateObjectMapping: 19.902400 ms MarkObjects: 464.564100 ms DeleteObjects: 0.696900 ms) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 625 unused Assets to reduce memory usage. Loaded Objects now: 276610. Total: 471.982100 ms (FindLiveObjects: 23.755000 ms CreateObjectMapping: 20.946700 ms MarkObjects: 416.031800 ms DeleteObjects: 11.248300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 276610. Total: 453.028600 ms (FindLiveObjects: 20.675300 ms CreateObjectMapping: 20.000400 ms MarkObjects: 411.948500 ms DeleteObjects: 0.403700 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.064500 ms loading scene: M_B20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 2.79 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 276539. Total: 460.701200 ms (FindLiveObjects: 21.300000 ms CreateObjectMapping: 19.799500 ms MarkObjects: 418.982600 ms DeleteObjects: 0.618700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 276534. Total: 458.592400 ms (FindLiveObjects: 21.772000 ms CreateObjectMapping: 19.625400 ms MarkObjects: 416.804300 ms DeleteObjects: 0.390400 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'Rock (13)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (16)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (12)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (3)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (7)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (9)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (6)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (14)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (5)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (17)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (11)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (10)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (4)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock (15)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (8)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock (18)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 19 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 3.066400 ms Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load M_B20 6.23 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 451205. Total: 515.879300 ms (FindLiveObjects: 29.436500 ms CreateObjectMapping: 19.719800 ms MarkObjects: 465.549900 ms DeleteObjects: 1.172800 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) player MainPlayer(Clone) died (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1197 unused Assets to reduce memory usage. Loaded Objects now: 279261. Total: 495.829300 ms (FindLiveObjects: 32.473900 ms CreateObjectMapping: 23.265000 ms MarkObjects: 418.543100 ms DeleteObjects: 21.546700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 279261. Total: 498.271900 ms (FindLiveObjects: 35.257600 ms CreateObjectMapping: 31.487800 ms MarkObjects: 425.723300 ms DeleteObjects: 5.802700 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.298200 ms loading scene: M_Rest (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 3.05 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 279159. Total: 461.961300 ms (FindLiveObjects: 21.706700 ms CreateObjectMapping: 19.832000 ms MarkObjects: 419.416200 ms DeleteObjects: 1.006100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 279154. Total: 465.720900 ms (FindLiveObjects: 21.931800 ms CreateObjectMapping: 20.079500 ms MarkObjects: 423.308700 ms DeleteObjects: 0.400500 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloorPro') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) UnloadTime: 3.495200 ms Time to load M_Rest 3.36 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 63 unused Assets to reduce memory usage. Loaded Objects now: 290629. Total: 471.502500 ms (FindLiveObjects: 24.353700 ms CreateObjectMapping: 20.212400 ms MarkObjects: 426.342400 ms DeleteObjects: 0.593600 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing! (Filename: Line: 294) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 11.279400 ms DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) 7 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) game version: Beta 0.7.0d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 4472 unused Assets to reduce memory usage. Loaded Objects now: 258095. Total: 569.597000 ms (FindLiveObjects: 20.345400 ms CreateObjectMapping: 20.965800 ms MarkObjects: 512.555600 ms DeleteObjects: 15.729700 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 258095. Total: 513.597700 ms (FindLiveObjects: 30.464300 ms CreateObjectMapping: 21.707800 ms MarkObjects: 461.033300 ms DeleteObjects: 0.391700 ms) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FakeResolution 1920x1080 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ArgumentException: An item with the same key has already been added. Key: 1 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in :0 at DataHandler.InitializePackets () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at ChatManager.Start () [0x00006] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: Line: 0) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) Game Log in Failure (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 26 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.024600 ms Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 273983. Total: 471.733900 ms (FindLiveObjects: 21.512700 ms CreateObjectMapping: 20.419100 ms MarkObjects: 428.498700 ms DeleteObjects: 1.302900 ms) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) GameSparks Login Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) I have roles: subscriber|alpha_backer|beta_backer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) good race reply part 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) {"success":false,"msg":["Event Not Exist"],"data":[]} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) IndexOutOfRangeException: Index was outside the bounds of the array. at RaceManager.CalculateRaceStart () [0x0008b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at RaceManager+d__32.MoveNext () [0x00124] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <51a8107d93154fce86c5fdf55b28d9e0>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loaded quest 'A Long Detour' at step 'A Long Detour Step EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A10 test quest' at step 'A10 test quest End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Armoury Aid' at step 'Armoury Aid EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Saving Last Refuge' at step 'Saving Last Refuge End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Erza Ledger' at