Initialize engine version: 2018.3.8f1 (fc0fe30d6d91) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f02) Vendor: VRAM: 8031 MB Driver: 25.21.14.1891 Begin MonoManager ReloadAssembly - Completed reload, in 0.164 seconds Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found Initializing input. Input initialized. Initialized touch support. The referenced script on this Behaviour (Game Object 'Graphics warmup') is missing! (Filename: Line: 294) WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader UnloadTime: 1.084800 ms Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-00000275D1F18330.dll Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002762F62C5E0.dll Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000002762F6C7400.dll Searching for compatible XInput library... Found Xinput1_4.dll. Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) 4 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) game version: Beta 0.7.0d (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Input Mode : Mouse & Keyboard (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api FakeResolution (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) ScreenMode MaximizedWindow (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) The referenced script (ShaderPainterObjectID) on this Behaviour is missing! (Filename: Line: 195) DontDestroyOnLoad only work for root GameObjects or components on root GameObjects. (Filename: Line: 540) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) The referenced script on this Behaviour (Game Object 'Rock') is missing! (Filename: Line: 294) A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes) Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts? (Filename: Line: 2001) Unloading 27 Unused Serialized files (Serialized files now loaded: 0) FMOD Studio Integration: Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll Fallback handler could not load library E:/Steam/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api Setting up 2 worker threads for Enlighten. Thread -> id: 1988 -> priority: 1 Thread -> id: 36b4 -> priority: 1 MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead (Filename: Line: 275) Game Log in Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) UnloadTime: 2.044900 ms Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 241154. Total: 387.454700 ms (FindLiveObjects: 14.073700 ms CreateObjectMapping: 13.563100 ms MarkObjects: 358.756100 ms DeleteObjects: 1.061100 ms) GameSparks Login Success! (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) I have roles: subscriber|beta_backer|alpha_backer (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) good race reply part 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) {"success":true,"msg":[],"data":"0 Month 0 Day 14 Hours 2 Minute 41 Seconds"} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 0 Month 0 Day 14 Hours 2 Minute 41 Seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 2 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) good race reply part 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) {"success":true,"msg":[],"data":"0 Month 0 Day 14 Hours 2 Minute 36 Seconds"} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 0 Month 0 Day 14 Hours 2 Minute 36 Seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) good race reply part 1 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) {"success":true,"msg":[],"data":"0 Month 0 Day 14 Hours 2 Minute 35 Seconds"} (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) 0 Month 0 Day 14 Hours 2 Minute 35 Seconds (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) loading scene: Default (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Unloading 1073 unused Assets to reduce memory usage. Loaded Objects now: 232757. Total: 415.938400 ms (FindLiveObjects: 14.249100 ms CreateObjectMapping: 13.573200 ms MarkObjects: 378.569100 ms DeleteObjects: 9.546300 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.135300 ms loading scene: Z10 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Time to load Default 2.34 s (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 232753. Total: 408.051400 ms (FindLiveObjects: 14.008500 ms CreateObjectMapping: 14.956300 ms MarkObjects: 378.434000 ms DeleteObjects: 0.652100 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 232748. Total: 400.976300 ms (FindLiveObjects: 13.592600 ms CreateObjectMapping: 14.224100 ms MarkObjects: 372.870800 ms DeleteObjects: 0.288500 ms) The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing! (Filename: Line: 294) Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.950800 ms Failed to create agent because it is not close enough to the NavMesh (Filename: Line: 648) DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 85740781711. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 85740781711. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 85740781711. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 85740781711. DynamicHeapAllocator out of memory - Could not get memory for large allocation 85740781711! Could not allocate memory: System out of memory! Trying to allocate: 85740781711B with 16 alignment. MemoryLabel: NewDelete Allocation happened at: Line:0 in Overloaded New Memory overview [ ALLOC_DEFAULT ] used: 1588869366B | peak: 0B | reserved: 1864971550B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 9437184B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 113732964B | peak: 0B | reserved: 117520228B [ ALLOC_CACHEOBJECTS ] used: 269107320B | peak: 0B | reserved: 301101528B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 3178496B Could not allocate memory: System out of memory! Trying to allocate: 85740781711B with 16 alignment. MemoryLabel: NewDelete Allocation happened at: Line:0 in Overloaded New Memory overview [ ALLOC_DEFAULT ] used: 1588869366B | peak: 0B | reserved: 1864971550B [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 9437184B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 113732964B | peak: 0B | reserved: 117520228B [ ALLOC_CACHEOBJECTS ] used: 269107320B | peak: 0B | reserved: 301101528B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_TEMP_THREAD ] used: 32768B | peak: 0B | reserved: 3178496B (Filename: Line: 1161)