step 'Erza Ledger EndStepFail' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Artem's Offer' at step 'Artem's Offer EndStepComplete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Ruined World' at step 'Chapter B The Ruined World EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Lesser Refuge' at step 'Chapter B The Lesser Refuge EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Chapter B The Refuge' at step 'Chapter B The Refuge EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'TheSaneCultist' at step 'TheSaneCultist Complete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Ruined Temple' at step 'The Ruined Temple End Step' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Immortal Empire' at step 'The Immortal Empire EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Hidden C10 Time Transition' at step 'Hidden C10 Time Transition Step 1' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Crafting Tutorial' at step 'Crafting Tutorial EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'A Study in Time' at step 'A Study in Time Step EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'Pannion's Students' at step 'Pannion's Students Complete' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Oracle's Aid (ChD)' at step 'The Oracle's Aid (ChD) EndStep' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'The Desert Waystation (ChD)' at step 'The Desert Waystation (ChD) EndStep ' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loaded quest 'BETA Launch Endpoint' at step 'BETA Launch Endpoint Step 6' (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) Unloading 1068 unused Assets to reduce memory usage. Loaded Objects now: 272008. Total: 483.252900 ms (FindLiveObjects: 20.557300 ms CreateObjectMapping: 20.562500 ms MarkObjects: 435.002700 ms DeleteObjects: 7.130100 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.074800 ms NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleWelcomeMessage (System.Byte[] data) [0x00021] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) loading scene: EoT (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 2.49 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 271962. Total: 464.530100 ms (FindLiveObjects: 20.767600 ms CreateObjectMapping: 20.210900 ms MarkObjects: 422.660500 ms DeleteObjects: 0.890900 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 271957. Total: 469.853000 ms (FindLiveObjects: 19.725800 ms CreateObjectMapping: 20.261900 ms MarkObjects: 429.468800 ms DeleteObjects: 0.396100 ms) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script on this Behaviour (Game Object 'CacheFloors-detach') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'UpperFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'SouthFloor') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CacheFloors') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'CenterFloor_ (2)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Navmesh') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'NorthFloor_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'FloorEast_(1)') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 72 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Original') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 64 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.777400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load EoT 3.71 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 307408. Total: 476.998200 ms (FindLiveObjects: 23.413200 ms CreateObjectMapping: 22.179900 ms MarkObjects: 430.930700 ms DeleteObjects: 0.474000 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Connected to chat server (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: Waypoint (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 629 unused Assets to reduce memory usage. Loaded Objects now: 272058. Total: 481.530400 ms (FindLiveObjects: 20.348800 ms CreateObjectMapping: 20.690500 ms MarkObjects: 428.720900 ms DeleteObjects: 11.769700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272058. Total: 466.657700 ms (FindLiveObjects: 19.628100 ms CreateObjectMapping: 20.671800 ms MarkObjects: 425.995200 ms DeleteObjects: 0.362200 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.345200 ms loading scene: C10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Waypoint 2.91 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 271983. Total: 467.391200 ms (FindLiveObjects: 22.266400 ms CreateObjectMapping: 19.760600 ms MarkObjects: 424.584600 ms DeleteObjects: 0.779300 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 271978. Total: 472.912300 ms (FindLiveObjects: 23.122400 ms CreateObjectMapping: 20.890500 ms MarkObjects: 428.318100 ms DeleteObjects: 0.581000 ms) Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak (Filename: Line: 388) To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations (Filename: Line: 390) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 24 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.479600 ms Time to load C10 6.08 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 76 unused Assets to reduce memory usage. Loaded Objects now: 363638. Total: 507.379400 ms (FindLiveObjects: 38.848100 ms CreateObjectMapping: 20.981200 ms MarkObjects: 446.230700 ms DeleteObjects: 1.319200 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Calling Animator.GotoState on Synchronize layer (Filename: Line: 1373) Calling Animator.GotoState on Synchronize layer (Filename: Line: 1373) Calling Animator.GotoState on Synchronize layer (Filename: Line: 1373) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: C20 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 938 unused Assets to reduce memory usage. Loaded Objects now: 272165. Total: 507.756900 ms (FindLiveObjects: 26.844700 ms CreateObjectMapping: 21.277700 ms MarkObjects: 436.878000 ms DeleteObjects: 22.756200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 272165. Total: 490.476800 ms (FindLiveObjects: 31.244800 ms CreateObjectMapping: 24.635100 ms MarkObjects: 417.987000 ms DeleteObjects: 16.609500 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.783500 ms Time to load C20 5.95 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 375295. Total: 509.092200 ms (FindLiveObjects: 28.934200 ms CreateObjectMapping: 20.560100 ms MarkObjects: 458.486700 ms DeleteObjects: 1.110900 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: C30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1175 unused Assets to reduce memory usage. Loaded Objects now: 275661. Total: 496.135400 ms (FindLiveObjects: 28.747300 ms CreateObjectMapping: 20.909400 ms MarkObjects: 440.622900 ms DeleteObjects: 5.855400 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 275661. Total: 533.554200 ms (FindLiveObjects: 33.322500 ms CreateObjectMapping: 25.874000 ms MarkObjects: 445.254700 ms DeleteObjects: 29.102500 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 3.567700 ms Time to load C30 6.20 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 414228. Total: 531.132700 ms (FindLiveObjects: 27.780400 ms CreateObjectMapping: 27.410100 ms MarkObjects: 474.490800 ms DeleteObjects: 1.451000 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) loading scene: C1S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 774 unused Assets to reduce memory usage. Loaded Objects now: 275590. Total: 501.564000 ms (FindLiveObjects: 28.893800 ms CreateObjectMapping: 21.731300 ms MarkObjects: 443.111900 ms DeleteObjects: 7.826700 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 275590. Total: 528.392800 ms (FindLiveObjects: 35.494700 ms CreateObjectMapping: 25.801100 ms MarkObjects: 444.196200 ms DeleteObjects: 22.900400 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 21 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.498500 ms FirstDoorTrigger Start has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger Start has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger Start has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load C1S10 3.80 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 97 unused Assets to reduce memory usage. Loaded Objects now: 340822. Total: 492.805200 ms (FindLiveObjects: 26.763000 ms CreateObjectMapping: 20.575900 ms MarkObjects: 444.565600 ms DeleteObjects: 0.891000 ms) FirstDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) FirstDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has a protection class, but no Actor component, so an actor component is being initialised (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AbilityObjectConstructor (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) SecondDoorTrigger has no AilmentReceiver (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: C30 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 2037 unused Assets to reduce memory usage. Loaded Objects now: 280540. Total: 493.527700 ms (FindLiveObjects: 21.154700 ms CreateObjectMapping: 20.993800 ms MarkObjects: 443.785100 ms DeleteObjects: 7.593900 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280540. Total: 496.078000 ms (FindLiveObjects: 27.806700 ms CreateObjectMapping: 20.259100 ms MarkObjects: 447.514100 ms DeleteObjects: 0.497700 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 3.446400 ms Time to load C30 6.23 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 82 unused Assets to reduce memory usage. Loaded Objects now: 419240. Total: 538.300100 ms (FindLiveObjects: 33.354500 ms CreateObjectMapping: 19.996000 ms MarkObjects: 483.406100 ms DeleteObjects: 1.543200 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: C35 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 771 unused Assets to reduce memory usage. Loaded Objects now: 280672. Total: 534.164500 ms (FindLiveObjects: 38.352800 ms CreateObjectMapping: 24.042800 ms MarkObjects: 463.399000 ms DeleteObjects: 8.369600 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280672. Total: 540.047300 ms (FindLiveObjects: 34.933300 ms CreateObjectMapping: 25.620100 ms MarkObjects: 448.699700 ms DeleteObjects: 30.784100 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.852400 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) Time to load C35 5.92 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 52 unused Assets to reduce memory usage. Loaded Objects now: 330057. Total: 508.179300 ms (FindLiveObjects: 29.018500 ms CreateObjectMapping: 20.108900 ms MarkObjects: 457.677400 ms DeleteObjects: 1.374200 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) loading scene: C40 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 609 unused Assets to reduce memory usage. Loaded Objects now: 280598. Total: 510.074900 ms (FindLiveObjects: 21.703300 ms CreateObjectMapping: 20.559500 ms MarkObjects: 458.958500 ms DeleteObjects: 8.853200 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280598. Total: 603.775200 ms (FindLiveObjects: 32.674500 ms CreateObjectMapping: 23.231900 ms MarkObjects: 521.909800 ms DeleteObjects: 25.958400 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 28 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 4.203600 ms Time to load C40 7.03 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 144 unused Assets to reduce memory usage. Loaded Objects now: 547153. Total: 596.354200 ms (FindLiveObjects: 48.681900 ms CreateObjectMapping: 20.437500 ms MarkObjects: 526.050700 ms DeleteObjects: 1.183600 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) loading scene: C2S10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 1370 unused Assets to reduce memory usage. Loaded Objects now: 280613. Total: 571.454600 ms (FindLiveObjects: 31.329100 ms CreateObjectMapping: 25.961000 ms MarkObjects: 467.244500 ms DeleteObjects: 46.919800 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 280613. Total: 534.247000 ms (FindLiveObjects: 40.027200 ms CreateObjectMapping: 22.308100 ms MarkObjects: 471.526200 ms DeleteObjects: 0.385000 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) Unloading 31 Unused Serialized files (Serialized files now loaded: 0) WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - Pass 'Meta' has no vertex shader WARNING: Shader Unsupported: 'Enviro/BumpedDiffuseOverlaySM2' - All passes removed UnloadTime: 3.433900 ms Time to load C2S10 9.45 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 455759. Total: 596.745700 ms (FindLiveObjects: 36.677400 ms CreateObjectMapping: 21.845900 ms MarkObjects: 536.798000 ms DeleteObjects: 1.424200 ms) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0) NullReferenceException at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at ChatManager.SendChatMessage (System.String messageText, System.Byte type) [0x0007b] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.PacketHandler.HandleGlobalChatMessage (System.Byte[] data) [0x0004f] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleDataPackets (System.Byte[] data) [0x00028] in <9743867dc9814dd79c95ac2f0b98c910>:0 at DataHandler.HandleData (System.Byte[] data) [0x00092] in <9743867dc9814dd79c95ac2f0b98c910>:0 at LastEpochChatServer.TCPHandler+<>c__DisplayClass7_0.b__0 () [0x00000] in <9743867dc9814dd79c95ac2f0b98c910>:0 at UnityThread.FixedUpdate () [0x00063] in <9743867dc9814dd79c95ac2f0b98c910>:0 (Filename: <9743867dc9814dd79c95ac2f0b98c910> Line: 0)